IP Library Granted Patent US 12,083,430
Granted Patent B2
US 12,083,430 · App. 18/095,606 · Granted Sep 10, 2024

Dynamic adjustment of game controller sensitivity based on audio analysis

Inventor: Richard Kulavik (San Jose, CA)
Assignee: Voyetra Turtle Beach, Inc.
A63F13/54A63F13/215A63F13/22A63F13/25A63F13/31A63F13/327A63F13/424A63F13/98G06F3/0338G06F3/038G06F3/0481H04R5/033H04R1/1041
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Quick Facts
Patent No.
US 12,083,430
App. No.
18/095,606
Granted
Sep 10, 2024
Kind
B2
Abstract

An electronic device may receive audio during play of a game on a game console over a network. The electronic device may detect one or more sounds during the monitoring of the audio. The electronic device may control, based on the detected one or more sounds, operation of a game controller that interacts with the game during play. The controlling of the operation of the game controller may comprise adjusting sensitivity of the game controller. The electronic device may determine directionality of the detected one or more sounds and adjust the sensitivity of the game controller based on the determined directionality of the detected one or more sounds. The electronic device may increase and/or decrease the sensitivity of the game controller in response to changes in the determined directionality of the detected one or more sounds.

Claims (42)

1. A system comprising:

a wireless audio device with circuitry that is operable to:

analyze audio received, over a network, during play of a game by a user on a computing device; and

adjust, according to the analysis of the received audio, a sensitivity of a game controlling functionality.

2. The system of claim 1 , wherein the analysis comprises determining a directionality of a sound in the received audio.

3. The system of claim 2 , wherein the sensitivity adjustment comprises:

setting the sensitivity to a higher level when the sound is behind the user; and

setting the sensitivity to a lower level when the sound is in front of the user.

4. The system of claim 2 , wherein the sensitivity adjustment comprises:

increasing the sensitivity as the sound moves away from the user; and

decreasing the sensitivity as the sound moves toward the user.

5. The system of claim 2 , wherein the sensitivity adjustment comprises:

increasing the sensitivity as the sound moves away from front and center of the user; and

decreasing the sensitivity as the sound moves toward front and center of the user.

6. The system of claim 1 , wherein the analysis comprises a determination of one or more of: a pitch, a tone, and a frequency present in the received audio.

7. The system of claim 1 , wherein the analysis comprises a determination of an intensity of the received audio.

8. The system of claim 1 , wherein:

the analysis comprises a determination of a speed of a source of a sound in the received audio; and

the sensitivity is adjusted to track the speed of the source of the sound.

9. The system of claim 1 , wherein the circuitry is operable to communicate directly with the computing device.

10. The system according to claim 1 , wherein the computing device comprises a game console.

11. A method comprising:

in circuitry of a wireless audio device:

analyzing audio received, over a network, during play of a game by a user on a computing device; and

adjusting, according to the analysis of the received audio, a sensitivity of a game controlling functionality.

12. The method of claim 11 , wherein the analyzing comprises determining a directionality of a sound in the received audio.

13. The method of claim 12 , wherein the adjusting comprises:

setting the sensitivity to a higher level when the sound is behind the user; and

setting the sensitivity to a lower level when the sound is in front of the user.

14. The method of claim 12 , wherein the adjusting comprises:

increasing the sensitivity as the sound moves away from the user; and

decreasing the sensitivity as the sound moves toward the user.

15. The method of claim 12 , wherein the adjusting comprises:

increasing the sensitivity as the sound moves away from front and center of the user; and

decreasing the sensitivity as the sound moves toward front and center of the user.

16. The method of claim 11 , wherein the analyzing comprises determining one or more of: a pitch, a tone, and a frequency present in the received audio.

17. The method of claim 11 , wherein the analyzing comprises determining an intensity of the received audio.

18. The method of claim 11 , wherein:

the analyzing comprises determining a speed of a source of a sound in the received audio; and

the adjusting tracks the sensitivity to the speed of the source of the sound.

19. The method of claim 11 , wherein the circuitry is operable to communicate directly with the computing device.

20. The method according to claim 11 , wherein the computing device comprises a game console.

Assignments (5)
RELEASE OF SECURITY INTEREST Recorded May 1, 2026
From: BANK OF AMERICA, N.A.
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 075315/0067 →
SECURITY INTEREST Recorded Apr 30, 2026
From: VOYETRA TURTLE BEACH INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 075311/0625 →
ASSIGNMENT OF SECURITY AGREEMENT Recorded Aug 4, 2025
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 072338/0059 →
RELEASE OF SECURITY INTEREST Recorded Aug 1, 2025
From: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 072337/0391 →
SECURITY INTEREST Recorded Mar 14, 2024
From: VOYETRA TURTLE BEACH, INC.; TURTLE BEACH CORPORATION; PERFORMANCE DESIGNED PRODUCTS LLC
To: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
Reel/Frame 066797/0517 →