IP Library Granted Patent US 12,494,107
Granted Patent B2
US 12,494,107 · App. 18/354,505 · Granted Dec 9, 2025

Systems and methods for slot machine game development utilizing specialized artificial intelligence game design systems

Inventors: David Colvin (Las Vegas, NV); Eric Colvin (Meridian, ID)
Assignee: Sierra Artificial Neural Networks
G07F17/3223G06F8/30G06N3/04G06N3/0455G06N3/088G06N20/00G07F17/32G07F17/3213G07F17/3234G07F17/3241G07F17/326G07F17/329G07F17/34G06N3/0895G07F17/3267
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Quick Facts
Patent No.
US 12,494,107
App. No.
18/354,505
Granted
Dec 9, 2025
Kind
B2
Abstract

Systems and methods for developing a game of chance. The game of chance being at least partially developed using specialized artificial intelligence (AI) game design systems or specialized artificial intelligence game design system modules or components which may include different types of machine learning or training techniques, including supervised, unsupervised, reinforced, deep learning and artificial neural networks and/or similar and may include analyzing past game performance utilizing full, partial or estimated prior game performance data for developing slot machine game math models, slot machine game mechanics and associated game programming, slot machine game art and graphics, slot machine animations, slot machine game sound effects, partial or full slot machine game development, slot machine computer code, slot machine game quality assurance diagnosis and editing, slot machine game analytics, slot machine compliance, slot machine help screens, and slot game predictive models, etc.

Claims (104)

1 . A gaming method comprising:

at least partially developing executable instructions or computer readable files related to a game of chance for a gaming machine using an artificial intelligence game design system based upon machine learning training including:

analyzing past game performance;

utilizing a media encoding and transcoding router to (i) change input data type to a different media format or consolidate the input data type to a specific file type and (ii) direct the changed or consolidated input data type to a specific neural network in a transformer process; and

selecting an output with a higher probability variable; and

utilizing the at least partially developed executable instructions or computer readable files to present and allow play of the game of chance for a gaming machine, the gaming machine including at least one of a monetary input device configured to receive a physical item associated with a monetary value and/or cashless wagering, a user interface, at least one processor for running the at least partially developed executable instructions or computer readable files related to the game of chance, a game display and memory in communication with the at least one processor.

2 . The gaming method of claim 1 wherein the artificial intelligence game design system includes at least an artificial intelligence game math design system module utilizing at least partially supervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

3 . The gaming method of claim 1 wherein the artificial intelligence game design system includes at least a graphics-based artificial intelligence game design system module utilizing at least partially supervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

4 . The gaming method of claim 1 wherein the artificial intelligence game design system includes at least a sound effects-based artificial intelligence game design module utilizing at least partially supervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

5 . The gaming method of claim 1 wherein the artificial intelligence game design system includes at least an artificial intelligence quality assurance game design system module utilizing at least partially supervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

6 . The gaming method of claim 1 wherein the artificial intelligence game design system includes at least a programming related artificial intelligence game design system module utilizing at least partially supervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

7 . The gaming method of claim 1 wherein the artificial intelligence game design system includes at least an artificial intelligence game animation design system module utilizing at least partially supervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

8 . The gaming method of claim 1 wherein the artificial intelligence game design system includes at least a past game performance analytics module utilizing at least partially supervised machine learning training.

9 . The gaming method of claim 1 wherein the artificial intelligence game design system includes at least an artificial intelligence game math design system module utilizing at least partially unsupervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

10 . The gaming method of claim 1 wherein the artificial intelligence game design system includes at least a graphics-based artificial intelligence game design system module utilizing at least partially unsupervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

11 . The gaming method of claim 1 wherein the artificial intelligence game design system includes at least a sound effects-based artificial intelligence game design module utilizing at least partially unsupervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

12 . The gaming method of claim 1 wherein the artificial intelligence game design system includes at least an artificial intelligence quality assurance game design system module utilizing at least partially unsupervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

13 . The gaming method of claim 1 wherein the artificial intelligence game design system includes at least a programming related artificial intelligence game design system module utilizing at least partially unsupervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

14 . The gaming method of claim 1 wherein the artificial intelligence game design system includes at least an artificial intelligence game animation design system module utilizing at least partially unsupervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

15 . The gaming method of claim 1 wherein the artificial intelligence game design system includes at least a past game performance analytics module utilizing at least partially unsupervised machine learning training.

