IP Library Granted Patent US 12,033,471
Granted Patent B2
US 12,033,471 · App. 18/181,484 · Granted Jul 9, 2024

Sticky wilds feature for tournament gaming for electronic gaming machines and other computing devices

Inventors: Alfred Thomas (Ventura, CA); Joseph Masinter, II (Las Vegas, NV); Scott Burns (Las Vegas, NV); Larry Pacey (Calabasas, CA)
Assignee: Aristocrat Technologies, Inc.
G07F17/3265G07F17/3213G07F17/34
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Quick Facts
Patent No.
US 12,033,471
App. No.
18/181,484
Granted
Jul 9, 2024
Kind
B2
Abstract

Systems and techniques for providing time-based sticky wild features for use in multiplayer gaming tournaments are disclosed, including various mechanisms and techniques for distributing sticky wild patterns for use in provisioning such sticky wild features.

Claims (56)

1. An electronic gaming system comprising:

one or more processors and one or more memory devices, wherein:

the one or more processors and the one or more memory devices are operably connected, and

the one or more memory devices store computer-executable instructions for controlling the one or more processors to:

a) receive information identifying a plurality of gaming devices that are each associated with a common tournament session of a gaming tournament,

b) generate one or more sticky wild datasets, each sticky wild dataset defining one or more sticky wild patterns, each sticky wild pattern providing information designating a corresponding first set of one or more symbol positions associated with a symbol-based game that are to have a wild status,

c) distribute a sticky wild dataset of the one or more sticky wild datasets to each gaming device of the plurality of gaming devices in association with the common tournament session, and

d) transmit first information to each gaming device of the plurality of gaming devices that is configured to cause the gaming devices in the plurality of gaming devices to simultaneously initiate a sticky wilds feature for the common tournament session at a predetermined first point in time after the common tournament session starts and using the sticky wild datasets distributed to the gaming devices and one or more lookup tables to determine sticky wild patterns provided during the sticky wilds feature.

2. The electronic gaming system of claim 1 , wherein the first information is further configured to cause the gaming devices in the plurality of gaming devices to simultaneously terminate the sticky wilds feature for the common tournament session on each gaming device of the plurality of gaming devices at a predetermined second point in time after the first point in time.

3. The electronic gaming system of claim 1 , wherein the first information transmitted to each gaming device of the plurality of gaming devices includes the sticky wild dataset distributed thereto.

4. The electronic gaming system of claim 1 , wherein the one or more memory devices further store additional computer-executable instructions for controlling the one or more processors to, for the common tournament session:

generate a single sticky wild dataset defining a single sticky wild pattern for the common tournament session,

distribute the single sticky wild dataset to each gaming device of the plurality of gaming devices, and

cause the gaming devices in the plurality of gaming devices to simultaneously initiate the sticky wilds feature for the common tournament session at a predetermined first point in time after the common tournament session starts and using the single sticky wild dataset distributed to the gaming devices.

5. The electronic gaming system of claim 1 , wherein the one or more memory devices further store additional computer-executable instructions for controlling the one or more processors to, for the common tournament session:

generate a single sticky wild dataset defining a plurality of sticky wild sub-patterns, and

distribute the single sticky wild dataset to each gaming device of the plurality of gaming devices.

6. The electronic gaming system of claim 5 , wherein the sticky wild sub-patterns are sequentially defined, each successive sticky wild sub-pattern of the sticky wild sub-patterns includes information at least designating zero or more additional symbol positions associated with the symbol-based game that are to have the wild status and are not designated by the information included in the sticky wild sub-pattern immediately preceding that successive sticky wild sub-pattern.

7. The electronic gaming system of claim 1 , wherein the one or more memory devices further store additional computer-executable instructions for controlling the one or more processors to, for the common tournament session:

generate multiple sticky wild datasets, each sticky wild dataset defining multiple sticky wild sub-patterns, and

distribute a different sticky wild dataset of the multiple sticky wild datasets to each gaming device of the plurality of gaming devices, wherein at least two of the sticky wild datasets are different from each other.

8. One or more computer-readable media storing computer-executable instructions which, when executed by one or more processors, control the one or more processors to:

a) receive information identifying a plurality of gaming devices that are each associated with a common tournament session of a gaming tournament,

b) generate one or more sticky wild datasets, each sticky wild dataset defining one or more sticky wild patterns, each sticky wild pattern providing information designating a corresponding first set of one or more symbol positions associated with a symbol-based game that are to have a wild status,

c) distribute a sticky wild dataset of the one or more sticky wild datasets to each gaming device of the plurality of gaming devices in association with the common tournament session, and

d) transmit first information to each gaming device of the plurality of gaming devices that is configured to cause the gaming devices in the plurality of gaming devices to simultaneously initiate a sticky wilds feature for the common tournament session at a predetermined first point in time after the common tournament session starts and using the sticky wild datasets distributed to the gaming devices and one or more lookup tables to determine sticky wild patterns provided during the sticky wilds feature.

9. The one or more computer-readable media of claim 8 , wherein the first information is further configured to cause the gaming devices in the plurality of gaming devices to simultaneously terminate the sticky wilds feature for the common tournament session on each gaming device of the plurality of gaming devices at a predetermined second point in time after the first point in time.

10. The one or more computer-readable media of claim 8 , wherein the first information that is to be transmitted to each gaming device of the plurality of gaming devices includes the sticky wild dataset distributed thereto.

