IP Library Granted Patent US 12,437,488
Granted Patent B2
US 12,437,488 · App. 18/473,374 · Granted Oct 7, 2025

Augmenting objects for immersive gaming environments

Inventors: Paul Llamas Virgen (Guadalajara, MX); Romelia H. Flores (Keller, MX); Ana Paula Appel (São Paulo, BR); Utz Bacher (Dettenhausen, DE)
Assignee: International Business Machines Corporation
G06T19/006G06T19/20G06T2219/2012G06T2219/2016G06T2219/2021
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Quick Facts
Patent No.
US 12,437,488
App. No.
18/473,374
Filed
Sep 25, 2023
Granted
Oct 7, 2025
Kind
B2
Art Unit
2627
USPC
345/633
Abstract

Techniques are described with respect to a system, method, and computer program product for visualizing gaming virtual objects. An associated method includes analyzing a physical object within a physical space; rendering a virtual object associated with the physical object based on the analysis; optimizing the virtual object within a virtual environment associated with the physical space; and integrating the optimized virtual object into the virtual environment.

Claims (62)

1. A computer-implemented method for visualizing gaming virtual objects, the method comprising:

analyzing, by a computing device, a physical object within a physical space,

wherein analyzing the physical object comprises determining, by the computing device, a gaming context;

rendering, by the computing device, a virtual object associated with the physical object based on the analysis;

adjusting and optimizing, by the computing device, the virtual object within a virtual environment associated with the physical space based on the gaming context; and

integrating, by the computing device, the optimized virtual object into the virtual environment.

2. The computer-implemented method of claim 1 , wherein the physical object is within a vicinity of a user operating on an augmented reality-based gaming system and the virtual environment is a virtual gaming environment.

3. The computer-implemented method of claim 1 , wherein analyzing the physical object comprises:

determining, by the computing device, the physical object is a smart object; and

rendering, by the computing device, at least one optimization for the virtual object derived from the smart object;

wherein the smart object comprises at least one sensor or processor.

4. The computer-implemented method of claim 1 , wherein optimizing the virtual object comprises:

coupling, by the computing device, the virtual object with the physical object to alter the virtual object in accordance to at least one of shape, size, color, form, and function of the physical object.

5. The computer-implemented method of claim 1 , wherein optimizing the virtual object comprises:

determining, by the computing device, the gaming context associated with the virtual environment; and

adjusting, by the computing device, the virtual object based on the gaming context.

6. The computer-implemented method of claim 1 , wherein the virtual object mimics characteristics of the physical object in the virtual environment.

7. The computer-implemented method of claim 1 , wherein analyzing the physical object comprises:

determining, by the computing device, a position associated with the physical object in the physical space; and

correlating, by the computing device, the virtual object within the virtual environment based on the position.

8. A computer program product for visualizing gaming virtual objects, the computer program product comprising one or more computer readable storage media and program instructions collectively stored on the one or more computer readable storage media, the stored program instructions comprising:

program instructions to analyze a physical object within a physical space,

wherein the program instructions to analyze the physical object comprise program instructions to determine a gaming context;

program instructions to render a virtual object associated with the physical object based on the analysis;

program instructions to adjust and optimize the virtual object within a virtual environment associated with the physical space based on the gaming context; and

program instructions to integrate the optimized virtual object into the virtual environment.

9. The computer program product of claim 8 , wherein the physical object is within a vicinity of a user operating on an augmented reality-based gaming system and the virtual environment is a virtual gaming environment.

10. The computer program product of claim 8 , wherein the program instructions to analyze the physical object further comprise:

program instructions to determine the physical object is a smart object; and

program instructions to render at least one optimization for the virtual object derived from the smart object;

wherein the smart object comprises at least one sensor or processor.

11. The computer program product of claim 8 , wherein the program instructions to optimize the virtual object further comprise:

program instructions to couple the virtual object with the physical object to alter the virtual object in accordance to at least one of shape, size, color, form, and function of the physical object.

12. The computer program product of claim 8 , wherein the program instructions to optimize the virtual object further comprise:

program instructions to determine the gaming context associated with the virtual environment; and

program instructions to adjust the virtual object based on the gaming context.

13. The computer program product of claim 8 , wherein the virtual object mimics characteristics of the physical object in the virtual environment.

14. The computer program product of claim 8 , program instructions to analyze the physical object comprises:

program instructions to determine a position associated with the physical object in the physical space; and

program instructions to correlate the virtual object within the virtual environment based on the position.

15. A computer system for visualizing gaming virtual objects, the computer system comprising:

one or more processors;

one or more computer-readable memories; and

program instructions stored on at least one of the one or more computer-readable memories for execution by at least one of the one or more processors, the program instructions comprising:

program instructions to analyze a physical object within a physical space,

wherein the program instructions to analyze the physical object comprise program instructions to determine a gaming context;

program instructions to render a virtual object associated with the physical object based on the analysis;

program instructions to adjust and optimize the virtual object within a virtual environment associated with the physical space based on the gaming context; and

program instructions to integrate the optimized virtual object into the virtual environment.

16. The computer system of claim 15 , wherein the physical object is within a vicinity of a user operating on an augmented reality-based gaming system and the virtual environment is a virtual gaming environment.

17. The computer system of claim 15 , wherein the program instructions to analyze the physical object further comprise:

program instructions to determine the physical object is a smart object; and

program instructions to render at least one optimization for the virtual object derived from the smart object,

wherein the smart object comprises at least one sensor or processor.

18. The computer system of claim 15 , wherein the program instructions to optimize the virtual object further comprise:

program instructions to couple the virtual object with the physical object to alter the virtual object in accordance to at least one of shape, size, color, form, and function of the physical object.

19. The computer system of claim 15 , wherein program instructions to optimize the virtual object further comprise:

program instructions to determine the gaming context associated with the virtual environment; and

program instructions to adjust the virtual object based on the gaming context.

20. The computer system of claim 15 , wherein the program instructions to analyze the physical object comprises:

program instructions to determine a position associated with the physical object in the physical space; and

program instructions to correlate the virtual object within the virtual environment based on the position.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 25, 2023
From: LLAMAS VIRGEN, PAUL; FLORES, ROMELIA H.; APPEL, ANA PAULA; BACHER, UTZ
To: INTERNATIONAL BUSINESS MACHINES CORPORATION
Reel/Frame 065005/0659 →
Continuity (1)
Related Publication 20250104362A1 · Mar 27, 2025
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