IP Library Patent Application 18053280
Patent Application
App. No. 18/053,280

GAZE-BASED CAMERA AUTO-CAPTURE

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Quick Facts
Patent No.
US None
App. No.
18/053,280
Abstract

A method for capturing a scene in a virtual environment for an immersive reality application running in a headset is provided. The method includes determining initiation of an auto-capture session in a headset by a user, the headset running an immersive reality application hosted by a remote server, executing a gaze model based on the initiation, detecting through the gaze model a gaze of the user, tracking the gaze of the user, capturing a scene in a virtual environment based on the gaze of the user, and storing the scene as a media file in storage. A headset and a memory storing instructions to cause the headset and a remote server to perform the above method are also provided.

Claims (39)

1 . A computer-implemented method for capturing a scene in a virtual environment, comprising:

determining initiation of an auto-capture session in a headset by a user, the headset running an immersive reality application hosted by a remote server;

executing a gaze model based on the initiation;

detecting through the gaze model a gaze of the user;

tracking the gaze of the user;

capturing a scene in a virtual environment based on the gaze of the user; and

storing the scene as a media file in storage.

2 . The computer-implemented method of claim 1 , wherein executing the gaze model comprises detecting that the gaze of the user is longer than a pre-selected threshold.

3 . The computer-implemented method of claim 2 , further comprising initiating a next level of a confirmation model to confirm that there is a meaningful object in the gaze of the user.

4 . The computer-implemented method of claim 3 , further comprising automatically initiating the capturing of the scene.

5 . The computer-implemented method of claim 1 , wherein tracking the gaze of the user comprises identifying an object that is a target in the gaze of the user.

6 . The computer-implemented method of claim 1 , wherein capturing the scene in the virtual environment comprises identifying an object in the scene and verifying a privacy setting of the object in a user account.

7 . The computer-implemented method of claim 1 , further comprising performing auto-focusing and/or auto-zooming for an object that is a target in the gaze of the user.

8 . A system configured for relaying a message through a social network, the system comprising:

a one or more processors configured by machine-readable instructions to cause the system to:

determine an initiation of an auto-capture session by a user of a headset, the user being a subscriber of the social network;

execute a gaze model based on the initiation;

detect through the gaze model a gaze of the user;

track the gaze of the user;

capture a scene in a virtual environment based on the gaze of the user; and

store the scene as a media file in storage.

9 . The system of claim 8 , wherein the one or more processors further cause the system to detect that the gaze of the user is longer than a threshold and to confirm that there is a meaningful object in the gaze of the user.

10 . The system of claim 8 , wherein the one or more processors further cause the system to automatically initiate a capture of the scene.

11 . The system of claim 8 , wherein the one or more processors further cause the system to track an object in the gaze of the user.

12 . The system of claim 8 , wherein the one or more processors further cause the system to identify an object in the scene and to verify a privacy setting of the object in a user account.

13 . The system of claim 8 , wherein the one or more processors further cause the system to identify a person in the scene and verifying a content setting of the person in the social network.

14 . The system of claim 8 , wherein the one or more processors further cause the system to perform an auto-focus and/or an auto-zoom for an object that is a target in the gaze of the user.

15 . A non-transient, computer-readable storage medium having instructions which, when executed by a processor, cause a computer to:

determine initiation of an auto-capture session in a headset by a user, the headset running an immersive reality application hosted by a remote server;

execute a gaze model based on the initiation;

detect through the gaze model a gaze of the user;

track the gaze of the user;

capture a scene in a virtual environment based on the gaze of the user; and

store the scene as a media file in storage.

16 . The non-transient, computer-readable storage medium of claim 15 , wherein to execute the gaze model, the processor further executes instructions to cause the computer to detect that the gaze of the user is longer than a threshold.

17 . The non-transient, computer-readable storage medium of claim 15 , wherein the processor further executes instructions to cause the computer to verify that there is a meaningful object in the gaze of the user.

18 . The non-transient, computer-readable storage medium of claim 15 , wherein the processor further executes instructions to cause the computer to automatically initiate the capture of the scene automatically.

19 . The non-transient, computer-readable storage medium of claim 15 , wherein the processor further executes instructions to cause the computer to track an object that is a target in the gaze of the user.

20 . The non-transient, computer-readable storage medium of claim 15 , wherein to capture the scene in the virtual environment, the processor further executes instructions to cause the computer to identify an object in the scene and verifying a privacy setting of the object in a user account.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 2, 2022
From: SZTUK, SEBASTIAN; ESTRADA, SALVAEL ORTEGA; SHROFF, SAPNA; HU, JUN; LI, YILEI
To: META PLATFORMS TECHNOLOGIES, LLC
Reel/Frame 061952/0240 →