IP Library Granted Patent US 12,118,858
Granted Patent B2
US 12,118,858 · App. 17/824,964 · Granted Oct 15, 2024

Bingo gaming system

Inventors: Keshav Pitani (Reno, NV); Qiaofeng Yang (Reno, NV); Brett Gottier (Reno, NV); Thais Jordan (Reno, NV); Kellen Dale (Reno, NV); David Welch (Logan, UT); Francois Ringuette (Drummondville, CA)
Assignee: LNW Gaming, Inc.
G07F17/329A63F3/0645G07F17/3267
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Quick Facts
Patent No.
US 12,118,858
App. No.
17/824,964
Filed
May 26, 2022
Granted
Oct 15, 2024
Kind
B2
Examiner
SHAH, MILAP
Art Unit
3715
USPC
463/19
Abstract

An electronic bingo gaming system enables the entertainment mechanisms in Class II gaming machines to mimic the look and feel of the Class III games on which those entertainment mechanisms are based. The system is constructed to minimize any wait times by players that commence a bingo game or join a bingo game already in progress. To create consistency in what players are hoping to see on their bingo cards, the bingo game may use a single interim prize pattern required to win an interim prize that is the same for all players.

Claims (53)

1. A method of operating a bingo game, the bingo game including a game ending pattern and an interim prize pattern, the game ending pattern and the interim prize pattern each being common pattern of spots on all bingo cards purchased in the bingo game, the method comprising the operations of:

accepting, via a value input device of each of a plurality of electronic gaming machines, a physical item associated with a monetary value to establish a credit balance at the respective gaming machine;

receiving, at each of one or more purchasing machines of the plurality of gaming machines, an input indicative of a purchase of a virtual bingo card, the purchase being drawn from the credit balance at the respective purchasing machine;

randomly generating, by a bingo game manager in communication with the plurality of gaming machines, a common ball draw comprising a random sequence of numbered virtual balls;

randomly generating, by the bingo game manager, the purchased bingo cards such that none of the bingo cards are duplicates of each other;

delivering the common ball draw and the respective bingo card in at least one message from the bingo game manager to each of the one or more purchasing machines;

in response to the interim prize pattern being achieved on the respective bingo card at any of the one or more purchasing machines,

generating, by the purchasing machine, a score based on indices of the balls within the common ball draw that correspond to a spot in the interim prize pattern, the score used by the purchasing machine to directly determine a non-bingo entertainment outcome without reverse mapping; and

animating, by the purchasing machine, the non-bingo entertainment outcome;

in response to the game ending pattern being achieved, at any of the one or more purchasing machines, on the respective bingo card within ‘N’ number of balls of the ball draw, the bingo game manager ending the bingo game; and

in response to the game ending pattern not being achieved, at the one or more purchasing machines, on the respective bingo cards within the ‘N’ number of balls of the ball draw, enabling, by the bingo game manager, any of the plurality of gaming machines to join the bingo game in progress by receiving an input indicative of a purchase of a new bingo card at the respective gaming machine.

2. The method of claim 1 , wherein the ball draw includes 75 balls numbered from 1 to 75.

3. The method of claim 1 , wherein the number of spots in the game ending pattern is six.

4. The method of claim 1 , wherein a value of ‘N’ is common to the one or more purchasing machines.

5. The method of claim 1 , further including processing, by the bingo game manager, player daubs received at each of the one or more purchasing machines asynchronously relative to player daubs received at other ones of the one or more purchasing machines.

6. The method of claim 1 , wherein the score comprises a bit vector having a bit value set at each bit vector position that corresponds to a position, in the random sequence, of any ball contributing to the achievement of the interim prize pattern.

7. The method of claim 1 , further including awarding, by the purchasing machine using a score table for the player's buy-in option, an award amount associated with the score.

8. A method of operating a bingo game, the bingo game including a game ending pattern and an interim prize pattern, the game ending pattern and the interim prize pattern each being common patterns of spots on all bingo cards purchased in the bingo game, the method comprising the operations of:

accepting, via a value input device of each of a plurality of electronic gaming machines, a physical item associated with a monetary value to establish a credit balance at the respective gaming machine;

receiving, at each of one or more purchasing machines of the plurality of gaming machines, an input indicative of a purchase of a virtual bingo card, the purchase being drawn from the credit balance at the respective purchasing machine;

randomly generating, by a bingo game manager in communication with the plurality of gaming machines, a common ball draw comprising a random sequence of numbered virtual balls;

randomly generating, by the bingo game manager, the purchased bingo cards such that none of the bingo cards are duplicates of each other;

delivering the common ball draw and the respective bingo card in at least one message from the bingo game manager to each of the one or more purchasing machines;

in response to the interim prize pattern being achieved on the respective bingo card at any of the one or more purchasing machines,

generating, by the purchasing machine, a score determined by a bit vector, the generating comprising setting a bit value at each bit vector position that corresponds to a position, in the random sequence, of any ball contributing to the achievement of the interim prize pattern; and

animating, by the purchasing machine, a non-bingo entertainment outcome directly based on the score without reverse mapping;

in response to the game ending pattern being achieved, at any of the one or more purchasing machines, on the respective bingo card within ‘N’ number of balls of the ball draw, the bingo game manager ending the bingo game; and

in response to the game ending pattern not being achieved, at the one or more purchasing machines, on the respective bingo cards within the ‘N” number of balls of the ball draw, enabling, by the bingo game manager, any of the plurality of gaming machines to join the bingo game in progress by receiving an input indicative of a purchase of a new bingo card at the respective gaming machine.

