IP Library Granted Patent US 12,434,147
Granted Patent B2
US 12,434,147 · App. 18/054,976 · Granted Oct 7, 2025

Information processing apparatus, recording medium, and usage object creating method

Inventors: Kotaro Hirata (Kanagawa, JP); Shota Iwasa (Kanagawa, JP); Takuto Edagawa (Kanagawa, JP); Yu Oboshi (Kanagawa, JP); Tatsuto Tsuchishita (Kanagawa, JP)
Assignee: KOEI TECMO GAMES CO. LTD.
A63F13/56A63F13/822A63F2300/6607A63F2300/807
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Quick Facts
Patent No.
US 12,434,147
App. No.
18/054,976
Granted
Oct 7, 2025
Kind
B2
Abstract

An information processing apparatus is configured to execute a game in which a user character takes action in a field in a virtual space based on an operation by a user. The information processing apparatus includes a material providing unit configured to provide, to the user character, a material object according to a position in the field of the user character that is taking action; a temporary display unit configured to temporarily display a usage object that the user character can create according to the position in the field of the user character that is taking action; and a usage object creating unit configured to create, in the field, the usage object that is being temporarily displayed, from the material object possessed by the user character, based on an operation of the user.

Claims (30)

1. An information processing apparatus comprising:

a memory and a processor connected to the memory; and

a display,

wherein the processor is configured to:

in a craft game, generate an image in which a user character acts in a field in a virtual space, and display the image on the display,

make the user character act in the field based on a user's operation via an input device, and provide, to the user character, a material object based on position information in the field of the user character that is taking action and position information in the field of the material object;

temporarily display, on the display, a usage object that the user character can create, with an appearance that is recognizable to the user, based on the position information in the field of the user character that is taking action and the position information in the field of the usage object; and

create, in the field, the usage object that is being temporarily displayed, by consuming the material object possessed by the user character, based on an operation of the user.

2. The information processing apparatus according to claim 1 , wherein the temporary display unit temporarily displays, in such a manner as to be noticeable by the user, the usage object that can be created by the user character according to the position in the field of the user character, together with a display of the user character that is taking action.

3. The information processing apparatus according to claim 1 , wherein the material providing unit displays, in such a manner as to be noticeable by the user, a position of the material object to be provided to the user character based on an operation by the user, according to the position in the field of the user character that is taking action.

4. The information processing apparatus according to claim 1 , wherein the temporary display unit temporarily displays, in such a manner as to be noticeable by the user, a position at which the usage object can be created, when the position in the field of the user character that is taking action approaches a predetermined range from the position at which the usage object can be created.

5. The information processing apparatus according to claim 1 , wherein the usage object can be used by the user character for a movement or a battle in the field.

6. The information processing apparatus according to claim 5 , wherein the action of the user character changes according to a combination of a type of the usage object used for the battle in the field and a weapon type of the user character.

7. The information processing apparatus according to claim 5 , wherein the usage object can be given one or both of an additional effect and increased strength according to an operation by the user.

8. The information processing apparatus according to claim 5 , wherein the usage object creating unit creates the usage object according to an instruction from an enemy character that performs the battle with the user character.

9. A non-transitory computer-readable recording medium storing a program that causes a computer to execute a process performed in an information processing apparatus, the process comprising:

in a craft game, generating an image in which a user character acts in a field in a virtual space, and displaying the image on a display,

making the user character act in the field based on a user's operation via an input device, and providing, to the user character, a material object based on position information in the field of the user character that is taking action and position information in the field of the material object;

temporarily displaying a usage object that the user character can create, with an appearance that is recognizable to the user, based on the position information in the field of the user character that is taking action and the position information in the field of the usage object; and

creating, in the field, the usage object that is being temporarily displayed, by consuming the material object possessed by the user character, based on an operation of the user.

10. A usage object creating method performed by an information processing apparatus configured to execute a game in which a user character takes action in a field in a virtual space based on an operation by a user, the usage object creating method comprising:

in a craft game, generating an image in which a user character acts in a field in a virtual space, and displaying the image on a display,

making the user character act in the field based on a user's operation via an input device, and providing, to the user character, a material object based on position information in the field of the user character that is taking action and position information in the field of the material object;

temporarily displaying a usage object that the user character can create, with an appearance that is recognizable to the user, based on the position information in the field of the user character that is taking action and the position information in the field of the usage object; and

creating, in the field, the usage object that is being temporarily displayed, by consuming the material object possessed by the user character, based on an operation of the user.

11. The information processing apparatus according to claim 1 , wherein the processor is configured to:

in a case in which an arrangement shape of the usage object is set as arrangement shape information of a link usage object, create the link usage object.

12. The information processing apparatus according to claim 1 , wherein the processor is configured to:

in a case in which the user character satisfies a learning condition for creating a predetermined link usage object, temporarily display, on the display, the predetermined link usage object, with an appearance that is recognizable to the user; and

create, in the field, the link usage object that is being temporarily displayed, by consuming the usage object possessed by the user character, based on an operation of the user.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 14, 2022
From: HIRATA, KOTARO; IWASA, SHOTA; EDAGAWA, TAKUTO; OBOSHI, YU; TSUCHISHITA, TATSUTO
To: KOEI TECMO GAMES CO., LTD.
Reel/Frame 061755/0730 →
Priority Claims (2)
JP 2021-185686 · Nov 15, 2021 · national
JP 2022-175780 · Nov 1, 2022 · national
Continuity (1)
Related Publication 20230149814A1 · May 18, 2023
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