IP Library Patent Application 18390109
Patent Application
App. No. 18/390,109

VIDEO STREAM SWITCHING FOR LIVE GAMING OPERATIONS

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Quick Facts
Patent No.
US None
App. No.
18/390,109
Abstract

The present disclosure relates to systems and methods for live gaming and video stream switching. Various embodiments may stream a video output from a camera to a display associated a user device. Player input at the user device may update the video output, and when the updated video corresponds to a gaming region on a play station, video output from the play station may be streamed to the user device. The play station video output may correspond to a live game, and the live game may be operated based on input from the user device.

Claims (63)

1 . A method for live gaming, comprising:

streaming video output from a camera to a display associated with a user device, wherein the video output captures a first field of view comprising a play station;

receiving, at the user device, player input to update the video output to a second field of view, wherein the second field of view is within the first field of view;

determining that the second field of view corresponds to a gaming area on the play station;

streaming video output from the play station to the display associated with the user device, wherein the video output from the play station corresponds to a live game; and

operating the live game based on gaming input received at the user device.

2 . The method of claim 1 , wherein the first field of view captures a gaming screen on the play station, and a surrounding element of the play station.

3 . The method of claim 1 , wherein the first field of view captures a gaming floor comprising a plurality of play stations, wherein each of the plurality of play stations are selectable, from the user device, to initiate a remote gameplay operation.

4 . The method of claim 1 , further comprising, after determining that the second field of view corresponds to the gaming area, transferring gameplay control from the play station to the user device.

5 . The method of claim 1 , further comprising updating, in real-time, the video output on the display based on the player input.

6 . The method of claim 1 , wherein the gaming input initiates at least one of a launch command and a seed determination associated with the live game on the play station.

7 . The method of claim 1 , wherein the player input comprises a motion performed on the display associated with the user device, wherein the motion is indicative of a selection of the gaming area on the play station.

8 . The method of claim 7 , wherein the motion is at least one of: a zooming motion, a circular motion, or a screen tap.

9 . The method of claim 1 , the method further comprising:

receiving, at the user device, player input to update the video output from the second field of view to the first field of view;

determining when the second field of view no longer corresponds to the gaming area on the play station; and

streaming video output from the camera to the display associated with a user device.

10 . A system for live gaming, comprising:

a play station;

a camera capturing a gaming area comprising the play station;

an application operating on a user device, the application configured to at least:

stream video output from the camera to a display associated with the user device;

update the video output based on a player input received at the user device, wherein the updated video output corresponds to a region within the gaming area;

determine that the region corresponds to a gaming screen on the play station;

stream video output from the play station to the display associated with the user device, wherein the video output from the play station corresponds to a live game; and

operate the live game based on gaming input received at the user device.

11 . The system of claim 10 , wherein the user device comprises at least one of a phone, a personal computer (PC), or a gaming device.

12 . The system of claim 10 , wherein the play station is an electronic table game (ETG).

13 . The system of claim 10 , further comprising an external controller connected to the user device configured to perform gameplay operations.

14 . The system of claim 13 , wherein the external controller a button connectable to the user device via a Universal Serial Bus (USB).

15 . The system of claim 10 , wherein the user device and the play station are remotely located.

16 . The system of claim 10 , wherein the application is further configured to stop streaming video output from the camera upon determining that the region corresponds to the gaming screen.

17 . The system of claim 10 , wherein the application operating on the user device being further configured to at least:

receive player input to update the video output from the region within the gaming screen of the play station to the video output from the camera.

18 . A non-transitory computer-readable storage medium comprising instructions stored thereon that cause a computing device to at least:

stream video output from a camera to a display associated with a user device, wherein the camera captures a gaming area comprising a play station;

update the video output based on a player input received at the user device, wherein the updated video output corresponds to a region within the gaming area;

determine that the region corresponds to a gaming screen on the play station;

stream video output from the play station to the display associated with the user device, wherein the video output from the play station corresponds to a live game; and

operate the live game based on gaming input received at the user device.

19 . The non-transitory computer-readable storage medium of claim 18 , wherein the live game is at least one of craps, roulette, blackjack, a virtual game, or a table game.

20 . The non-transitory computer-readable storage medium of claim 18 , wherein the player input comprises a motion performed on the display associated with the user device, wherein the motion is indicative of a selection of the gaming area on the play station.

21 . The non-transitory computer-readable storage medium of claim 18 , wherein the first field of view captures at least one of:

the gaming screen on the play station and a surrounding element of the play station; or

a gaming floor on which the play station is located.

22 . The non-transitory computer-readable storage medium of claim 18 , wherein the instructions further cause the computing device to:

update, in real-time, the video output on the display based on the player input; and

stop streaming video output from the camera upon determining that the region corresponds to the gaming screen.

23 . A method for live, remote gaming, comprising:

streaming video output from a camera to a display associated with a user device, wherein the video captures a first field of view comprising a live gaming event at a gaming location;

receiving, from the user device, a wager indicative of a predicted outcome of a game cycle associated with the live gaming event;

initiating the game cycle based on an action performed by a player or dealer at the gaming location;

streaming, in real-time, an outcome of the game cycle; and

resolving the wager based on the outcome of the game cycle.

24 . The method of claim 23 , further comprising, in response to input received from the user device, changing the first field of view to a second field of view, wherein the second field of view is within the first field of view.

25 . The method of claim 24 , further comprising:

determining that the second field of view corresponds to a gaming area on a play station; and

streaming video output from the play station to the display associated with the user device, wherein the video output from the play station corresponds to the game cycle.

26 . The method of claim 23 , further comprising: receiving a second wager from a second user device, and resolving the second wager based on the outcome of the game cycle.

27 . The method of claim 26 , wherein the second user device is a remote user device or a local play station.

28 . The method of claim 23 , wherein the action is a dice throw, a card draw, a roulette spin, or a slot spin.

29 . The method of claim 23 , wherein the gaming event is at least one of a dice game, a card game, and a roulette game.

30 . The method of claim 23 , further comprising: streaming live video from a second camera to the display associated with the user device, wherein the live video from the second camera captures a second field of view within the gaming location.

Assignments (4)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 10, 2025
From: AWAGER LTD.
To: INTERBLOCK D.O.O.
Reel/Frame 072848/0168 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 17, 2024
From: INTERBLOCK D.O.O.
To: AWAGER LTD
Reel/Frame 067451/0988 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 25, 2024
From: CONNELLY, JOHN JOSEPH
To: INTERBLOCK D.O.O.
Reel/Frame 066248/0157 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 20, 2023
From: CONNELLY, JOHN JOSEPH
To: INTERBLOCK D.O.O.
Reel/Frame 065918/0750 →