IP Library Granted Patent US 12,109,490
Granted Patent B2
US 12,109,490 · App. 18/450,782 · Granted Oct 8, 2024

Detection and classification of audio events in gaming systems

Inventors: Jeffrey Nicholas Mahlmeister (Glenview, IL); Simon Duffy (Chicago, IL); Raphaël Greff (Lille, FR); Damien Granger (Lille, FR); Nathan Souviraa-Labastie (Mons-en-Baroeul, FR)
Assignee: STEELSERIES APS
A63F13/424A63F13/213A63F13/215A63F13/533A63F13/537A63F13/54A63F13/79G06N3/02G06N3/08G10L15/16G10L15/26H04R3/12H04R5/033H04R5/04H04S7/302H04S7/308A63F13/87A63F2300/308A63F2300/5546A63F2300/572A63F2300/6072A63F2300/6081H04S2400/01H04S2420/01
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Quick Facts
Patent No.
US 12,109,490
App. No.
18/450,782
Granted
Oct 8, 2024
Kind
B2
Abstract

A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.

Claims (39)

1. A device, comprising:

a processing system including a processor; and

a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations, the operations comprising:

receiving a gaming system audio stream during a video game, the gaming system audio stream comprising a plurality of audio streams including a chat audio stream produced by a plurality of players participating in the video game, a game audio stream and a microphone audio stream produced by one player of the plurality of players;

detecting a predetermined event in the gaming system audio stream during the video game utilizing an artificial intelligence module;

receiving user-generated input associated with an audio spectrum of the gaming system audio stream;

modifying selected frequencies of the audio spectrum of the gaming system audio stream based on the user-generated input, the selected frequencies selected to emphasize the predetermined event in the gaming system audio stream, producing an equalized audio stream; and

providing the equalized audio stream to an audio device of the one player of the video game.

2. The device of claim 1 , wherein the user-generated input is associated with the predetermined event.

3. The device of claim 1 , wherein the user-generated input indicates a center frequency of a filter.

4. The device of claim 3 , wherein the filter is associated with a frequency range.

5. The device of claim 4 , wherein the predetermined event is within the frequency range.

6. The device of claim 1 , wherein the detecting of the predetermined event comprises providing a portion of the gaming system audio stream to the artificial intelligence module.

7. The device of claim 1 , wherein the operations comprise training the artificial intelligence module to detect a group of predetermined events.

8. The device of claim 7 , wherein the group of predetermined events comprises the predetermined event.

9. The device of claim 7 , wherein the detecting of the predetermined event comprises receiving, from the artificial intelligence module, an indication that the predetermined event has been detected.

10. A non-transitory, machine-readable medium, comprising executable instructions that, when executed by a processing system including a processor, facilitate performance of operations, the operations comprising:

receiving a gaming system audio stream during a video game, the gaming system audio stream comprising a plurality of audio streams including a chat audio stream produced by a plurality of players participating in the video game, a game audio stream and a microphone audio stream produced by one player of the plurality of players;

detecting a predetermined event in the gaming system audio stream during the video game utilizing an artificial intelligence module;

receiving user-generated input that is associated with an audio spectrum of the gaming system audio stream and that is associated with the predetermined event;

modifying selected frequencies of the audio spectrum of the gaming system audio stream based on the user-generated input, the selected frequencies selected to emphasize the predetermined event in the gaming system audio stream, producing an equalized audio stream; and

providing the equalized audio stream to an audio device of the one player of the video game.

11. The non-transitory, machine-readable medium of claim 10 , wherein the user-generated input indicates a center frequency of a filter.

12. The non-transitory, machine-readable medium of claim 11 , wherein the filter is associated with a frequency range.

13. The non-transitory, machine-readable medium of claim 12 , wherein the predetermined event is within the frequency range.

14. The non-transitory, machine-readable medium of claim 10 , wherein the detecting of the predetermined event comprises providing a portion of the gaming system audio stream to the artificial intelligence module.

15. The non-transitory, machine-readable medium of claim 10 , wherein the operations comprise training the artificial intelligence module to detect a group of predetermined events.

16. The non-transitory, machine-readable medium of claim 15 , wherein the group of predetermined events comprises the predetermined event.

17. The non-transitory, machine-readable medium of claim 15 , wherein the detecting of the predetermined event comprises receiving, from the artificial intelligence module, an indication that the predetermined event has been detected.

18. A method, comprising:

training, by a processing system including a processor, an artificial intelligence module to detect a group of predetermined events;

receiving, by the processing system, a gaming system audio stream during a video game, the gaming system audio stream comprising a plurality of audio streams including a chat audio stream produced by a plurality of players participating in the video game, a game audio stream and a microphone audio stream produced by one player of the plurality of players;

detecting, by the processing system, a predetermined event in the gaming system audio stream during the video game utilizing the artificial intelligence module, wherein the group of predetermined events comprises the predetermined event;

receiving, by the processing system, user-generated input associated with an audio spectrum of the gaming system audio stream;

modifying, by the processing system, selected frequencies of the audio spectrum of the gaming system audio stream based on the user-generated input, the selected frequencies selected to emphasize the predetermined event in the gaming system audio stream, producing an equalized audio stream; and

providing, by the processing system, the equalized audio stream to an audio device of the one player of the video game.

19. The method of claim 18 , wherein the user-generated input is associated with the predetermined event.

20. The method of claim 18 , wherein the user-generated input indicates a center frequency of a filter, wherein the filter is associated with a frequency range,

wherein the predetermined event is within the frequency range.

Assignments (2)
NUNC PRO TUNC ASSIGNMENT Recorded Jan 23, 2025
From: STEELSERIES APS
To: GN STORE NORD A/S
Reel/Frame 069988/0950 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 15, 2023
From: MAHLMEISTER, JEFFREY NICHOLAS; DUFFY, SIMON; GREFF, RAPHAEL; GRANGER, DAMIEN; SOUVIRAA-LABASTIE, NATHAN
To: STEELSERIES APS
Reel/Frame 064915/0912 →
Continuity (3)
Continuation 17507900 · Oct 22, 2021
Provisional Application 63240004 · Sep 2, 2021
Related Publication 20230405458A1 · Dec 21, 2023