IP Library Granted Patent US 12,340,663
Granted Patent B2
US 12,340,663 · App. 18/670,438 · Granted Jun 24, 2025

Systems and methods for providing a pattern multiplier feature game

Inventors: Hanna Sanborn (Georgetown, TX); Chad La Guardia (Austin, TX); Erick Ching (Cedar Park, TX); Rogelio Decasa, Jr. (Renton, WA)
Assignee: Aristocrat Technologies, Inc.
G07F17/3267G06Q50/34G07F17/3211G07F17/3258G07F17/326
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Quick Facts
Patent No.
US 12,340,663
App. No.
18/670,438
Granted
Jun 24, 2025
Kind
B2
Abstract

An electronic gaming machine includes a game controller configured to (a) determine, during a base game, that a feature game trigger condition is satisfied; (b) activate a feature game within the base game; (c) display, a feature game play area associated with the feature game, the feature game play area including a plurality of zone patterns overlaid on the symbol display positions; (d) convert the symbol display positions into independent feature game reels; (e) generate a first game outcome by (i) holding a first set of feature game reels displaying the prize symbols while (ii) selecting and displaying a symbol for a second set of feature game reels; (f) determine that at least one zone pattern is complete with prize symbols; (g) apply a zone multiplier associated with the zone pattern to credit values within the zone pattern; and (h) award the incremented credit values to the player.

Claims (37)

1. An electronic gaming device comprising:

at least one memory with instructions stored thereon; and

at least one processor in communication with the at least one memory, wherein the instructions, when executed by the at least one processor, cause the at least one processor to:

cause display of an electronic game including a plurality of symbol positions in a game display area;

access a lookup table stored in the at least one memory, wherein the lookup table comprises a plurality of entries associated with respective configurations of zone patterns for the plurality of symbol positions;

select an entry of the plurality of entries in the lookup table based upon an output from a random number generator (RNG);

cause display of the game display area to be to be updated to include the configuration of zone patterns associated with the selected entry; and

cause the electronic game to be provided based at least in part upon the configuration of zone patterns.

2. The electronic gaming device of claim 1 , wherein each zone pattern of the configuration of zone patterns is associated with a subset of the plurality of symbol positions.

3. The electronic gaming device of claim 2 , wherein the instructions further cause the at least one processor to cause the electronic game to be provided based at least in part upon the configuration of zone patterns by, when a zone pattern of the configuration of zone patterns includes a symbol at each symbol position of the subset of the plurality of symbol positions associated with the zone pattern, causing a multiplier to be applied to each symbol in the zone pattern.

4. The electronic gaming device of claim 1 , wherein the instructions further cause the at least one processor to determine a respective multiplier for each zone pattern of the configuration of zone patterns based at least in part upon a second output from the RNG.

5. The electronic gaming device of claim 4 , wherein the instructions further cause the at least one processor to determine the respective multiplier for each zone pattern of the configuration of zone patterns based at least in part upon an input amount received for the electronic game.

6. The electronic gaming device of claim 1 , wherein the electronic game is a feature game, and wherein the instructions further cause the at least one processor to cause the feature game to be provided in response to a trigger condition occurring in a base game.

7. The electronic gaming device of claim 1 , wherein the instructions further cause the at least one processor to cause display of the game display area to be to be updated to include the configuration of zone patterns by causing the configuration of zone patterns to be overlaid on the plurality of symbol positions.

8. The electronic gaming device of claim 1 , wherein the instructions further cause the at least one processor to cause the electronic game to be provided based at least in part upon one or more messages received from a server.

9. The electronic gaming device of claim 1 , wherein the configuration of zone patterns comprises a plurality of polyomino configurations.

10. At least one non-transitory computer-readable storage medium with instructions stored thereon that, in response to execution by at least one processor, cause the at least one processor to:

cause display of an electronic game including a plurality of symbol positions in a game display area;

access a lookup table stored in the at least one non-transitory computer-readable storage medium, wherein the lookup table comprises a plurality of entries associated with respective configurations of zone patterns for the plurality of symbol positions;

select an entry of the plurality of entries in the lookup table based upon an output from a random number generator (RNG);

cause display of the game display area to be to be updated to include the configuration of zone patterns associated with the selected entry; and

cause the electronic game to be provided based at least in part upon the configuration of zone patterns.

11. The at least one non-transitory computer-readable storage medium of claim 10 , wherein each zone pattern of the configuration of zone patterns is associated with a subset of the plurality of symbol positions.

12. The at least one non-transitory computer-readable storage medium of claim 11 , wherein the instructions further cause the at least one processor to cause the electronic game to be provided based at least in part upon the configuration of zone patterns by, when a zone pattern of the configuration of zone patterns includes a symbol at each symbol position of the subset of the plurality of symbol positions associated with the zone pattern, causing a multiplier to be applied to each symbol in the zone pattern.

13. The at least one non-transitory computer-readable storage medium of claim 10 , wherein the instructions further cause the at least one processor to determine a respective multiplier for each zone pattern of the configuration of zone patterns based at least in part upon a second output from the RNG.

14. The at least one non-transitory computer-readable storage medium of claim 13 , wherein the instructions further cause the at least one processor to determine the respective multiplier for each zone pattern of the configuration of zone patterns based at least in part upon an input amount received for the electronic game.

15. The at least one non-transitory computer-readable storage medium of claim 10 , wherein the electronic game is a feature game, and wherein the instructions further cause the at least one processor to cause the feature game to be provided in response to a trigger condition occurring in a base game.

16. The at least one non-transitory computer-readable storage medium of claim 10 , wherein the instructions further cause the at least one processor to cause display of the game display area to be to be updated to include the configuration of zone patterns by causing the configuration of zone patterns to be overlaid on the plurality of symbol positions.

17. The at least one non-transitory computer-readable storage medium of claim 10 , wherein the instructions further cause the at least one processor to at least one of cause display of the electronic game, cause display of the game display area to be updated, or cause the electronic game to be provided by transmitting one or more messages to a gaming device where the electronic game is displayed.

18. The at least one non-transitory computer-readable storage medium of claim 10 , wherein the configuration of zone patterns comprises a plurality of polyomino configurations.

19. A method of electronic gaming implemented by at least one processor in communication with at least one memory, the method comprising:

causing display of an electronic game including a plurality of symbol positions in a game display area;

accessing a lookup table stored in the at least one memory, wherein the lookup table comprises a plurality of entries associated with respective configurations of zone patterns for the plurality of symbol positions;

selecting an entry of the plurality of entries in the lookup table based upon an output from a random number generator (RNG);

causing display of the game display area to be to be updated to include the configuration of zone patterns associated with the selected entry; and

causing the electronic game to be provided based at least in part upon the configuration of zone patterns.

20. The method of claim 19 , further comprising determining a respective multiplier for each zone pattern of the configuration of zone patterns based at least in part upon a second output from the RNG and an input amount received for the electronic game.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 21, 2024
From: SANBORN, HANNA; LA GUARDIA, CHAD; CHING, ERICK; DECASA, ROGELIO, JR.
To: ARISTOCRAT TECHNOLOGIES, INC.
Reel/Frame 067483/0504 →
Continuity (7)
Continuation 18335514 · Jun 15, 2023
Continuation 17725355 · Apr 20, 2022
Continuation 17149442 · Jan 14, 2021
Continuation 16773504 · Jan 27, 2020
Continuation In Part 29716520 · Dec 10, 2019
Provisional Application 62888802 · Aug 19, 2019
Related Publication 20240304065A1 · Sep 12, 2024
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