IP Library Granted Patent US 11,961,370
Granted Patent B2
US 11,961,370 · App. 18/314,602 · Granted Apr 16, 2024

Metamorphic persistent symbols using random probability distribution

Inventors: Robert Honeycutt (Henderson, NV); Ryan Hawkins (Henderson, NV); Yanis Tsombanidis (Las Vegas, NV); Emily Ross (Las Vegas, NV)
Assignee: Aristocrat Technologies, Inc.
G07F17/3269G07F17/3213G07F17/3244
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 11,961,370
App. No.
18/314,602
Granted
Apr 16, 2024
Kind
B2
Abstract

According to some implementations, when a triggering symbol lands in a defined area of a slot game display during an instance of a base game, there is a chance that the triggering symbol may change to a new symbol. If so, the new symbol may be held in the defined area and may persist during one or more additional purchased base game instances. The new symbol may persist if at least one additional triggering symbol lands in the defined area in subsequent bought games. Each additional triggering symbol may automatically change to a new symbol as the additional triggering symbol lands in the defined area of the slot game display. Whether the triggering symbol will change to a new symbol may involve a random component. In some examples, the greater the number of triggering symbols, the greater the probability the triggering symbol will change to the new symbol.

Claims (44)

1. A gaming method, comprising:

receiving, by one or more servers and via a network interface system, an indication to initiate a first instance of a base game on an end user device (EUD), the base game comprising a slot game;

determining, via the one or more servers, a first base game outcome and corresponding first display symbols, wherein the first display symbols comprise one or more trigger symbols, wherein determining the first base game outcome comprises determining whether the one or more trigger symbols will be replaced with one or more wild symbols, wherein determining whether the one or more trigger symbols will be replaced with one or more wild symbols involves a first random component that is linked to a set of probability distributions, and wherein a higher number of trigger symbols corresponds with a greater probability that the one or more trigger symbols will change to the one or more wild symbols;

sending, by the one or more servers and via the network interface system, instructions for controlling an EUD display system of the EUD to display the corresponding first display symbols at a plurality of display symbol positions on the EUD display system, wherein the plurality of display symbol positions are arranged in a plurality of display symbol rows and display symbol columns; and

upon determining, by the one or more servers, that the one or more trigger symbols will be replaced with the one or more wild symbols, sending, by the one or more servers and via the network interface system, instructions for controlling the EUD display system to replace the one or more trigger symbols with the one or more wild symbols.

2. The gaming method of claim 1 , wherein the higher number of trigger symbols that corresponds with the greater probability includes the one or more trigger symbols in the first display symbols of the first base game outcome.

3. The gaming method of claim 2 , wherein the higher number of trigger symbols that corresponds with the greater probability further includes one or more trigger symbols displayed at the plurality of display symbol positions before the first instance of the base game.

4. The gaming method of claim 1 , wherein determining whether the one or more trigger symbols will be replaced with the one or more wild symbols involves a first random number generator (RNG) call and wherein determining a wild symbol type involves a second RNG call.

5. The gaming method of claim 1 , wherein:

the set of probability distributions correspond to a number of trigger symbols that land in a defined area of the display symbol positions in the first base game outcome, and

the defined area is subset of a total number of display symbol positions.

6. The gaming method of claim 5 , wherein the defined area corresponds to a particular row and/or a particular column.

7. The gaming method of claim 1 , further comprising enlarging a playable area of a game display upon an occurrence of an enlargement triggering event, wherein the probability that the playable area of the game display will be enlarged corresponds to the probability distributions.

8. The gaming method of claim 1 , wherein the higher number of trigger symbols corresponds with a greater probability that the one or more trigger symbols will change to one or more wild symbols having a credit value.

9. A server, comprising:

a network interface system configured for communication with an end user device EUD; and

a control system comprising one or more processors, the control system configured for:

receiving, via the network interface system, an indication to initiate a first instance of a base game on the EUD, the base game comprising a slot game;

determining a first base game outcome and corresponding first display symbols, wherein the first display symbols comprise one or more trigger symbols, wherein determining the first base game outcome comprises determining whether the one or more trigger symbols will be replaced with one or more wild symbols, wherein determining whether the one or more trigger symbols will be replaced with one or more wild symbols involves a first random component that is linked to a set of probability distributions, and wherein a higher number of trigger symbols corresponds with a greater probability that the one or more trigger symbols will change to the one or more wild symbols;

sending, via the network interface system, instructions for controlling an EUD display system of the EUD to display the corresponding first display symbols at a plurality of display symbol positions on the EUD display system, wherein the plurality of display symbol positions are arranged in a plurality of display symbol rows and display symbol columns; and

upon determining that the one or more trigger symbols will be replaced with the one or more wild symbols, sending, via the network interface system, instructions for controlling the EUD display system to replace the one or more trigger symbols with the one or more wild symbols.