16 . The gaming method of claim 1 wherein the artificial intelligence game design system includes at least an artificial intelligence game math design system module utilizing at least partially reinforced machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

17 . The gaming method of claim 1 wherein the artificial intelligence game design system includes at least a graphics-based artificial intelligence game design system module utilizing at least partially reinforced machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

18 . The gaming method of claim 1 wherein the artificial intelligence game design system includes at least a sound effects-based artificial intelligence game design module utilizing at least partially reinforced machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

19 . The gaming method of claim 1 wherein the artificial intelligence game design system includes at least an artificial intelligence quality assurance game design system module utilizing at least partially reinforced machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

20 . The gaming method of claim 1 wherein the artificial intelligence game design system includes at least a programming related artificial intelligence game design system module utilizing at least partially reinforced machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

21 . The gaming method of claim 1 wherein the artificial intelligence game design system includes at least an artificial intelligence game animation design system module utilizing at least partially reinforced machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

22 . The gaming method of claim 1 wherein the artificial intelligence game design system includes at least a past game performance analytics module utilizing at least partially reinforced machine learning training.

23 . A gaming method comprising:

at least partially developing executable instructions or computer readable files related to a game of chance for a gaming machine using an artificial intelligence game design system based upon machine learning training including;

analyzing past game performance;

utilizing a media encoding and transcoding router to (i) change input data type to a different media format or consolidate the input data type to a specific file type and (ii) direct the changed or consolidated input data type to a specific neural network in a transformer process; and

selecting an output with a higher probability variable; and

utilizing the at least partially developed executable instructions or computer readable files to present the game of chance for a gaming machine, the gaming machine including at least one of a monetary input device configured to receive a physical item associated with a monetary value and/or cashless wagering, a user interface, at least one processor for running the at least partially developed executable instructions or computer readable files related to the game of chance, a game display and memory in communication with the at least one processor.

24 . The gaming method of claim 23 wherein the artificial intelligence game design system includes at least an artificial intelligence game math design system module utilizing at least partially supervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

25 . The gaming method of claim 23 wherein the artificial intelligence game design system includes at least a graphics-based artificial intelligence game design system module utilizing at least partially supervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

26 . The gaming method of claim 23 wherein the artificial intelligence game design system includes at least a sound effects-based artificial intelligence game design module utilizing at least partially supervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

27 . The gaming method of claim 23 wherein the artificial intelligence game design system includes at least an artificial intelligence quality assurance game design system module utilizing at least partially supervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

28 . The gaming method of claim 23 wherein the artificial intelligence game design system includes at least a programming related artificial intelligence game design system module utilizing at least partially supervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

29 . The gaming method of claim 23 wherein the artificial intelligence game design system includes at least an artificial intelligence game animation design system module utilizing at least partially supervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

30 . The gaming method of claim 23 wherein the artificial intelligence game design system includes at least a past game performance analytics module utilizing at least partially supervised machine learning training.

31 . The gaming method of claim 23 wherein the artificial intelligence game design system includes at least an artificial intelligence game math design system module utilizing at least partially unsupervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

32 . The gaming method of claim 23 wherein the artificial intelligence game design system includes at least a graphics-based artificial intelligence game design system module utilizing at least partially unsupervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

33 . The gaming method of claim 23 wherein the artificial intelligence game design system includes at least a sound effects-based artificial intelligence game design module utilizing at least partially unsupervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

34 . The gaming method of claim 23 wherein the artificial intelligence game design system includes at least an artificial intelligence quality assurance game design system module utilizing at least partially unsupervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

35 . The gaming method of claim 23 wherein the artificial intelligence game design system includes at least a programming related artificial intelligence game design system module utilizing at least partially unsupervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

36 . The gaming method of claim 23 wherein the artificial intelligence game design system includes at least an artificial intelligence game animation design system module utilizing at least partially unsupervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

37 . The gaming method of claim 23 wherein the artificial intelligence game design system includes at least a past game performance analytics module utilizing at least partially unsupervised machine learning training.

