IP Library Granted Patent US 12,597,317
Granted Patent B2
US 12,597,317 · App. 18/508,661 · Granted Apr 7, 2026

Device-to-device transfer of wagering game objects

Inventors: Anthony J. Baerlocher (Henderson, NV); Dion K. Aoki (Chicago, IL); Larry J. Pacey (Northbrook, IL); Jesse M. Smith (Chicago, IL); Jamie W. Vann (Chicago, IL)
Assignee: LNW Gaming, Inc.
G07F17/3244G07F17/3225
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Quick Facts
Patent No.
US 12,597,317
App. No.
18/508,661
Granted
Apr 7, 2026
Kind
B2
Abstract

A method and system are described that involve operations to communicatively couple a personal mobile device to an additional device via a casino network. The operations are further to detect a user-input gesture, performed via one or more of the personal mobile device or the additional device, to transfer a gaming object between the personal mobile device and the additional device. The operations are further to, in response to detection of the user-input gesture, route communication of the transfer to a wagering game server connected to the casino network. The operations are further to transfer, via the wagering game server, the gaming object between the personal mobile device and the additional device and animate, via a display device of one or more of the personal mobile device or the additional device, transfer of the gaming object.

Claims (62)

1 . A method comprising:

communicatively coupling, by a processor, a personal mobile device to an additional device via a casino network;

electronically sensing, via a sensor of at least one of the personal mobile device or the additional device, a user-input gesture performed via the at least one of the personal mobile device or the additional device;

generating, via the processor in response to the electronically sensing, digitally encoded input data about the user-input gesture, wherein the digitally encoded input data indicates a motion direction or an orientation relative to a physical position of at least one of the personal mobile device or the additional device;

storing, via the processor, the digitally encoded input data in a computer memory accessible to the processor;

analyzing, by the processor via access to the computer memory and via access to electronic information about the physical position received by the processor via a network interface communication of the at least one of the personal mobile device or the additional device, the digitally encoded input data relative to the physical position;

computing, by the processor in response to the analyzing, that the digitally encoded input data indicates to transfer a gaming object between the personal mobile device and the additional device according to the motion direction or the orientation;

in response to the computing, routing, by the processor, communication of the transfer to a wagering game server connected to the casino network;

transmitting, via the wagering game server to the at least one of the personal mobile device or the additional device in response to the computing according to the motion direction or the orientation, additional electronic data indicating a transferring of the gaming object between the personal mobile device and the additional device; and

animating, via a display device of at least one of the personal mobile device or the additional device, the transferring of the gaming object.

2 . The method of claim 1 , wherein the additional device is a gaming machine.

3 . The method of claim 2 , further comprising in response to the animating the transferring of the gaming object, enabling play of a game via the personal mobile device instead of via a physical interface available at the gaming machine.

4 . The method of claim 2 , wherein one or more of the communicatively coupling or the animating the transferring of the gaming object occurs in response to capture of a coded identifier by an image capture device associated with one or more of the personal mobile device or the gaming machine.

5 . The method of claim 1 , further comprising detecting, in response to the communicatively coupling, that the personal mobile device and the additional device are within a given proximity to each other, and wherein the routing is in response to detecting the given proximity.

6 . The method of claim 1 , wherein the electronically sensing of the user-input gesture comprises:

electronically sensing a first user-input gesture, via a touchscreen of the personal mobile device, to move the gaming object to a designated area on a user interface associated with the personal mobile device; and

electronically sensing a second user-input gesture, via the touchscreen, to transfer the gaming object based on the gaming object being in the designated area.

7 . The method of claim 6 , wherein the first user-input gesture is a finger-drag gesture and the second user-input gesture is a press-and-hold gesture.

8 . The method of claim 1 , wherein the electronically sensing of the user-input gesture comprises:

electronically sensing a first user-input gesture associated with a transfer amount indicator via a touch screen, wherein a value for the transfer amount indicator increases while the first user-input gesture is held; and

electronically sensing, after the transfer amount indicator increases to a given level, a second user-input gesture to initiate the transferring.

