IP Library Patent Application 18424238
Patent Application
App. No. 18/424,238

INTELLIGENT DRIVING DECISION-MAKING METHOD, VEHICLE TRAVELING CONTROL METHOD AND APPARATUS, AND VEHICLE

Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US None
App. No.
18/424,238
Abstract

This application relates to intelligent driving technologies, and provides an intelligent driving decision-making method, including: first, obtaining a game object of an ego vehicle; then from a plurality of strategy spaces of the ego vehicle and the game object, performing a plurality of times of release of the plurality of strategy spaces; and determining a strategy feasible region of the ego vehicle and the game object based on each released strategy space, and determining a traveling decision-making result of the ego vehicle based on the strategy feasible region. The decision-making result is an executable behavior action of the ego vehicle. As described above, by releasing the strategy spaces for a plurality of times, while decision-making precision is ensured, the decision-making result may be obtained when as fewer strategy spaces are released as possible. This reduces a computing amount and lowers a requirement for hardware computing power.

Claims (45)

1 . A method for intelligent driving decision-making, comprising:

obtaining a game object of an ego vehicle; and

from a plurality of strategy spaces of both the ego vehicle and the game object, performing a plurality of times of release of the plurality of strategy spaces; and

after performing one of the plurality of times of release, determining a strategy feasible region of both the ego vehicle and the game object based on each released strategy space, and determining a traveling decision-making result of the ego vehicle based on the strategy feasible region.

2 . The method according to claim 1 , wherein

a dimension of the plurality of strategy spaces comprises at least one of the following: a longitudinal sampling dimension, a lateral sampling dimension, or a temporal sampling dimension.

3 . The method according to claim 2 , wherein the performing a plurality of times of release of the plurality of strategy spaces comprises performing a release in a sequence of the following dimensions: the longitudinal sampling dimension, the lateral sampling dimension, and the temporal sampling dimension.

4 . The method according to claim 1 , wherein when the strategy feasible region of both the ego vehicle and the game object is determined, a total cost value of a behavior-action pair in the strategy feasible region is determined based on one or more of the following:

a safety cost value, a right-of-way cost value, a lateral offset cost value, a passability cost value, a comfort cost value, an inter-frame association cost value, and a risk area cost value of the ego vehicle or the game object.

5 . The method according to claim 4 , wherein when the total cost value of the behavior-action pair is determined based on two or more cost values, each of the two or more cost values has a different weight.

6 . The method according to claim 1 , wherein when there are two or more game objects, the traveling decision-making result of the ego vehicle is determined based on each strategy feasible region of both the ego vehicle and a respective game object.

7 . The method according to claim 1 , further comprising:

obtaining a non-game object of the ego vehicle;

determining a strategy feasible region of both the ego vehicle and the non-game object; and

determining the traveling decision-making result of the ego vehicle based on at least the strategy feasible region of both the ego vehicle and the non-game object.

8 . The method according to claim 6 , wherein:

a strategy feasible region of the traveling decision-making result of the ego vehicle is determined based on an intersection of each strategy feasible region of both the ego vehicle and a respective game object; or

a strategy feasible region of the traveling decision-making result of the ego vehicle is determined based on an intersection of each strategy feasible region of both the ego vehicle and a respective game object and each strategy feasible region of both the ego vehicle and a respective non-game object.

9 . The method according to claim 2 , further comprising:

obtaining a non-game object of the ego vehicle; and

based on a motion status of the non-game object, constraining a longitudinal sampling strategy space corresponding to the ego vehicle, or constraining a lateral sampling strategy space corresponding to the ego vehicle.

10 . The method according to claim 2 , further comprising:

obtaining a non-game object of the game object of the ego vehicle; and

based on a motion status of the non-game object, constraining a longitudinal sampling strategy space corresponding to the game object of the ego vehicle, or constraining a lateral sampling strategy space corresponding to the game object of the ego vehicle.

11 . The method according to claim 8 , wherein when the intersection is an empty set, a conservative traveling decision of the ego vehicle is performed; and the conservative traveling decision comprises an action of making the ego vehicle safely stop or an action of making the ego vehicle safely decelerate for traveling.

12 . The method according to claim 1 , wherein the game object or a non-game object is determined by attention.

13 . The method according to claim 1 , further comprising: displaying at least one of the following through a human-computer interaction interface:

the traveling decision-making result of the ego vehicle, the strategy feasible region of the traveling decision-making result, a traveling trajectory of the ego vehicle corresponding to the traveling decision-making result of the ego vehicle, or a traveling trajectory of the game object corresponding to the traveling decision-making result of the ego vehicle.

14 . An apparatus for intelligent driving decision-making, comprising:

at least one processor; and

one or more memories coupled to the at least one processor and storing programming instructions for execution by the at least one processor to perform the following operations:

obtaining a game object of an ego vehicle; and

from a plurality of strategy spaces of both the ego vehicle and the game object, performing a plurality of times of release of the plurality of strategy spaces; and

after performing one of the plurality of times of release, determining a strategy feasible region of both the ego vehicle and the game object based on each released strategy space, and determining a traveling decision-making result of the ego vehicle based on the strategy feasible region.

15 . The apparatus according to claim 14 , wherein

a dimension of the plurality of strategy spaces comprises at least one of the following: a longitudinal sampling dimension, a lateral sampling dimension, or a temporal sampling dimension.

16 . The apparatus according to claim 15 , wherein the performing a plurality of times of release of the plurality of strategy spaces comprises performing a release in a sequence of the following dimensions: the longitudinal sampling dimension, the lateral sampling dimension, and the temporal sampling dimension.

17 . The apparatus according to claim 14 , wherein when the strategy feasible region of both the ego vehicle and the game object is determined, a total cost value of a behavior-action pair in the strategy feasible region is determined based on one or more of the following:

a safety cost value, a right-of-way cost value, a lateral offset cost value, a passability cost value, a comfort cost value, an inter-frame association cost value, and a risk area cost value of the ego vehicle or the game object.

18 . The apparatus according to claim 17 , wherein when the total cost value of the behavior-action pair is determined based on two or more cost values, each of the two or more cost values has a different weight.

19 . The apparatus according to claim 14 , wherein when there are two or more game objects, the traveling decision-making result of the ego vehicle is determined based on each strategy feasible region of both the ego vehicle and a respective game object.

20 . A non-transitory computer-readable storage medium, wherein the non-transitory computer-readable storage medium stores programming instructions for execution by at least one processor to:

obtain a game object of an ego vehicle;

from a plurality of strategy spaces of both the ego vehicle and the game object, perform a plurality of times of release of the plurality of strategy spaces; and

after performing one of the plurality of times of release, determine a strategy feasible region of both the ego vehicle and the game object based on each released strategy space, and determining a traveling decision-making result of the ego vehicle based on the strategy feasible region.

Assignments (3)
CHANGE OF NAME Recorded Apr 28, 2026
From: SHENZHEN YINWANG INTELLIGENT TECHNOLOGIES CO., LTD.
To: YINWANG INTELLIGENT TECHNOLOGIES CO., LTD.
Reel/Frame 075492/0796 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 13, 2024
From: DAI, ZHENGCHEN; WANG, ZHITAO; YANG, SHAOYU; WANG, XINYU
To: HUAWEI TECHNOLOGIES CO., LTD.
Reel/Frame 069248/0780 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 12, 2024
From: HUAWEI TECHNOLOGIES CO., LTD.
To: SHENZHEN YINWANG INTELLIGENT TECHNOLOGIES CO., LTD.
Reel/Frame 069336/0125 →