11. The one or more computer-readable media of claim 8 , wherein the one or more computer-readable media further store additional computer-executable instructions which, when executed by the one or more processors, cause the one or more processors to, for the common tournament session:

generate a single sticky wild dataset defining a single sticky wild pattern for the common tournament session,

distribute the single sticky wild dataset to each gaming device of the plurality of gaming devices, and

cause the gaming devices in the plurality of gaming devices to simultaneously initiate the sticky wilds feature for the common tournament session at a predetermined first point in time after the common tournament session starts and using the single sticky wild dataset distributed to the gaming devices.

12. The one or more computer-readable media of claim 8 , wherein the one or more computer-readable media further store additional computer-executable instructions which, when executed by the one or more processors, cause the one or more processors to, for the common tournament session:

generate a single sticky wild dataset defining a plurality of sticky wild sub-patterns, and

distribute the single sticky wild dataset to each gaming device of the plurality of gaming devices.

13. The one or more computer-readable media of claim 12 , wherein the sticky wild sub-patterns are sequentially defined, each successive sticky wild sub-pattern of the sticky wild sub-patterns includes information at least designating zero or more additional symbol positions associated with the symbol-based game that are to have the wild status and are not designated by the information included in the sticky wild sub-pattern immediately preceding that successive sticky wild sub-pattern.

14. The one or more computer-readable media of claim 8 , wherein the one or more computer-readable media further store additional computer-executable instructions which, when executed by the one or more processors, cause the one or more processors to, for the common tournament session:

generate multiple sticky wild datasets, each sticky wild dataset defining multiple sticky wild sub-patterns, and

distribute a different sticky wild dataset of the multiple sticky wild datasets to each gaming device of the plurality of gaming devices, wherein at least two of the sticky wild datasets are different from each other.

15. A method, executed using one or more processors, comprising:

a) receiving information identifying a plurality of gaming devices that are each associated with a common tournament session of a gaming tournament;

b) generating one or more sticky wild datasets, each sticky wild dataset defining one or more sticky wild patterns, each sticky wild pattern providing information designating a corresponding first set of one or more symbol positions associated with a symbol-based game that are to have a wild status;

c) distributing a sticky wild dataset of the one or more sticky wild datasets to each gaming device of the plurality of gaming devices in association with the common tournament session; and

d) transmitting first information to each gaming device of the plurality of gaming devices that is configured to cause the gaming devices in the plurality of gaming devices to simultaneously initiate a sticky wilds feature for the common tournament session at a predetermined first point in time after the common tournament session starts and using the sticky wild datasets distributed to the gaming devices and one or more lookup tables to determine sticky wild patterns provided during the sticky wilds feature.

16. The method of claim 15 , wherein the first information is further configured to cause the gaming devices in the plurality of gaming devices to simultaneously terminate the sticky wilds feature for the common tournament session on each gaming device of the plurality of gaming devices at a predetermined second point in time after the first point in time.

17. The method of claim 15 , further comprising, for the common tournament session:

generating the one or more sticky wild datasets by generating a single sticky wild dataset defining a single sticky wild pattern for the common tournament session,

distributing the sticky wild dataset of the one or more sticky wild datasets to each gaming device of the plurality of gaming devices in association with the common tournament session by distributing the single sticky wild dataset to each gaming device of the plurality of gaming devices, and

causing the gaming devices in the plurality of gaming devices to simultaneously initiate the sticky wilds feature for the common tournament session at a predetermined first point in time after the common tournament session starts includes causing the gaming devices in the plurality of gaming devices to simultaneously initiate the sticky wilds feature for the common tournament session at the predetermined first point in time after the common tournament session starts using the single sticky wild dataset distributed to the gaming devices.

18. The method of claim 15 , further comprising, for the common tournament session:

generating the one or more sticky wild datasets by generating a single sticky wild dataset defining a plurality of sticky wild sub-patterns, and

distributing the sticky wild dataset of the one or more sticky wild datasets to each gaming device of the plurality of gaming devices in association with the common tournament session by distributing the single sticky wild dataset to each gaming device of the plurality of gaming devices.

19. The method of claim 18 , wherein the sticky wild sub-patterns are sequentially defined, each successive sticky wild sub-pattern of the sticky wild sub-patterns includes information at least designating zero or more additional symbol positions associated with the symbol-based game that are to have the wild status and are not designated by the information included in the sticky wild sub-pattern immediately preceding that successive sticky wild sub-pattern.

20. The method of claim 15 , further comprising, for the common tournament session:

generating the one or more sticky wild datasets by generating multiple sticky wild datasets, each sticky wild dataset defining multiple sticky wild sub-patterns, and

distributing the sticky wild dataset of the one or more sticky wild datasets to each gaming device of the plurality of gaming devices in association with the common tournament session by distributing a different sticky wild dataset of the multiple sticky wild datasets to each gaming device of the plurality of gaming devices, wherein at least two of the sticky wild datasets are different from each other.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 10, 2023
From: THOMAS, ALFRED; MASINTER, JOSEPH, II; BURNS, SCOTT
To: ARISTOCRAT TECHNOLOGIES, INC.
Reel/Frame 062944/0372 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 10, 2023
From: PACEY, LARRY
To: ARISTOCRAT TECHNOLOGIES, INC.
Reel/Frame 062944/0634 →
Continuity (4)
Continuation 16946114 · Jun 5, 2020
Provisional Application 62913684 · Oct 10, 2019
Provisional Application 62884072 · Aug 7, 2019
Related Publication 20230206726A1 · Jun 29, 2023