9 . The method of claim 8 , wherein the first user-input gesture is a press-and-hold gesture, and wherein the second user-input gesture is a motion gesture in a direction of the additional device.

10 . The method of claim 1 , wherein communicatively coupling the personal mobile device to the additional device via the casino network is in response to detecting, via additional communication to a social networking server external to the casino network, that the personal mobile device is associated, via a social network, to a social contact associated with the additional device.

11 . The method of claim 1 further comprising:

detecting a change in orientation of the personal mobile device in association with the user-input gesture, wherein the change in orientation comprises changing orientation of a surface of the personal mobile device relative to a surface of the additional device.

12 . The method of claim 11 , wherein the detecting the change in orientation comprises, detecting that the surface of the personal mobile device changes from a first orientation, substantially parallel to the surface of the additional device, to a second orientation, substantially normal to the surface of the additional device.

13 . The method of claim 1 , wherein the gaming object is an object of value, wherein the object of value transfers a value from the personal mobile device to the additional device, wherein the object of value enables a wagering game option unavailable to the additional device prior to transferring the gaming object.

14 . The method of claim 13 , wherein the object of value comprises an indication of a bet amount, and wherein the animating of the transferring, via use of the wagering game server, of the gaming object between the personal mobile device and the additional device, comprises animating a transferring of the bet amount to initiate a wagering-game play operation via the additional device.

15 . The method of claim 14 , wherein the animating the transferring of the bet amount is in response to coordinating, via the wagering game server, a transfer of funds between a bank account associated with the personal mobile device and a casino account associated with a user of the personal mobile device.

16 . A system comprising:

a network communication device configured to connect to a casino network; and

a processor, wherein the processor is configured to execute instructions, which when executed, cause the system to perform operations to:

communicatively couple, via the network communication device, a personal mobile device to an additional device via the casino network;

electronically sense, via a sensor of at least one of the personal mobile device or the additional device, a user-input gesture performed via one or more of the personal mobile device or the additional device;

generate, via the processor in response to the electronically sensing, digitally encoded input data about the user-input gesture, wherein the digitally encoded input data indicates a motion direction or an orientation relative to a physical position of at least one of the personal mobile device or the additional device;

store, by the processor, the digitally encoded input data in a computer memory;

analyze, by the processor via access to the computer memory and via access to electronic information about the physical position received by the processor via the network communication device, the digitally encoded input data relative to the physical position;

compute, by the processor in response to the analyzing, that the digitally encoded input data indicates to transfer a gaming object between the personal mobile device and the additional device according to the motion direction or the orientation;

route, in response to the computing, communication of the transfer to a wagering game server connected to the casino network;

transmit, via the wagering game server to the at least one of the personal mobile device or the additional device in response to the computing according to the motion direction or the orientation, additional electronic data indicating a transfer of the gaming object between the personal mobile device and the additional device; and

animate, via one or more of the personal mobile device or the additional device, a transfer of the gaming object.

17 . The system of claim 16 , wherein the additional device is a gaming machine, wherein animation of the transfer of the gaming object animates a transfer of a meter from the gaming machine to the personal mobile device, wherein the meter comprises one or more of a game credit meter of the additional device or a live-updating credit meter for a progressive jackpot associated with the additional device.

18 . The system of claim 17 , further comprising removing presentation of the meter via the additional device in response to animation of the transfer of the meter.

19 . The system of claim 16 , wherein the additional device is associated with a gaming table, wherein the gaming table presents a table game with a playfield, and said processor further configured to execute additional instructions, which when executed cause the system to perform operations to:

capture via an image capture device associated with the personal mobile device, image data of the playfield; and

animate, via an augmented reality depiction on the personal mobile device using the image data, an image of one or more virtual chips on the playfield, wherein the one or more virtual chips indicate a bet value associated with transfer of the gaming object.

20 . The system of claim 16 , wherein the additional device is an additional personal mobile device, wherein one or more of the personal mobile device or the additional personal mobile device are associated with a table game managed by the wagering game server, wherein the processor is configured to execute further instructions, which when executed, cause the system to perform operations to, communicate, in response to animation of the transfer of the gaming object, a side bet associated with users of the personal mobile device and the additional personal mobile device.

