IP Library Granted Patent US 11,917,324
Granted Patent B1
US 11,917,324 · App. 18/464,956 · Granted Feb 27, 2024

Anti-cheating methods in an extended reality environment

Inventor: Ethan Fieldman (Gainesville, FL)
Assignee: VR-EDU, Inc.
H04N5/76G06F3/14
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Quick Facts
Patent No.
US 11,917,324
App. No.
18/464,956
Granted
Feb 27, 2024
Kind
B1
Abstract

A method for detecting cheating by a first user engaging in an examination activity in an extended reality (XR) environment includes creating an audiovisual recording while the first user is engaged in the examination activity in the XR environment and displaying an interactive version of the recording to a second user to review for possible cheating by the first user during the examination activity.

Claims (22)

1. A method to detect cheating on an examination activity in an extended reality environment comprising:

creating an audiovisual recording of a first user engaging in the examination activity in the extended reality environment, wherein the first user is wearing extended reality hardware; and

displaying an interactive version of the audiovisual recording of the first user engaging in the examination activity in the extended reality environment to a second user wearing extended reality hardware, wherein the interactive version of the audiovisual recording includes one or more characteristics or actions of the first user exhibited in the extended reality environment during the examination that the second user can at least one of see or hear.

2. The method of claim 1 , further comprising automatically flagging one or more suspected cheating occurrences of the first user in the interactive version of the audiovisual recording.

3. The method of claim 2 , wherein said flagging includes at least one of timestamping and bookmarking.

4. The method of claim 2 , wherein the one or more characteristics or actions of the first user exhibited in the extended reality environment during the examination activity includes facial expression.

5. The method of claim 2 , wherein the one or more characteristics or actions of the first user exhibited in the extended reality environment during the examination activity includes hand movement.

6. The method of claim 2 , wherein the one or more characteristics or actions of the first user exhibited in the extended reality environment during the examination activity includes writing on virtual scratch paper.

7. The method of claim 2 , wherein the one or more characteristics or actions of the first user exhibited in the extended reality environment during the examination activity includes stroke inputs to a virtual calculator.

8. The method of claim 2 , wherein the one or more characteristics or actions of the first user exhibited in the extended reality environment during the examination activity includes what and when virtual tools are used.

9. The method of claim 2 , wherein the one or more characteristics or actions of the first user exhibited in the extended reality environment during the examination activity includes speaking by the first user.

10. The method of claim 2 , wherein the one or more characteristics or actions of the first user exhibited in the extended reality environment during the examination activity includes the first user changing an answer to a problem or question of the examination activity.

11. The method of claim 2 , wherein the one or more characteristics or actions of the first user exhibited in the extended reality environment during the examination activity includes the first user hesitating to provide an answer to a problem or question of the examination activity.

12. The method of claim 1 , wherein the one or more characteristics or actions of the first user exhibited in the extended reality environment during the examination activity includes facial expression.

13. The method of claim 1 , wherein the one or more characteristics or actions of the first user exhibited in the extended reality environment during the examination activity includes hand movement.

14. The method of claim 1 , wherein the one or more characteristics or actions of the first user exhibited in the extended reality environment during the examination activity includes writing on virtual scratch paper.

15. The method of claim 1 , wherein the one or more characteristics or actions of the first user exhibited in the extended reality environment during the examination activity includes stroke inputs to a virtual calculator.

16. The method of claim 1 , wherein the one or more characteristics or actions of the first user exhibited in the extended reality environment during the examination activity includes what and when virtual tools are used.

17. The method of claim 1 , wherein the one or more characteristics or actions of the first user exhibited in the extended reality environment during the examination activity includes speaking by the first user.

18. The method of claim 17 , wherein the speaking by the first user includes narration of an answer to a problem or question of the examination activity.

19. The method of claim 1 , wherein the one or more characteristics or actions of the first user exhibited in the extended reality environment during the examination activity includes the first user changing an answer to a problem or question of the examination activity.

20. The method of claim 1 , wherein the one or more characteristics or actions of the first user exhibited in the extended reality environment during the examination activity includes the first user hesitating to provide an answer to a problem or question of the examination activity.

Assignments (2)
CHANGE OF NAME Recorded Dec 4, 2024
From: VR-EDU, INC.
To: CURIOXR, INC.
Reel/Frame 069510/0242 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 11, 2023
From: FIELDMAN, ETHAN
To: VR-EDU, INC.
Reel/Frame 064864/0785 →
Continuity (1)
Continuation 18057788 · Nov 22, 2022