IP Library Patent Application 17821631
Patent Application
App. No. 17/821,631

Virtual Reality Experiences and Mechanics

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Quick Facts
Patent No.
US None
App. No.
17/821,631
Abstract

Aspects of the present disclosure are directed to a mapping communication system that creates a 3D model of a real-world space and places a virtual camera in the 3D model. As the mapping communication system detects changes in the space, it can provide scan updates to keep the 3D model close to a live representation of the space. Further aspects of the present disclosure are directed to traveling a user to an artificial reality (XR) environment using an intent configured XR link. Yet further aspects of the present disclosure are directed to improving audio latency by performing audio processing off-headset for artificial reality (XR) experiences.

Claims (15)

1 . A method for providing pseudo-live images of a real-world space, the method comprising:

generating a 3D model based on depth data from scans of a real-world space;

placing a virtual camera in the 3D model;

recording one or more pseudo-live images from the virtual camera; and

creating a live-feed, for the real-world space, based on the one or more pseudo-live images.

2 . A method for traveling a user to an artificial reality (XR) environment using an intent configured XR link, the method comprising:

receiving an XR link selection and a user identifier, wherein the selected XR link comprises a link identifier;

retrieving an intent object according to the XR link identifier, wherein the intent object defines one or more target entities located within an XR environment;

comparing the user identifier to intent object permissions to determine that the user identifier is permitted to activate the XR link; and

dynamically traveling the user to a target location within an instance of the XR environment, wherein the target location and the instance of the XR environment match at least one of the one or more target entities.

3 . A method for processing an audio signal off-headset for an XR experience, the method comprising:

activating a microphone on a mobile device;

capturing the audio signal using the microphone;

responsive to a command received from an XR device, applying an effect to the audio signal at the mobile device in real-time to generate an altered audio signal; and

outputting the altered audio signal to headphones or the XR device in real-time.