IP Library Granted Patent US 12,083,426
Granted Patent B2
US 12,083,426 · App. 18/091,734 · Granted Sep 10, 2024

Video game with automated screen shots

Inventor: Hitoshi Imai (Tokyo, JP)
Assignee: GREE, INC.
A63F13/52A63F13/25A63F13/30A63F13/833A63F2300/8029
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Quick Facts
Patent No.
US 12,083,426
App. No.
18/091,734
Granted
Sep 10, 2024
Kind
B2
Abstract

A system obtains game medium information associated with a game medium in a virtual space. When a predetermined event occurs, the system determines a generation condition for an image of the virtual space based on the game medium information. The system generates an image including the game medium based on the generation condition.

Claims (51)

1. A non-transitory computer-readable medium that stores a computer-executable instruction, wherein the instruction, when executed by circuitry of a system, causes the circuitry to:

obtain game object information associated with a first game object in a virtual space of a game;

in response to a predetermined event occurring, determine a generation condition for an image of the virtual space and the first game object based on the game object information;

automatically generate the image based on the generation condition by automatically photographing the virtual space and the first game object; and

automatically transmit the generated image to a social networking service (SNS) for SNS posting, wherein

the instruction further causes the circuitry to

obtain an SNS posting history; and

automatically select a destination for the SNS posting based on the SNS posting history.

2. The non-transitory computer-readable medium according to claim 1 , wherein the instruction further causes the circuitry to

select the destination for the SNS posting based on a user setting.

3. The non-transitory computer-readable medium according to claim 1 , wherein

the first game object is operated by a first user.

4. The non-transitory computer-readable medium according to claim 3 , wherein the instruction further causes the circuitry to

determine whether the first game object, operated by the first user, and a second game object, operated by a second user, are both included in the generated image; and

in response to determining that both the first game object and the second game object are included in the generated image, associate the first and second users with the generated image and transmit the generated image to the SNS for the SNS posting.

5. The non-transitory computer-readable medium according to claim 4 , wherein

the first and second users are associated with the generated image by tagging information on the first and second users to the generated image.

6. The non-transitory computer-readable medium according to claim 1 , wherein

the generation condition includes how the image is to be generated.

7. The non-transitory computer-readable medium according to claim 6 , wherein

the generation condition includes information on a viewpoint position, a line of sight direction, and/or an angle of view for the image.

8. The non-transitory computer-readable medium according to claim 1 , wherein

the game object information includes a priority set for the first game object, and

the generation condition is determined such that the image is generated based on the first game object having a highest priority among a plurality of game objects in the virtual space.

9. The non-transitory computer-readable medium according to claim 4 , wherein

the generation condition is determined without taking into consideration relative positions of the first and second game objects in the virtual space.

10. The non-transitory computer-readable medium according to claim 1 , wherein the instruction further causes the circuitry to

generate a message; and

display the message in the generated image.

11. The non-transitory computer-readable medium according to claim 10 , wherein

the message is generated based on game history data of the game.

12. The non-transitory computer-readable medium according to claim 10 , wherein

the message is generated based on an activity history of the first user outside of the game.

13. The non-transitory computer-readable medium according to claim 12 , wherein

the activity history includes the SNS posting history of the first user and/or an Internet browsing history of the first user.

14. A method comprising:

obtaining game object information associated with a first game object in a virtual space of a game;

in response to a predetermined event occurring, determining a generation condition for an image of the virtual space and the first game object based on the game object information;

automatically generating the image based on the generation condition by automatically photographing the virtual space and the first game object; and

automatically transmitting the generated image to a social networking service (SNS) for SNS posting, wherein

the method further comprises

obtaining an SNS posting history; and

automatically selecting a destination for the SNS posting based on the SNS posting history.

15. A system including circuitry, wherein the circuitry is configured to:

obtain game object information associated with a first game object in a virtual space of a game;

in response to a predetermined event occurring, determine a generation condition for an image of the virtual space and the first game object based on the game object information;

automatically generate the image based on the generation condition by automatically photographing the virtual space and the first game object; and

automatically transmit the generated image to a social networking service (SNS) for SNS posting, wherein

the circuitry is further configured to

obtain an SNS posting history; and

automatically select a destination for the SNS posting based on the SNS posting history.

Assignments (2)
CORRECTIVE ASSIGNMENT TO CORRECT THE RECEIVING PARTY STREET ADDRESS AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71308 FRAME: 765. ASSIGNOR(S) HEREBY CONFIRMS THE CHANGE OF NAME. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0252 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071308/0765 →
Priority Claims (1)
JP 2017-138253 · Jul 14, 2017 · national
Continuity (3)
Continuation 17025502 · Sep 18, 2020
Continuation 16027763 · Jul 5, 2018
Related Publication 20230140372A1 · May 4, 2023