IP Library Patent Application 17980699
Patent Application
App. No. 17/980,699

Electronic Fund Transfer for Mobile Gaming

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Quick Facts
Patent No.
US None
App. No.
17/980,699
Abstract

In one embodiment, a system and method to transfer money may include a mobile device associated with a player, a location server designed to: track a device position of the mobile device and track a vessel position, and a mobile gaming management server designed to: receive a fund transfer request from a gaming server for the mobile device, the fund transfer request including a fund amount; determine if the fund amount can be transferred to the mobile device based on the device position and the vessel position; and transfer the fund amount to the mobile device if it is determined that the fund amount can be transferred to the mobile device.

Claims (39)

1 . A gaming system for managing play of a game in a vessel, the gaming system comprising:

a plurality of mobile devices operable to send a request to play the game; and

a server, operable to be coupled to the plurality of mobile devices, comprising at least one processor and a memory storing instructions, when executed, causing the at least one processor to at least:

receive the request having a time-stamp to play the game in the vessel from a first mobile device among the plurality of mobile devices,

determine a global position of the vessel with respect to earth based on the request received,

determine a local position of the first mobile device within the vessel based on the request received,

determine if the request includes a fund request, and if the fund request is received from the first mobile device,

enable the first mobile device to play the game requested in the vessel, responsive to determining that the fund request is received from the first mobile device, whether funds for play of the game are available to the first mobile device based at least in part on the global position of the vessel and the local position of the first mobile device relative to the vessel, based on the time-stamp received, and

transmit the game requested to the first mobile device that has been enabled.

2 . The gaming system of claim 1 , wherein the memory further comprises a player account, and the instructions, when executed, further cause the at least one processor to authenticate the first mobile device based on the player account.

3 . The gaming system of claim 2 , wherein the instructions, when executed, further cause the at least one processor to deny the first mobile device from playing the game requested when the first mobile device is not authenticated based on the player account.

4 . The gaming system of claim 1 , wherein the instructions, when executed, further cause the at least one processor to enable the first mobile device to transfer fund for the game requested based on the time-stamp with respect to a predefined time rule associated with the vessel.

5 . The gaming system of claim 1 , wherein the instructions, when executed, further cause the at least one processor to receive the fund request associated with the first mobile device, the fund request including a fund amount for used to play the game.

6 . The gaming system of claim 1 , wherein the instructions, when executed, further cause the at least one processor to terminate the first mobile device from playing the game requested when the local position of the first mobile device is at a prohibited area within the vessel regardless of the time-stamp or the global position determined.

7 . The gaming system of claim 1 , wherein the instructions, when executed, further cause the at least one processor to periodically update the global position, the local position, a current time with respect of the time-stamp received, and the funds available.

8 . A method of managing play of a game on a vessel in a gaming system having a plurality of mobile devices operable to send a request to play the game, and a server, operable to be coupled to the plurality of mobile devices, comprising at least one processor and memory storing instructions, which, when executed, cause the at least one processor to initiate the game, the method comprising:

stamping the request received from a first mobile device among the plurality of mobile devices to play the game in the vessel with a time-stamp;

determining a global position of the vessel with respect to earth based on the request received;

determining a local position of the first mobile device in the vessel based on the request received;

determining if the request includes a fund request, and if the fund request is received from the first mobile device; and

transmitting the game requested to the first mobile device, responsive to determining that the fund request is received from the first mobile device, whether funds for play of the game are available to the first mobile device based at least in part on the global position of the vessel and the local position of the first mobile device relative to the vessel, based on the time-stamp received.

9 . The method of claim 8 , wherein the memory further comprises a player account, further comprising authenticating the first mobile device based on the player account.

10 . The method of claim 9 , further comprising denying the first mobile device from playing the game requested when the first mobile device is not authenticated based on the player account.

11 . The method of claim 8 , further comprising enabling the first mobile device to transfer fund for the game requested based on the time-stamp with respect to a predefined time rule associated with the vessel.

12 . The method of claim 8 , further comprising receiving the fund request associated with the first mobile device, the fund request including a fund amount for used to play the game.

13 . The method of claim 8 , further comprising terminating the first mobile device from playing the game requested when the local position of the first mobile device is at a prohibited area within the vessel regardless of the time-stamp or the global position determined.

14 . The method of claim 8 , further comprising periodically updating the global position, the local position, a current time with respect of the time-stamp received, and the funds available.

15 . A non-transitory computer-readable medium comprising instructions for managing play of a game on a vessel in a gaming system having a moveable vessel, a plurality of mobile devices operable to send a request to play the game in the moveable vessel, and a location server, operable to be coupled to the plurality of mobile devices, comprising at least one processor, the instructions, which, when executed, cause at least one processor to perform the steps of:

determining if the request having a time-stamp to play the game in the moveable vessel is received from a first mobile device among the plurality of mobile devices,

determining with the location server a global position of the moveable vessel relative to earth;

determining with the location server a local position of the first mobile device relative to the moveable vessel;

receiving a fund transfer request associated with the request from the first mobile device, the fund transfer request including a fund amount for used to play the game;

determining whether the fund amount for play of the game is available to the first mobile device based at least in part on the global position of the moveable vessel and the local position of the first mobile device relative to the moveable vessel; and

transferring electronically the fund amount available to the first mobile device, responsive to determining that funds for play of the game are available to the first mobile device based at least in part on the global position of the vessel and the local position of the first mobile device relative to the vessel, based on the time-stamp received.

16 . The non-transitory computer-readable medium of claim 15 , further comprising a player account, and wherein the instructions, when executed, further cause the at least one processor to perform the step of authenticating the first mobile device based on the player account.

17 . The non-transitory computer-readable medium of claim 16 , wherein the instructions, when executed, further cause the at least one processor to perform the step of denying the first mobile device from playing the game requested when the first mobile device is not authenticated based on the player account.

18 . The non-transitory computer-readable medium of claim 15 , wherein the instructions, when executed, further cause the at least one processor to perform the step of enabling the first mobile device to transfer fund for the game requested based on the time-stamp with respect to a predefined time rule associated with the vessel.

19 . The non-transitory computer-readable medium of claim 15 , wherein the instructions, when executed, further cause the at least one processor to perform the step of terminating the first mobile device from playing the game requested when the local position of the first mobile device is at a prohibited area within the vessel regardless of the time-stamp or the global position determined.

20 . The non-transitory computer-readable medium of claim 15 , wherein the instructions, when executed, further cause the at least one processor to perform the step of periodically updating the global position, the local position, a current time with respect of the time-stamp received, and the funds available.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 4, 2022
From: NGUYEN, BINH
To: NGUYEN GAMING LLC
Reel/Frame 061655/0697 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 4, 2022
From: NGUYEN GAMING LLC
To: ARISTOCRAT TECHNOLOGIES, INC. (ATI)
Reel/Frame 061655/0727 →