IP Library Granted Patent US 12,154,407
Granted Patent B2
US 12,154,407 · App. 18/384,072 · Granted Nov 26, 2024

Multi-reel nudge skill-based redemption game

Inventors: Robert Weatherby (Flowery Branch, GA); Steven Wesley Davis (Suwanee, GA); Troy Jungmann (Leander, TX)
Assignee: Epic Tech, LLC
G07F17/3213G07F17/3265G07F17/34
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Quick Facts
Patent No.
US 12,154,407
App. No.
18/384,072
Granted
Nov 26, 2024
Kind
B2
Abstract

Aspects of the disclosure relate to a multi-reel skill-based redemption game. An indication of a user desire to participate in the skill-based redemption game is received. The user's account balance is decreased, and simulated reels are spun. Adjustment arrows are displayed for a subset of the plurality of simulated reels. The player selects a simulated reel and a direction of adjustment for the simulated reel. If the player's adjustment creates a winning pattern, the user is rewarded with an increased account balance. The user may also be provided a bonus amount for achieving a number of consecutive wins.

Claims (75)

1. A method, comprising:

rendering, by a game terminal, a plurality of simulated reels associated with a skill-based game, each simulated reel comprising a plurality of symbols;

receiving, by the game terminal, an indication from a player to participate in the skill-based game;

simulating, by the game terminal, a plurality of rotations respectively associated with the plurality of rendered simulated reels, each of the plurality of simulated rotations spanning a predetermined period of time and having a predetermined angular velocity;

rendering, by the game terminal, the plurality of rotated simulated reels during a respective simulated rotation;

rendering, by the game terminal, indicia associated with at least one of the plurality of rotated simulated reels, said indicia comprising a first directional indicia that represents a first direction of adjustment of a position of said at least one rotated simulated reel and a second directional indicia that represents a second direction of adjustment of the position of said at least one rotated simulated reel;

determining, by the game terminal, if symbols associated with the plurality of rotated simulated reels match a winning pattern of symbols;

assigning, by the game terminal, a win to the player in response to ascertaining that the symbols match the winning pattern of symbols, and

in response to ascertaining that the symbols do not match the winning pattern of symbols, receiving, by the game terminal, a player selection of one of the directional indicia associated with said at least one rotated simulated reel of the plurality of rotated simulated reels,

adjusting, by the game terminal, the at least one rotated simulated reel based on the received user selection of the one of the directional indicia;

rendering, by the game terminal, a plurality of adjusted rotated simulated reels;

determining, by the game terminal, if second symbols associated with the plurality of adjusted rotated simulated reels match the winning pattern of symbols and upon determining the symbols associated with the plurality of adjusted rotated simulated reels do not match a winning pattern of symbols, adding to a bonus amount a value based on a wager amount of the player for play of the skill-based game.

2. The method of claim 1 , wherein the plurality of simulated reels forms an array and the predetermined period increases with the position of a rotated simulated reel within the array.

3. The method of claim 1 , wherein the plurality of simulated reels forms an array and the predetermined period decreases as the position of a rotated simulated within the array decreases.

4. The method of claim 1 , wherein the plurality of simulated reels forms an array of five adjacent simulated reels, and wherein the symbols within the array are arranged in three rows and five columns.

5. The method of claim 1 , wherein the plurality of simulated reels forms an array of five adjacent simulated reels, and wherein a subset of the plurality of rotated simulated reels comprises three simulated reels within the array.

6. The method of claim 5 , wherein the subset of the plurality of rotated simulated reels forms an array of three adjacent simulated reels.

7. The method of claim 5 , wherein the subset of the plurality of rotated simulated reels comprises three non-adjacent simulated reels.

8. The method of claim 5 , wherein the skill-based game is a matching game, and wherein the winning pattern comprises a linear pattern across the plurality of simulated reels, the linear pattern including a set of matching symbols associated with the subset of the plurality of rotated simulated reels, and a predetermined combination of symbols in a row spanning a second subset of the plurality of rotated simulated reels.