38 . The gaming method of claim 23 wherein the artificial intelligence game design system includes at least an artificial intelligence game math design system module utilizing at least partially reinforced machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

39 . The gaming method of claim 23 wherein the artificial intelligence game design system includes at least a graphics-based artificial intelligence game design system module utilizing at least partially reinforced machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

40 . The gaming method of claim 23 wherein the artificial intelligence game design system includes at least a sound effects-based artificial intelligence game design module utilizing at least partially reinforced machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

41 . The gaming method of claim 23 wherein the artificial intelligence game design system includes at least an artificial intelligence quality assurance game design system module utilizing at least partially reinforced machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

42 . The gaming method of claim 23 wherein the artificial intelligence game design system includes at least a programming related artificial intelligence game design system module utilizing at least partially reinforced machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

43 . The gaming method of claim 23 wherein the artificial intelligence game design system includes at least an artificial intelligence game animation design system module utilizing at least partially reinforced machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

44 . The gaming method of claim 23 wherein the artificial intelligence game design system includes at least a past game performance analytics module utilizing at least partially reinforced machine learning training.

45 . A gaming system comprising:

at least a portion of executable instructions or computer readable files related to a game of chance for a gaming machine developed using an artificial intelligence game design system based upon machine learning training including analysis of past game performance;

a media encoding and transcoding router to (i) change input data type to a different media format or consolidate the input data type to a specific file type and (ii) direct the changed or consolidated input data type to a specific neural network in a transformer process; and

wherein the at least partially developed executable instructions or computer readable files are used to present and allow play of the game of chance on a gaming machine, the gaming machine including at least one of a monetary input device configured to receive a physical item associated with a monetary value and cashless wagering, a user interface, at least one processor for running the at least partially developed executable instructions or computer readable files related to the game of chance for a gaming machine, a game display and memory in communication with the at least one processor.

46 . The gaming system of claim 45 wherein the artificial intelligence game design system includes at least an artificial intelligence game math design system module utilizing at least partially supervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

47 . The gaming system of claim 45 wherein the artificial intelligence game design system includes at least a graphics-based artificial intelligence game design system module utilizing at least partially supervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

48 . The gaming system of claim 45 wherein the artificial intelligence game design system includes at least a sound effects-based artificial intelligence game design module utilizing at least partially supervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

49 . The gaming system of claim 45 wherein the artificial intelligence game design system includes at least an artificial intelligence quality assurance game design system module utilizing at least partially supervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

50 . The gaming system of claim 45 wherein the artificial intelligence game design system includes at least a programming related artificial intelligence game design system module utilizing at least partially supervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

51 . The gaming system of claim 45 wherein the artificial intelligence game design system includes at least an artificial intelligence game animation design system module utilizing at least partially supervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

52 . The gaming system of claim 45 wherein the artificial intelligence game design system includes at least a past game performance analytics module utilizing at least partially supervised machine learning training.

53 . The gaming system of claim 45 wherein the artificial intelligence game design system includes at least an artificial intelligence game math design system module utilizing at least partially unsupervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

54 . The gaming system of claim 45 wherein the artificial intelligence game design system includes at least a graphics-based artificial intelligence game design system module utilizing at least partially unsupervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

55 . The gaming system of claim 45 wherein the artificial intelligence game design system includes at least a sound effects-based artificial intelligence game design module utilizing at least partially unsupervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

56 . The gaming system of claim 45 wherein the artificial intelligence game design system includes at least an artificial intelligence quality assurance game design system module utilizing at least partially unsupervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

57 . The gaming system of claim 45 wherein the artificial intelligence game design system includes at least a programming related artificial intelligence game design system module utilizing at least partially unsupervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

58 . The gaming system of claim 45 wherein the artificial intelligence game design system includes at least an artificial intelligence game animation design system module utilizing at least partially unsupervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

59 . The gaming system of claim 45 wherein the artificial intelligence game design system includes at least a past game performance analytics module utilizing at least partially unsupervised machine learning training.

60 . The gaming system of claim 45 wherein the artificial intelligence game design system includes at least an artificial intelligence game math design system module utilizing at least partially reinforced machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

61 . The gaming system of claim 45 wherein the artificial intelligence game design system includes at least a graphics-based artificial intelligence game design system module utilizing at least partially reinforced machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

62 . The gaming system of claim 45 wherein the artificial intelligence game design system includes at least a sound effects-based artificial intelligence game design module utilizing at least partially reinforced machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

63 . The gaming system of claim 45 wherein the artificial intelligence game design system includes at least an artificial intelligence quality assurance game design system module utilizing at least partially reinforced machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

64 . The gaming system of claim 45 wherein the artificial intelligence game design system includes at least a programming related artificial intelligence game design system module utilizing at least partially reinforced machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

65 . The gaming system of claim 45 wherein the artificial intelligence game design system includes at least an artificial intelligence game animation design system module utilizing at least partially reinforced machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

66 . The gaming system of claim 45 wherein the artificial intelligence game design system includes at least a past game performance analytics module utilizing at least partially reinforced machine learning training.