10. The server of claim 9 , wherein the higher number of trigger symbols that corresponds with the greater probability includes the one or more trigger symbols in the first display symbols of the first base game outcome.

11. The server of claim 10 , wherein the higher number of trigger symbols that corresponds with the greater probability further includes one or more trigger symbols displayed at the plurality of display symbol positions before the first instance of the base game.

12. The server of claim 9 , wherein determining whether the one or more trigger symbols will be replaced with the one or more wild symbols involves a first random number generator (RNG) call and wherein determining a wild symbol type involves a second RNG call.

13. The server of claim 9 , wherein:

the set of probability distributions correspond to a number of trigger symbols that land in a defined area of the display symbol positions in the first base game outcome, and

the defined area is subset of a total number of display symbol positions.

14. The server of claim 9 , wherein:

presenting the one or more instances of the base game further comprises enlarging a playable area of the game display upon an occurrence of an enlargement triggering event, and

the probability that the playable area of the game display will be enlarged corresponds to the probability distributions.

15. One or more non-transitory media having software stored thereon, the software including instructions for performing a method, the method comprising:

receiving, by one or more servers and via a network interface system, an indication to initiate a first instance of a base game on an end user device (EUD), the base game comprising a slot game;

determining, via the one or more servers, a first base game outcome and corresponding first display symbols, wherein the first display symbols comprise one or more trigger symbols, wherein determining the first base game outcome comprises determining whether the one or more trigger symbols will be replaced with one or more wild symbols, wherein determining whether the one or more trigger symbols will be replaced with one or more wild symbols involves a first random component that is linked to a set of probability distributions, and wherein a higher number of trigger symbols corresponds with a greater probability that the one or more trigger symbols will change to the one or more wild symbols;

sending, by the one or more servers and via the network interface system, instructions for controlling an EUD display system of the EUD to display the corresponding first display symbols at a plurality of display symbol positions on the EUD display system, wherein the plurality of display symbol positions are arranged in a plurality of display symbol rows and display symbol columns; and

upon determining, by the one or more servers, that the one or more trigger symbols will be replaced with the one or more wild symbols, sending, by the one or more servers and via the network interface system, instructions for controlling the EUD display system to replace the one or more trigger symbols with the one or more wild symbols.

16. The one or more non-transitory media of claim 15 , wherein the higher number of trigger symbols that corresponds with the greater probability includes the one or more trigger symbols in the first display symbols of the first base game outcome.

17. The one or more non-transitory media of claim 16 , wherein the higher number of trigger symbols that corresponds with the greater probability further includes one or more trigger symbols displayed at the plurality of display symbol positions before the first instance of the base game.

18. The one or more non-transitory media of claim 15 , wherein determining whether the one or more trigger symbols will be replaced with the one or more wild symbols involves a first random number generator (RNG) call and wherein determining a wild symbol type involves a second RNG call.

19. The one or more non-transitory media of claim 15 , wherein:

the set of probability distributions correspond to a number of trigger symbols that land in a defined area of the display symbol positions in the first base game outcome, and

the defined area is subset of a total number of display symbol positions.

20. The one or more non-transitory media of claim 15 , wherein:

the method further comprises enlarging a playable area of the game display upon an occurrence of an enlargement triggering event, and

the probability that the playable area of the game display will be enlarged corresponds to the probability distributions.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 11, 2023
From: HONEYCUTT, ROBERT; HAWKINS, RYAN; TSOMBANIDIS, YANIS; ROSS, EMILY
To: ARISTOCRAT TECHNOLOGIES, INC.
Reel/Frame 063613/0639 →
Continuity (6)
Continuation 17446927 · Sep 3, 2021
Continuation 16814843 · Mar 10, 2020
Continuation 29712616 · Nov 9, 2019
Provisional Application 62914159 · Oct 11, 2019
Provisional Application 62900396 · Sep 13, 2019
Related Publication 20230274617A1 · Aug 31, 2023