21 . The system of claim 16 , wherein the additional device is associated with a gaming table, wherein the gaming table presents a table game, wherein animation of the transfer of the gaming object comprises animating a transfer of one or more virtual playing cards for play of the table game, wherein animation of the transfer of the gaming object further comprises animation of the one or more virtual playing cards being dealt face down in response to detection that a surface of the personal mobile device is oriented in a plane parallel to the surface of the gaming table, and wherein animation of the transfer of the gaming object further comprises animation, via the personal mobile device, of the one or more virtual playing cards as face up in response to detection that the surface of the personal mobile device is oriented in a plane normal to the surface of the gaming table.

22 . The system of claim 16 , wherein the processor is configured to execute further instructions, which when executed, cause the system to perform operations to, transfer, in response to animation of the transfer of the gaming object, a pre-configured preference profile for customized presentation of wagering game content, wherein the pre-configured preference profile indicates preferences for one or more of a wagering game theme, a wagering game color theme, a wagering game audio theme, a wagering game gameplay speed, a wagering game payout structure, and a wagering game type.

23 . The system of claim 16 , wherein the additional device comprises a display device for a wagering game, wherein the wagering game requires the gaming object to be tossed into a bin presented on the display device, and wherein the processor is further configured to execute additional instructions, which when executed cause the system to perform operations to:

detect, via one or more of an image capture device or a gyroscopic sensor, one or more of a direction of movement or a change in orientation of the personal mobile device relative to the additional device; and

wherein animation of the transfer of the gaming object comprises animation of a motion vector of the gaming object toward the bin based on the one or more of the direction of movement or the change in orientation of the personal mobile device relative to the additional device.

24 . A method comprising:

communicatively coupling, by a processor, a personal mobile device to an additional device via a casino network, wherein communicatively coupling the personal mobile device to the additional device via the casino network is in response to detecting, via additional communication to a social networking server external to the casino network, that the personal mobile device is associated, via a social network, to a social contact associated with the additional device;

electronically sensing, via a sensor of at least one of the personal mobile device or the additional device, a user-input gesture performed via the at least one of the personal mobile device or the additional device;

generating, via the processor in response to the electronically sensing, digitally encoded input data about the user-input gesture that indicates a motion direction or an orientation relative to a physical position of at least one of the personal mobile device or the additional device;

storing, by the processor, the digitally encoded input data in a computer memory accessible to the processor;

analyzing, by the processor via access to the computer memory and via access to electronic information about the physical position received by the processor via a network interface communication of the at least one of the personal mobile device or the additional device, the digitally encoded input data relative to the physical position;

computing, by the processor in response to the analyzing, that the digitally encoded input data indicates to transfer a gaming object between the personal mobile device and the additional device according to the motion direction or the orientation;

in response to the computing, routing, by the processor, communication of the transfer to a wagering game server connected to the casino network;

transmitting, via the wagering game server to the at least one of the personal mobile device or the additional device in response to the computing, additional electronic data indicating a transferring of the gaming object between the personal mobile device and the additional device; and

animating, via a display device of at least one of the personal mobile device or the additional device, the transferring of the gaming object.

Assignments (6)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
SECURITY AGREEMENT Recorded Feb 28, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 070365/0460 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 17, 2023
From: BAERLOCHER, ANTHONY J.; AOKI, DION K.; PACEY, LARRY J.; SMITH, JESSE M.; VANN, JAMIE W.
To: WMS GAMING, INC.
Reel/Frame 065596/0736 →
MERGER AND CHANGE OF NAME Recorded Nov 17, 2023
From: WMS GAMING INC.; BALLY GAMING, INC.
To: BALLY GAMING, INC.
Reel/Frame 065596/0776 →
CHANGE OF NAME Recorded Nov 17, 2023
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 065596/0802 →
CHANGE OF NAME Recorded Nov 17, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 065617/0001 →
Continuity (4)
Continuation 17354683 · Jun 22, 2021
Continuation 14292951 · Jun 2, 2014
Provisional Application 61832271 · Jun 7, 2013
Related Publication 20240087408A1 · Mar 14, 2024
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