9. The method of claim 1 , wherein the adjusting comprises nudging the at least one rotated simulated reel upwards at least one space.

10. The method of claim 1 , wherein the adjusting comprises nudging the at least one rotated simulated reel downwards at least one space.

11. A game device, comprising:

an interface;

an input device;

at least one processor; and

at least one memory storing computer-executable instructions that, when executed by the at least one processor, cause the at least one processor to:

render, via the interface, a plurality of simulated reels associated with a skill-based game, each simulated reel comprising a plurality of symbols;

receive, via the input device, an indication from a player to participate in the skill-based game;

simulate a plurality of rotations respectively associated with the plurality of rendered simulated reels, each of the plurality of simulated rotations spanning a predetermined period of time and having a predetermined angular velocity;

render, via the interface, the plurality of rotated simulated reels during a respective simulated rotation;

render, via the interface, indicia associated with at least one of the plurality of rotated simulated reels, said indicia comprising a first directional indicia that represents a first direction of adjustment of a position of said at least one rotated simulated reel and a second directional indicia that represents a second direction of adjustment of the position of said at least one rotated simulated reel;

determine if symbols associated with the plurality of rotated simulated reels match a winning pattern of symbols; and

assign a win to the player in response to a determination that the symbols match the winning pattern of symbols, and

in response to a determination that the symbols do not match the winning pattern of symbols, receive a player selection of one of the directional indicia associated with said at least one rotated simulated reel of the subset of the plurality of rotated simulated reels,

adjust the at least one rotated simulated reel based on the received user selection of the one of the directional indicia;

render, via the interface, a plurality of adjusted rotated simulated reels;

determine if second symbols associated with the plurality of adjusted rotated simulated reels match the winning pattern of symbols; and

upon determining the symbols associated with the plurality of adjusted rotated simulated reels do not match a winning pattern of symbols, adding to a bonus amount a value based on a wager amount of the player for play of the skill-based game.

12. The game device of claim 11 , wherein the plurality of simulated reels forms an array, and wherein the predetermined period increases with the position of a rotated simulated reel within the array.

13. The game device of claim 11 , wherein the plurality of simulated reels is arranged in an array, and wherein the predetermined period decreases as the position of a rotated simulated within the array increases.

14. The game device of claim 11 , wherein the plurality of simulated reels forms an array of five adjacent simulated reels, and wherein the symbols within the array are arranged in three rows and five columns.

15. The game device of claim 11 , wherein the plurality of simulated reels forms an array of five adjacent simulated reels, and wherein a subset of the plurality of rotated simulated reels comprises three simulated reels within the array.

16. The game device of claim 15 , wherein the skill-based game is a matching game, and wherein the winning pattern comprises a linear pattern across the plurality of simulated reels, the linear pattern including a set of matching symbols associated with the subset of the plurality of rotated simulated reels, and a predetermined combination of symbols in a row spanning a second subset of the plurality of rotated simulated reels.

17. The game device of claim 11 , wherein the memory further stores computer-executable instructions that, when executed by the at least one processor, cause the at least one processor to adjust the at least one rotated simulated reel upwards at least one space.

18. The game device of claim 11 , wherein the memory further stores computer-executable instructions that, when executed by the at least one processor, cause the at least one processor to adjust the at least one rotated simulated reel downwards at least one space.

19. At least one non-transitory computer-accessible storage medium having instructions encoded thereon that, in response to execution, cause a game device comprising at least one processor to perform operations comprising:

rendering a plurality of simulated reels associated with a skill-based game, each simulated reel comprising a plurality of symbols;

receiving an indication from a player to participate in the skill-based game;

simulating a plurality of rotations respectively associated with the plurality of rendered simulated reels, each of the plurality of simulated rotations spanning a predetermined period of time and having a predetermined angular velocity;

rendering indicia associated with at least one of the plurality of rotated simulated reels, said indicia comprising a first directional indicia that represents a first direction of adjustment of a position of said at least one rotated simulated reel and a second directional indicia that represents a second direction of adjustment of the position of said at least one rotated simulated reel;

