IP Library Granted Patent US 12,011,665
Granted Patent B2
US 12,011,665 · App. 18/187,446 · Granted Jun 18, 2024

Game processing system, method of processing game, and storage medium storing program for processing game

Inventors: Takashi Kuwatani (Tokyo, JP); Makoto Chida (Tokyo, JP)
Assignee: GREE, INC.
A63F13/69A63F13/211A63F13/24A63F13/26A63F13/533A63F13/67A63F2300/8082
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Quick Facts
Patent No.
US 12,011,665
App. No.
18/187,446
Granted
Jun 18, 2024
Kind
B2
Abstract

A game processing system for processing a game having a first mode and a second mode according to an aspect includes one or more computer processors. The one or more computer processors are configured to provide an interaction with a virtual character in the first mode and the second mode. In a switch process for switching the game from the first mode to the second mode, the one or more computer processors are configured to, start the second mode if a switch object is selected by a player of the game gazing at the switch object during a predetermined period of time since the switch object is displayed, and return to the first mode if the switch object is not selected during the predetermined period of time.

Claims (40)

1. A game processing system for processing a game having a first mode and a second mode, the system comprising one or more computer processors configured to execute computer readable instructions to:

provide, in the first mode, an interaction with a virtual character in accordance with first detection information obtained by an information processing device not mounted on a head of a player;

start a switch process for switching the game from the first mode to the second mode in response to detection of a first user operation by a controller, the controller being configured to be operated by the player;

start the second mode upon completion of the switch process; and

provide, in the second mode after being switched from the first mode, an interaction with the virtual character in accordance with second detection information obtained by a head mounted display mounted on the head of the player.

2. The game processing system of claim 1 , further comprising one or more memory units for storing a mode switch condition for starting the switch process from the first mode to the second mode;

wherein the one or more computer processors are further configured to determine that the mode switch condition is satisfied in accordance with a progress of the first mode; and

wherein the switch process is started upon detection of the first user operation by the controller during the mode switch condition is satisfied.

3. The game processing system of claim 1 ,

wherein the one or more computer processors are further configured to display a switch start object on the information processing device in the first mode upon determination that the mode switch condition is satisfied; and

wherein the switch process is started in response to selection of the switch start object, the switch start object being selected upon detection of the first user operation by the controller.

4. The game processing system of claim 1 , wherein the one or more computer processors are further configured to complete the switch process upon detection of a second user operation by the controller.

5. The game processing system of claim 1 , wherein the controller is used in the first mode and/or the second mode to progress the game.

6. The game processing system of claim 1 , wherein the interaction with the virtual character in the first mode includes a prompting interaction through which the virtual character prompts the player to switch the game to the second mode.

7. The game processing system of claim 1 , wherein the interaction with the virtual character in the first mode includes a setting interaction for determining a setting of the second mode.

8. The game processing system of claim 1 , wherein said one or more computer processors are further configured to:

display a switch process image including a switch object on the head mounted display;

complete the switch process upon selection of the switch object by the player gazing at the switch object displayed on the head mounted display; and

provide the interaction with the virtual character in the second mode upon completion of the switch process.

9. The game processing system of claim 1 , wherein the one or more computer processors are configured to display, in response to detection of the first user operation, a guidance for prompting the player to put on the head mounted display on the information processing device.

10. The game processing system of claim 1 , wherein the head mounted display includes an attachment to be fitted on the head of the player and the information processing device mounted on the attachment.

11. The game processing system of claim 1 , wherein the game is started in the first mode.

12. The game processing system of claim 1 , wherein points of the player acquired in the first mode is caned over to the second mode.

13. The game processing system of claim 1 , wherein the first mode is a non-VR mode and the second mode is a VR mode.

14. The game processing system of claim 1 , wherein a common game content is used both in the first mode and the second mode.

15. The game processing system of claim 14 , wherein a game parameter associated with the common game content is changed in the first mode.

16. The game processing system of claim 15 , wherein the game parameter associated with the common game content is further changed in the second mode.

17. The game processing system of claim 16 , wherein the game parameter associated with the common game content is further changed in the switch process.

18. The game processing system of claim 17 , wherein the game parameter associated with the common game content is further changed in another switch process for switching from the second mode to the first mode.

19. A method of processing a game having a first mode and a second mode with one or more computer processors executing computer readable instructions, the method comprising:

providing, in the first mode, an interaction with a virtual character in accordance with first detection information obtained by an information processing device not mounted on a head of a player;

starting a switch process for switching the game from the first mode to the second mode in response to detection of a first user operation by a controller, the controller being configured to be operated by the player;

starting the second mode upon completion of the switch process; and

providing, in the second mode after being switched from the first mode, an interaction with the virtual character in accordance with second detection information obtained by a head mounted display mounted on the head of the player.

20. A non-transitory computer-readable storage medium storing a game processing program to be executed by one or more computer processors for processing a game having a first mode and a second mode,

wherein the game processing program causes the one or more computer processors to:

provide, in the first mode, an interaction with a virtual character in accordance with first detection information obtained by an information processing device not mounted on a head of a player;

start a switch process for switching the game from the first mode to the second mode in response to detection of a first user operation by a controller, the controller being configured to be operated by the player;

start the second mode upon completion of the switch process; and

provide, in the second mode after being switched from the first mode, an interaction with the virtual character in accordance with second detection information obtained by a head mounted display mounted on the head of the player.

Assignments (3)
CORRECTIVE ASSIGNMENT TO CORRECT THE RECEIVING PARTY STREET ADDRESS AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71308 FRAME: 765. ASSIGNOR(S) HEREBY CONFIRMS THE CHANGE OF NAME. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0252 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071308/0765 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 21, 2023
From: KUWATANI, TAKASHI; CHIDA, MAKOTO
To: GREE, INC.
Reel/Frame 063049/0940 →
Priority Claims (4)
JP 2018-019001 · Feb 6, 2018 · national
JP 2018-128409 · Jul 5, 2018 · national
JP 2018-129484 · Jul 6, 2018 · national
JP 2018-233014 · Dec 13, 2018 · national
Continuity (4)
Continuation 17488901 · Sep 29, 2021
Continuation 16922459 · Jul 7, 2020
Continuation 16268600 · Feb 6, 2019
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