67 . A gaming system comprising:

at least a portion of executable instructions or computer readable files related to a game of chance for a gaming machine developed using an artificial intelligence game design system based upon machine learning training including analysis of past game performance;

a media encoding and transcoding router to (i) change input data type to a different media format or consolidate the input data type to a specific file type and (ii) direct the changed or consolidated input data type to a specific neural network in a transformer process; and

wherein the at least partially developed executable instructions or computer readable files are used to present the game of chance on a gaming machine, the gaming machine including at least one of a monetary input device configured to receive a physical item associated with a monetary value and cashless wagering, a user interface, at least one processor for running the at least partially developed executable instructions or computer readable files related to the game of chance for a gaming machine, a game display and memory in communication with the at least one processor.

68 . The gaming system of claim 67 wherein the artificial intelligence game design system includes at least an artificial intelligence game math design system module utilizing at least partially supervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

69 . The gaming system of claim 67 wherein the artificial intelligence game design system includes at least a graphics-based artificial intelligence game design system module utilizing at least partially supervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

70 . The gaming system of claim 67 wherein the artificial intelligence game design system includes at least a sound effects-based artificial intelligence game design module utilizing at least partially supervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

71 . The gaming system of claim 67 wherein the artificial intelligence game design system includes at least an artificial intelligence quality assurance game design system module utilizing at least partially supervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

72 . The gaming system of claim 67 wherein the artificial intelligence game design system includes at least a programming related artificial intelligence game design system module utilizing at least partially supervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

73 . The gaming system of claim 67 wherein the artificial intelligence game design system includes at least an artificial intelligence game animation design system module utilizing at least partially supervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

74 . The gaming system of claim 67 wherein the artificial intelligence game design system includes at least a past game performance analytics module utilizing at least partially supervised machine learning training.

75 . The gaming system of claim 67 wherein the artificial intelligence game design system includes at least an artificial intelligence game math design system module utilizing at least partially unsupervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

76 . The gaming system of claim 67 wherein the artificial intelligence game design system includes at least a graphics-based artificial intelligence game design system module utilizing at least partially unsupervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

77 . The gaming system of claim 67 wherein the artificial intelligence game design system includes at least a sound effects-based artificial intelligence game design module utilizing at least partially unsupervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

78 . The gaming system of claim 67 wherein the artificial intelligence game design system includes at least an artificial intelligence quality assurance game design system module utilizing at least partially unsupervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

79 . The gaming system of claim 67 wherein the artificial intelligence game design system includes at least a programming related artificial intelligence game design system module utilizing at least partially unsupervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

80 . The gaming system of claim 68 wherein the artificial intelligence game design system includes at least an artificial intelligence game animation design system module utilizing at least partially unsupervised machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

81 . The gaming system of claim 67 wherein the artificial intelligence game design system includes at least a past game performance analytics module utilizing at least partially unsupervised machine learning training.

82 . The gaming system of claim 67 wherein the artificial intelligence game design system includes at least an artificial intelligence game math design system module utilizing at least partially reinforced machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

83 . The gaming system of claim 67 wherein the artificial intelligence game design system includes at least a graphics-based artificial intelligence game design system module utilizing at least partially reinforced machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

84 . The gaming system of claim 67 wherein the artificial intelligence game design system includes at least a sound effects-based artificial intelligence game design module utilizing at least partially reinforced machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

85 . The gaming system of claim 67 wherein the artificial intelligence game design system includes at least an artificial intelligence quality assurance game design system module utilizing at least partially reinforced machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

86 . The gaming system of claim 67 wherein the artificial intelligence game design system includes at least a programming related artificial intelligence game design system module utilizing at least partially reinforced machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

87 . The gaming system of claim 67 wherein the artificial intelligence game design system includes at least an artificial intelligence game animation design system module utilizing at least partially reinforced machine learning training to at least partially develop executable instructions or computer readable files for a game of chance.

88 . The gaming system of claim 67 wherein the artificial intelligence game design system includes at least a past game performance analytics module utilizing at least partially reinforced machine learning training.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 30, 2024
From: COLVIN, DAVID; COLVIN, ERIC
To: SIERRA ARTIFICIAL NEURAL NETWORKS
Reel/Frame 069703/0053 →
Continuity (2)
Provisional Application 63501389 · May 10, 2023
Related Publication 20240378024A1 · Nov 14, 2024
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