PROGRAM, INFORMATION PROCESSING METHOD, INFORMATION PROCESSING DEVICE, AND SERVER
A computer is configured to receive an input operation from a distribution user and connect to game circuitry that manages progress of a game, and to video distribution circuitry. The computer sends, to the video distribution circuitry, display control data for displaying, on a viewing user device, a video of the game. The computer receives, from the game circuitry, gift data that is based on a gift output request sent from the viewing user device. The computer displays a gift that is based on the gift data. An image corresponding to consecutive behaviors of the game is displayed on the screen of the game, when a specified command included in game operation data sent from a user device used by any of the users participating in the game and the gift output request sent from the viewing user device cause the consecutive behaviors to be established.
1 . An information processing method for a computer which is configured to receive an input operation from a distribution user and connect to game management circuitry and distribution management circuitry, the method comprising:
sending, to the game management circuitry, game operation data that is based on the input operation of the distribution user relating to a game in which a plurality of users participate, wherein the plurality of users includes the distribution user;
acquiring, from the game management circuitry, game progress data that is based on the game operation data; and
displaying a screen of the game that is based on the game operation data and the game progress data, wherein
an effect of a predetermined condition of the game is reflected in the game based on an instruction sent from the game management circuitry, when a specified command included in the game operation data sent from a user device used by any of the users participating in the game and a request sent from a viewing user device cause the predetermined condition to be established.
2 . The method according to claim 1 , wherein
the method further comprises sending, to the distribution management circuitry, display control data for displaying a video of the game on the viewing user device, and
data including image data of an execution screen of the game is sent in the display control data.
3 . The method according to claim 1 , wherein
the method further comprises sending, to the distribution management circuitry, display control data for displaying a video of the game on the viewing user device, and
data including user information and/or tracking data is sent in the display control data.
4 . The method according to claim 1 , wherein, when the predetermined condition is established, a parameter of a user participating in the game is changed advantageously in the game.
5 . The method according to claim 1 , wherein, when the predetermined condition is established, a parameter of an opponent in the game is changed disadvantageously in the game.
6 . The method according to claim 1 , wherein, when the predetermined condition is established, a game medium used in the game is acquired by one of the plurality of users.
7 . The method according to claim 1 , wherein
the method further comprises displaying an object on the screen of the game based on the request sent from the viewing user device.
8 . The method according to claim 7 , wherein
after the game ends, and in response to the object not being displayed during the game, a reward is displayed on the screen.
9 . The method according to claim 8 , wherein
the game is a group battle game among groups to which the plurality of users belong, and
the displayed reward is an advantageous change to a parameter related to a first group that is a target of the request.
10 . A non-transitory computer readable medium storing a program that causes a computer to execute a process, the computer being configured to receive an input operation from a distribution user and connect to game management circuitry and distribution management circuitry, wherein the process includes:
sending, to the game management circuitry, game operation data that is based on the input operation of the distribution user relating to a game in which a plurality of users participate, wherein the plurality of users includes the distribution user;
acquiring, from the game management circuitry, game progress data that is based on the game operation data; and
displaying a screen of the game that is based on the game operation data and the game progress data, wherein
an effect of a predetermined condition of the game is reflected in the game based on an instruction sent from the game management circuitry when a specified command included in the game operation data sent from a user device used by any of the users participating in the game and a request sent from a viewing user device cause the predetermined condition to be established.
11 . An information processing system comprising:
one or more processors programmed to:
send data for displaying a video of a game in which a plurality of users participate to a viewing user device of a viewing user that views the video;
receive a request from the viewing user device that includes identifying information of the plurality of users or identifying information of a group that each user belongs to;
receive, from game user devices of the plurality of users, game operation data that is based on an input operation of each user;
send, to the game user devices, game progress data that is based on the game operation data;
determine whether a specified command included in the game operation data sent from one of the game user devices and the request cause a predetermined condition to be established; and
reflect an effect of the predetermined condition in the game when the specified command and the request are determined to cause the predetermined condition to be established.
12 . An information processing method comprising:
sending data for displaying a video of a game in which a plurality of users participate to a viewing user device of a viewing user that views the video;
receiving a request from the viewing user device that includes identifying information of the plurality of users or identifying information of a group that each user belongs to;
receiving, from game user devices of the plurality of users, game operation data that is based on an input operation of each user;
sending, to the game user devices, game progress data that is based on the game operation data;
determining whether a specified command included in the game operation data sent from one of the game user devices and the request cause a predetermined condition to be established; and
reflecting an effect of the predetermined condition in the game when the specified command and the request are determined to cause the predetermined condition to be established.