IP Library Patent Application 18226754
Patent Application
App. No. 18/226,754

METHOD AND SYSTEM FOR SIMULATING SPATIAL SOUND IN AUGMENTED REALITY AND COMPUTER-READABLE STORAGE MEDIUM

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Quick Facts
Patent No.
US None
App. No.
18/226,754
Abstract

A method for simulating spatial sound in augmented reality (AR) is disclosed. Multiple sound packets are emitted by a 4D object located on an anchor device in an AR scene. A distance, an angle and spatial relationship between the AR device and the anchor device are calculated. The sound packets are converted into 6DoF sound signals according to the calculated distance, the angle, the spatial relationship, an original sound source and user volume settings using a sound positioning algorithm. The 6DoF sound signals are sent to a playback device of the AR device.

Claims (13)

1 . A method for simulating spatial sound in augmented reality (AR) executable by an AR device, comprising:

emitting multiple sound packets by a Four-dimensional (4D) object located on an anchor device in an AR scene;

calculating a distance, an angle, and spatial relationship between the AR device and the anchor device; and

converting the sound packets into 6 degrees of freedom (DoF) sound signals according to the calculated distance, the calculated angle, the calculated spatial relationship, an original sound source, and user volume settings using a sound positioning algorithm, and sending the 6DoF sound signals to a playback device of the AR device.

2 . The method of claim 1 , wherein the sound positioning algorithm is head Related Transfer Functions (HRTF).

3 . A system for simulating spatial sound in augmented reality (AR), comprising:

an anchor device, configured to provide an AR object which emits multiple sound packets in an AR scene; and

an AR device, configured to calculate a distance, an angle, and spatial relationship between the AR device and the anchor device, convert the sound packets into 6 degrees of freedom (DoF) sound signals according to the calculated distance, the calculated angle, the calculated spatial relationship, an original sound source, and user volume settings using a sound positioning algorithm, and send the 6DoF sound signals to a playback device of the AR device.

4 . The system for simulating spatial sound in AR of claim 3 , wherein the sound positioning algorithm is head Related Transfer Functions (HRTF).

5 . A non-transitory computer-readable storage medium storing game program which causes a computer to execute:

a process of emitting multiple sound packets by a Four-dimensional (4D) object located on an anchor device in an augmented reality (AR) scene;

a process of calculating a distance, an angle, and spatial relationship between the AR device and the anchor device; and

a process of converting the sound packets into 6 degrees of freedom (DoF) sound signals according to the calculated distance, the calculated angle, the calculated spatial relationship, an original sound source, and user volume settings using a sound positioning algorithm, and sending the 6DoF sound signals to a playback device of the AR device.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 12, 2025
From: AMBIT MICROSYSTEMS (SHANGHAI) LTD.
To: SHENZHEN FULIAN FUGUI PRECISION INDUSTRY CO., LTD.
Reel/Frame 073517/0243 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 26, 2023
From: YAN, YU-HU
To: AMBIT MICROSYSTEMS (SHANGHAI) LTD.
Reel/Frame 064396/0338 →