9. The method of claim 8 , wherein the ball draw includes 75 balls numbered from 1 to 75.

10. The method of claim 8 , wherein a value of ‘N’ is common to the one or more purchasing machines.

11. The method of claim 8 , wherein setting the bit value comprises setting the bit value to 1.

12. The method of claim 8 , wherein setting the bit value comprises setting the bit value to 0.

13. The method of claim 8 , further including processing, by the bingo game manager, player daubs received at each of the one or more purchasing machines asynchronously relative to player daubs received at other ones of the one or more purchasing machines.

14. The method of claim 8 , further including awarding, by the purchasing machine using a score table for the player's buy-in option, an award amount associated with the score.

15. A method of operating a bingo game, the bingo game including a game ending pattern and an interim prize pattern, the game ending pattern and the interim prize pattern each being common patterns of spots on all bingo cards purchased in the bingo game, the method comprising the operations of:

accepting, via a value input device of each of a plurality of electronic gaming machines, a physical item associated with a monetary value to establish a credit balance at the respective gaming machine;

receiving, at each of one or more purchasing machines of the plurality of gaming machines, an input indicative of a purchase of a virtual bingo card, the purchase being drawn from the credit balance at the respective purchasing machine;

randomly generating, by a bingo game manager in communication with the plurality of gaming machines, a common ball draw comprising a random sequence of numbered virtual balls;

randomly generating, by the bingo game manager, the purchased bingo cards such that none of the bingo cards are duplicates of each other;

delivering the common ball draw and the respective bingo card in at least one message from the bingo game manager to each of the one or more purchasing machines;

in response to the interim prize pattern being achieved on the respective bingo card within ‘M’ number of balls at any of the one or more purchasing machines,

generating, by the purchasing machine, a score based on indices of the balls within the common ball draw that correspond to a spot in the interim prize pattern, the score used, at least in part, by the purchasing machine to determine a non-bingo entertainment outcome without reverse mapping to a stored non-bingo entertainment outcome; and

animating, by the purchasing machine, the non-bingo entertainment outcome;

in response to the game ending pattern being achieved, at any of the one or more purchasing machines, on the respective bingo card within ‘N’ number of balls of the ball draw, the bingo game manager ending the bingo game; and

in response to the game ending pattern not being achieved, at the one or more purchasing machines, on the respective bingo cards within the ‘N” number of balls of the ball draw, enabling, by the bingo game manager, any of the plurality of gaming machines to join the bingo game in progress by receiving an input indicative of a purchase of a new bingo card at the respective gaming machine.

16. The method of claim 15 , wherein the score comprises a bit vector having a bit value set at each bit vector position that corresponds to a position, in the random sequence, of any ball contributing to the achievement of the interim prize pattern.

17. The method of claim 15 , wherein the ball draw includes 75 balls numbered from 1 to 75.

18. The method of claim 15 , wherein a value of ‘N’ is common to the one or more purchasing machines.

19. The method of claim 15 , wherein a value of ‘M’ is common to the one or more purchasing machines.

20. The method of claim 19 , wherein the values of ‘N’ and ‘M’ are different.

21. The method of claim 15 , further including processing, by the bingo game manager, player daubs received at each of the one or more purchasing machines asynchronously relative to player daubs received at other ones of the one or more purchasing machines.

22. The method of claim 15 , further including awarding, by the purchasing machine using a score table for the player's buy-in option, an award amount associated with the score.

23. The method of claim 15 , wherein the game ending pattern is different than the interim prize pattern.

Assignments (4)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
SECURITY AGREEMENT Recorded Feb 28, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 070365/0460 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 26, 2022
From: PITANI, KESHAV; YANG, QIAOFENG; GOTTIER, BRETT; JORDAN, THAIS; DALE, KELLEN; WELCH, DAVID; RINGUETTE, FRANCOIS
To: SG GAMING, INC.
Reel/Frame 060022/0080 →
Continuity (4)
Continuation In Part 17667809 · Feb 9, 2022
Continuation 17231122 · Apr 15, 2021
Provisional Application 63048462 · Jul 6, 2020
Related Publication 20220292912A1 · Sep 15, 2022
Cited By (1)
US 12,711,841