IP Library Granted Patent US 11,709,582
Granted Patent B2
US 11,709,582 · App. 17/862,582 · Granted Jul 25, 2023

Apparatus and method for managing operations of accessories

Inventors: Michael Aronzon (Vaughan, CA); Jacob Wolff-Petersen (Richmond, GB); Tino Soelberg (Chicago, IL)
Assignee: STEELSERIES ApS
G06F3/0482A63F13/537A63F13/98G06F3/023G06F3/0484G06F3/0486G06F3/04817A63F2300/1018
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Quick Facts
Patent No.
US 11,709,582
App. No.
17/862,582
Granted
Jul 25, 2023
Kind
B2
Abstract

A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to present a plurality of associable actions and a plurality of accessories of distinct operational types, associate an action with an input function of a select one of the plurality of accessories, monitor the selected accessory for a stimulation of the input function, and transmit the action to an operating system to launch a first software application or to convey to a second software application the action or an aspect of the action. Additional embodiments are disclosed.

Claims (42)

1. A device, comprising:

a processing system including a processor; and

a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations, comprising:

identifying a first group of stimulations associated with an action from a game accessory;

determining a frequency of usage associated with the first group of stimulations;

adjusting the first group of stimulations to a second group of stimulations associated with the action based on the frequency of usage; and

notifying a user of the game accessory of the second group of stimulation associated with the action.

2. The device of claim 1 , wherein the operations comprise determining a response time associated with the first group of stimulations, wherein the adjusting of the first group of stimulations to the second group of stimulations comprises adjusting the first group of stimulations to the second group of stimulations based on the response time.

3. The device of claim 1 , wherein a first number associated with the first group of stimulations is greater than a second number associated with the second group of stimulations.

4. The device of claim 1 , wherein the second group of stimulations improve an ergonomic use of the game accessory over the first group of stimulations.

5. The device of claim 1 , wherein the operations comprise generating an accessory map according to the frequency of usage.

6. The device of claim 5 , wherein the operations comprise:

generating an accessory map image according to the accessory map, wherein the accessory map image includes an overlay of the accessory map onto an image of the game accessory; and

presenting the accessory map image on a display associated with the game accessory.

7. The device of claim 6 , wherein the accessory map image includes a color scale indicating the frequency of usage of the first group of stimulations.

8. The device of claim 7 , wherein a first end of the color scale represents low frequency of usage and a second end of the color scale represents high frequency of usage.

9. The device of claim 6 , wherein the operations comprise performing a usage playback, wherein the usage playback highlights the first group of stimulations of the game accessory on the accessory map image.

10. The device of claim 1 , wherein the game accessory is one of a keyboard, gaming pad, navigation device, mouse, joystick, microphone, speech recognition device, or any combination thereof.

11. The device of claim 1 , wherein the first group of stimulations correspond to button depressions of the game accessory.

12. The device of claim 1 , wherein the operations comprise generating a group of statistics associated with the first group of stimulations.

13. The device of claim 12 , wherein the adjusting of the first group of stimulations to the second group of stimulations comprises adjusting the first group of stimulations to the second group of stimulations based on the group of statistics.

14. The device of claim 13 , wherein the operations comprise:

generating a table listing the group of statistics; and

presenting the table on a display associated with the game accessory.

15. The device of claim 1 , wherein the operations comprise analyzing a layout of the first group of stimulations resulting in an analysis, wherein the adjusting of the first group of stimulations to the second group of stimulations comprises adjusting the first group of stimulations to the second group of stimulations based on the analysis.

16. The device of claim 1 , wherein the operations comprise monitoring use of the game accessory.

17. A non-transitory, machine-readable storage medium, comprising executable instructions that, when executed by a processing system including a processor, facilitate performance of operations, comprising:

identifying a first group of stimulations associated with an action from a game accessory;

determining a frequency of usage associated with the first group of stimulations;

generating an accessory map according to the frequency of usage;

generating an accessory map image according to the accessory map;

presenting the accessory map image on a display associated with the game accessory;

adjusting the first group of stimulations to a second group of stimulations associated with the action based on the frequency of usage; and

notifying a user of the game accessory of the second group of stimulation associated with the action.

18. The non-transitory, machine-readable storage medium of claim 17 , wherein the accessory map image includes an overlay of the accessory map onto an image of the game accessory.

19. The non-transitory, machine-readable storage medium of claim 17 , wherein the accessory map image includes a color scale indicating a frequency of usage of the first group of stimulations, wherein a first end of the color scale represents low frequency of usage and a second end of the color scale represents high frequency of usage.

20. A method, comprising:

identifying, by a processing system including a processor, a first group of stimulations associated with an action from a game accessory;

determining, by the processing system, a frequency of usage associated with the first group of stimulations;

determining, by the processing system, a response time associated with the first group of stimulations;

adjusting, by the processing system, the first group of stimulations to a second group of stimulations associated with the action based on the frequency of usage and the response time; and

notifying, by the processing system, a user of the game accessory of the second group of stimulation associated with the action.

Assignments (2)
NUNC PRO TUNC ASSIGNMENT Recorded Jan 23, 2025
From: STEELSERIES APS
To: GN STORE NORD A/S
Reel/Frame 069988/0950 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 9, 2022
From: ARONZON, MICHAEL; WOLFF-PETERSEN, JACOB; SOELBERG, TINO
To: STEELSERIES APS
Reel/Frame 060758/0119 →
Continuity (6)
Continuation 17115022 · Dec 8, 2020
Continuation 16394773 · Apr 25, 2019
Continuation 15371458 · Dec 7, 2016
Continuation 14196717 · Mar 4, 2014
Continuation 12499670 · Jul 8, 2009
Related Publication 20220350452A1 · Nov 3, 2022
Cited By (1)
US 12,558,613