IP Library Patent Application 17888450
Patent Application
App. No. 17/888,450

BODY JOYSTICK FOR INTERACTING WITH VIRTUAL REALITY OR MIXED REALITY MACHINES OR SOFTWARE APPLICATIONS WITH BRAINWAVE ENTRAINMENT

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Quick Facts
Patent No.
US None
App. No.
17/888,450
Filed
Aug 15, 2022
Art Unit
OPAP
USPC
482/8
Abstract

A system and method for integration of body movement computer gaming control and brainwave entrainment comprising an attachment device configured to be attached to a portion of a user's body, a sensor attached to or integrated into the attachment device for detecting movement, a stimulation transducer for providing brainwave entrainment therapy, and a tether and actuator for providing feedback to the user about interactions with the virtual or mixed-reality machines or software applications.

Claims (33)

1 . A system for integration of body movement computer gaming control and brainwave entrainment, comprising:

an attachment device configured to be attached to a portion of a user's body;

a sensor attached to, or integrated into, the attachment device, and configured to detect movement of at least a portion of a user's body during use;

a stimulation transducer configured to provide stimulation to the user;

a computing device comprising a memory and a processor;

a brainwave entrainment manager comprising a first plurality of programming instructions stored in the memory which, when operating on the processor, causes the computing device to:

receive movement data from the sensor of the attachment device;

select a brainwave entrainment therapy for application based on the received movement data, the therapy comprising a stimulation frequency;

operate the stimulation transducer at a stimulation frequency;

transmit the movement data to a virtual reality or mixed reality machine or software application;

receive data back from the virtual reality or mixed reality machine or software application based on the user's interactions within the virtual reality or mixed reality environment; and

direct the operation of the actuator based on the received data.

2 . The system of claim 1 , wherein the attachment device comprises a strap, belt, vest, waist harness, or other device wearable on the human body.

3 . The system of claim 1 , further comprising one or more tethers attached to, or integrated into, the attachment device, and configured to resist a movement of the user during use, each of the one or more tethers being attached to an actuator configured to draw in or let out the corresponding tether.

4 . The system of claim 1 , wherein the actuator is a motor with a reel configured to reel in or let out the tether.

5 . The system of claim 1 , wherein the stimulation transducer is a transducer configured to provide either visual, auditory, vibratory, or electrical stimulation.

6 . The system of claim 2 , wherein the brainwave entrainment therapy comprises operating the stimulation transducer to provide either visual, auditory, vibratory, or electrical stimulation at a stimulation frequency between 0.5 Hz and 100 Hz.

7 . A method for integration of body movement computer gaming control and brainwave entrainment, comprising the steps of:

measuring the movement of a user using a body joystick attached to the user's body, the body joystick comprising:

an attachment device configured to be attached to a portion of a user's body;

a sensor attached to, or integrated into, the attachment device, and configured to detect movement of at least a portion of the user's body during use; and

a stimulation transducer configured to provide stimulation to the user;

receiving movement data from the sensor of the attachment device;

selecting a brainwave entrainment therapy for application based on the received movement data, the therapy comprising a stimulation frequency;

operating the stimulation transducer at a stimulation frequency;

transmitting the body joystick movement data to a virtual reality or mixed reality machine or software application;

receiving data back from the virtual reality or mixed reality machine or software application based on the user's interactions within the virtual reality or mixed reality environment; and

directing the operation of the actuator based on the received data.

8 . The method of claim 7 , comprising the additional step of attaching the joystick to the user's body using a strap, belt, vest, waist harness, or other device wearable on the human body.

9 . The method of claim 7 , wherein the body joystick further comprises one or more tethers attached to, or integrated into, the attachment device, and configured to resist a movement of the user during use, each of the one or more tethers being attached to an actuator configured to draw in or let out the corresponding tether.

10 . The system of claim 7 , wherein the actuator is a motor with a reel configured to reel in or let out the tether.

11 . The method of claim 7 , wherein the stimulation transducer is a transducer configured to provide either visual, auditory, vibratory, or electrical stimulation.

12 . The method of claim 7 , wherein the brainwave entrainment therapy comprises operating the stimulation transducer to provide either visual, auditory, vibratory, or electrical stimulation at a stimulation frequency between 0.5 Hz and 100 Hz.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 17, 2023
From: FUNG, COLEMAN
To: BLUE GOJI LLC
Reel/Frame 064282/0567 →