IP Library Patent Application 18407767
Patent Application
App. No. 18/407,767

METHODS, DEVICES, AND SYSTEMS FOR REDUCING ENERGY CONSUMPTION USING GAMIFICATION

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Quick Facts
Patent No.
US None
App. No.
18/407,767
Abstract

Methods, systems, and devices are disclosed herein for reducing energy usage using gamification. In one embodiment, a programmatic method includes (1) receiving a first plurality of energy values associated with a first plurality of energy sinks, (2) determining a first plurality of game selections based on the first plurality of energy values, (3) transmitting the first plurality of game selections to a first client device, (4) receiving a first game selection associated with the first plurality of game selections from the first client device, (5) determining a first game status based on the first game selection, and (6) transmitting the first game status to the first client device. A first user is associated with the first client device and the first plurality of energy sinks.

Claims (53)

1 . A programmatic method for reducing energy usage using gamification, the programmatic method comprising:

receiving a first plurality of energy values associated with a first plurality of energy sinks;

determining a first plurality of game selections based on the first plurality of energy values;

transmitting the first plurality of game selections to a first client device, wherein a first user is associated with the first client device and the first plurality of energy sinks;

receiving a first game selection associated with the first plurality of game selections from the first client device;

determining a first game status based on the first game selection; and

transmitting the first game status to the first client device.

2 . The programmatic method of claim 1 , wherein the first plurality of energy sinks includes a first plurality of appliances associated with the first user.

3 . The programmatic method of claim 1 further comprising transmitting an energy reduction request to a first subset of the first plurality of energy sinks based on the first game selection.

4 . The programmatic method of claim 3 , wherein:

the energy reduction request is configured to adjust a first thermostat associated with a first heating ventilation and air conditioning (HVAC) system; and

the first plurality of energy sinks includes the first HVAC system.

5 . The programmatic method of claim 4 , wherein:

the energy reduction request is further configured to adjust a second thermostat associated with a second HVAC system; and

the first plurality of energy sinks further includes the second HVAC system.

6 . The programmatic method of claim 3 , wherein:

the energy reduction request is configured to adjust a first charging rate of a first electric vehicle (EV) charger; and

the first plurality of energy sinks includes the first EV charger.

7 . The programmatic method of claim 6 , wherein:

the energy reduction request is further configured to adjust a second charging rate of a second EV charger; and

the first plurality of energy sinks further includes the second EV charger.

8 . The programmatic method of claim 3 , wherein:

the energy reduction request is configured to adjust a first charging schedule of a first electric vehicle (EV) charger; and

the first plurality of energy sinks includes the first EV charger.

9 . The programmatic method of claim 8 , wherein:

the energy reduction request is further configured to adjust a second charging schedule of a second EV charger; and

the first plurality of energy sinks further includes the second EV charger.

10 . The programmatic method of claim 1 , wherein the first plurality of energy values is received from a home automation system associated with the first plurality of energy sinks.

11 . The programmatic method of claim 1 , wherein the first plurality of energy values is received from a smart meter associated with the first plurality of energy sinks.

12 . The programmatic method of claim 11 , wherein the smart meter is managed by an electric utility.

13 . The programmatic method of claim 1 , wherein transmitting the first plurality of game selections to the first client device is triggered based on a first power load on at least of a portion of a power grid associated with an electric utility.

14 . The programmatic method of claim 13 , wherein determining the first plurality of game selections is further based on the first power load associated with the electric utility.

15 . The programmatic method of claim 1 , wherein transmitting the first plurality of game selections to the first client device is triggered based on a first available power on at least a portion of a power grid associated with an electric utility.

16 . The programmatic method of claim 15 , wherein determining the first plurality of game selections is further based on the first available power of the power grid associated with the electric utility.

17 . The programmatic method of claim 1 , wherein transmitting the first plurality of game selections to the first client device is triggered based on a first power load of a private power grid associated with the first user.

18 . The programmatic method of claim 17 , wherein determining the first plurality of game selections is further based on the first power load of the private power grid.

19 . A server for reducing energy usage using gamification, the server comprising

a memory;

a database; and

a processor configured to perform a method, the method comprising:

receiving a first plurality of energy values associated with a plurality of energy sinks;

determining a first plurality of game selections based on the first plurality of energy values;

transmitting the first plurality of game selections to a first client device, wherein a first user is associated with the first client device and the plurality of energy sinks;

receiving a first game selection associated with the first plurality of game selections from the first client device;

determining a first game status based on the first game selection; and

transmitting the first game status to the first client device.

20 . A non-transitory computer readable medium comprising a plurality of machine-readable instructions which when executed by one or more processors of a server are adapted to cause the server to perform a method for reducing energy usage using gamification, the method comprising:

receiving a first plurality of energy values associated with a plurality of energy sinks;

determining a first plurality of game selections based on the first plurality of energy values;

transmitting the first plurality of game selections to a first client device, wherein a first user is associated with the first client device and the plurality of energy sinks;

receiving a first game selection associated with the first plurality of game selections from the first client device;

determining a first game status based on the first game selection; and

transmitting the first game status to the first client device.

Assignments (3)
RELEASE OF SECURITY INTEREST Recorded May 27, 2026
From: RENAULT SAS
To: IOTECHA CORP.
Reel/Frame 074768/0089 →
SECURITY INTEREST Recorded May 27, 2025
From: IOTECHA CORPORATION
To: RENAULT SAS
Reel/Frame 071230/0450 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 10, 2024
From: LOGVINOV, OLEG; SARUBBI, KIMBERLY
To: IOTECHA CORP.
Reel/Frame 066075/0299 →