determining if symbols associated with the plurality of rotated simulated reels match a winning pattern of symbols; and

assigning a win to the player in response to ascertaining that the symbols match the winning pattern of symbols, and

in response to ascertaining that the symbols do not match the winning pattern of symbols, receiving a user selection of one of the directional indicia associated with said at least one rotated simulated reel of the plurality of rotated simulated reels, adjusting the at least one rotated simulated reel based on the received user selected directional indicia;

rendering a plurality of adjusted rotated simulated reels, and

determining if second symbols associated with the plurality of adjusted rotated simulated reels match a winning pattern of symbols; and

upon determining the symbols associated with the plurality of adjusted rotated simulated reels do not match a winning pattern of symbols, adding to a bonus amount a value based on a wager amount of the player for play of the skill-based game.

20. The at least one non-transitory computer-accessible storage medium of claim 19 , wherein the plurality of simulated reels forms an array, and wherein the predetermined period selectively increases with the position of a rotated simulated reel within the array, or decreases as the position of a rotated simulated reel within the array increases, relative to an adjacent reel.

21. A skill-based game, comprising:

a game terminal for displaying a plurality of simulated reels associated with a skill-based game, each simulated reel comprising a plurality of symbols;

a game processor for operating play of the skill-based game by rotating and displaying the plurality of simulated reels upon receiving, by the game terminal, an indication from a player to participate in the skill-based game;

the game processor configured for simulating a plurality of rotations of the plurality of simulated reels, each of the plurality of simulated rotations spanning a predetermined period of time and having a predetermined angular velocity;

a display on the game terminal of an indicia associated with at least one of the plurality of rotated simulated reels, said indicia comprising a first directional indicia that represents a first direction of adjustment of a position of said at least one rotated simulated reel and a second directional indicia that represents a second direction of adjustment of the position of said at least one rotated simulated reel;

whereby upon determining, by the game processor, if symbols associated with the plurality of rotated simulated reels match a winning pattern of symbols, awarding a prize to the player; and

in response to ascertaining that the symbols do not match the winning pattern of symbols, the game processor configured for receiving a player selection of one of the directional indicia associated with said at least one rotated simulated reel of the plurality of rotated simulated reels,

the game processor configured for adjusting the at least one rotated simulated reel based on the received user selection of the one of the directional indicia; and

whereby upon determining, by the game processor, if symbols associated with the plurality of adjusted rotated simulated reels match the winning pattern of symbols, awarding a prize to the player and upon determining the symbols associated with the plurality of adjusted rotated simulated reels do not match a winning pattern of symbols, increasing a bonus amount of an initial predetermined value by a value based on a wager amount of the player for play of the skill-based game.

22. The method as recited in claim 1 , wherein simulating of the plurality of rotations further comprises:

a first subset of simulated reels each having a first predetermined angular velocity which is substantially the same;

a second subset of simulated reels each having a second predetermined angular velocity which is substantially the same,

wherein the second predetermined angular velocity is faster than the first predetermined angular velocity.

23. The method as recited in claim 1 , wherein the reels of the second subset of simulated reels spin for a longer period of time than the simulated reels of the first subset of simulated reels.

24. The method of claim 1 , further comprising the step of awarding the bonus amount to an account of the player.

25. The game device of claim 1 , further comprising the step of awarding the bonus amount to an account of the player.

26. The at least one non-transitory computer-accessible storage medium of claim 19 , further comprising awarding the bonus amount to an account of the player.

27. The skill-based game of claim 21 , further comprising the game processor configured for awarding the bonus amount to an account of the player.

Assignments (2)
NUNC PRO TUNC ASSIGNMENT Recorded Oct 26, 2023
From: WEATHERBY, ROBERT; DAVIS, STEVEN WESLEY; JUNGMANN, TROY
To: EPIC SYSTEMS, LLC
Reel/Frame 065356/0325 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 26, 2023
From: EPIC SYSTEMS, LLC
To: EPIC TECH, LLC
Reel/Frame 065356/0441 →