IP Library Patent Application 18673182
Patent Application
App. No. 18/673,182

STICKY WILDS FEATURE FOR TOURNAMENT GAMING FOR ELECTRONIC GAMING MACHINES AND OTHER COMPUTING DEVICES

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Quick Facts
Patent No.
US None
App. No.
18/673,182
Abstract

Systems and techniques for providing time-based sticky wild features for use in multiplayer gaming tournaments are disclosed, including various mechanisms and techniques for distributing sticky wild patterns for use in provisioning such sticky wild features.

Claims (39)

1 . An electronic gaming system comprising:

one or more processors and one or more memory devices, wherein:

the one or more processors and the one or more memory devices are operably connected, and

the one or more memory devices store computer-executable instructions for controlling the one or more processors to:

a) receive information identifying a plurality of gaming devices that are each associated with a common tournament session of a gaming tournament in which each gaming device presents a game in which symbols are, for each game play, selected and displayed on one or more display devices of the gaming device, and

b) transmit first information to each gaming device of the plurality of gaming devices, the first information configured to cause the gaming devices in the plurality of gaming devices to simultaneously initiate a sticky wilds feature for the common tournament session at a first point in time after the common tournament session starts.

2 . The electronic gaming system of claim 1 , wherein the first information is further configured to cause the gaming devices in the plurality of gaming devices to simultaneously terminate the sticky wilds feature for the common tournament session on each gaming device of the plurality of gaming devices at a predetermined second point in time after the first point in time.

3 . The electronic gaming system of claim 1 , further comprising the plurality of gaming devices, wherein each gaming device is configured to independently determine a corresponding sticky wild pattern to be used by that gaming device during the sticky wilds feature.

4 . The electronic gaming system of claim 3 , wherein each gaming device is further configured to determine the corresponding sticky wild pattern by randomly determining, for each game play, whether one or more selected symbols are to be sticky wild symbols.

5 . The electronic gaming system of claim 1 , wherein the one or more memory devices further store additional computer-executable instructions for controlling the one or more processors to, for the common tournament session:

generate a single sticky wild seed pattern; and

distribute the single sticky wild seed pattern to each gaming device of the plurality of gaming devices.

6 . The electronic gaming system of claim 5 , wherein the first information includes the single sticky wild seed pattern.

7 . The electronic gaming system of claim 5 , further comprising the plurality of gaming devices, wherein each gaming device is configured to display sticky wild symbols as defined by the single sticky wild seed pattern in a game outcome responsive to a first game play on that gaming device after the start of the sticky wilds feature and to then, for each subsequent game play while the sticky wilds feature is active, randomly determine whether one or more selected symbols will be sticky wild symbols.

8 . One or more computer-readable media storing computer-executable instructions which, when executed by one or more processors, control the one or more processors to:

c) receive information identifying a plurality of gaming devices that are each associated with a common tournament session of a gaming tournament in which each gaming device presents a game in which symbols are, for each game play, selected and displayed on one or more display devices of the gaming device, and

d) transmit first information to each gaming device of the plurality of gaming devices, the first information configured to cause the gaming devices in the plurality of gaming devices to simultaneously initiate a sticky wilds feature for the common tournament session at a first point in time after the common tournament session starts.

9 . The one or more computer-readable media of claim 8 , wherein the first information is further configured to cause the gaming devices in the plurality of gaming devices to simultaneously terminate the sticky wilds feature for the common tournament session on each gaming device of the plurality of gaming devices at a predetermined second point in time after the first point in time.

10 . The one or more computer-readable media of claim 8 , wherein the one or more computer-readable media further store additional computer-executable instructions which, when executed by the one or more processors, cause each gaming device to independently determine a corresponding sticky wild pattern to be used by that gaming device during the sticky wilds feature.

11 . The one or more computer-readable media of claim 10 , wherein the one or more computer-readable media further store additional computer-executable instructions which, when executed by the one or more processors, cause each gaming device to determine the corresponding sticky wild pattern by randomly determining, for each game play, whether one or more selected symbols are to be sticky wild symbols.

12 . The one or more computer-readable media of claim 8 , wherein the one or more computer-readable media further store additional computer-executable instructions which, when executed by the one or more processors, cause the one or more processors to, for the common tournament session:

generate a single sticky wild dataset defining a plurality of sticky wild sub-patterns, and

distribute the single sticky wild dataset to each gaming device of the plurality of gaming devices.

13 . The one or more computer-readable media of claim 12 , wherein the first information includes the single sticky wild seed pattern.

14 . The one or more computer-readable media of claim 8 , wherein the one or more computer-readable media further store additional computer-executable instructions which, when executed by the one or more processors, cause the one or more processors to, for the common tournament session:

c) receive information identifying a plurality of gaming devices that are each associated with a common tournament session of a gaming tournament in which each gaming device presents a game in which symbols are, for each game play, selected and displayed on one or more display devices of the gaming device, and

d) transmit first information to each gaming device of the plurality of gaming devices, the first information configured to cause the gaming devices in the plurality of gaming devices to simultaneously initiate a sticky wilds feature for the common tournament session at a first point in time after the common tournament session starts.

15 . A method, executed using one or more processors, comprising:

a) receiving information identifying a plurality of gaming devices that are each associated with a common tournament session of a gaming tournament in which each gaming device presents a game in which symbols are, for each game play, selected and displayed on one or more display devices of the gaming device, and

b) transmitting first information to each gaming device of the plurality of gaming devices, the first information configured to cause the gaming devices in the plurality of gaming devices to simultaneously initiate a sticky wilds feature for the common tournament session at a first point in time after the common tournament session starts.

16 . The method of claim 15 , wherein the first information is further configured to cause the gaming devices in the plurality of gaming devices to simultaneously terminate the sticky wilds feature for the common tournament session on each gaming device of the plurality of gaming devices at a predetermined second point in time after the first point in time.

17 . The method of claim 15 , further comprising causing each gaming device to independently determine a corresponding sticky wild pattern to be used by that gaming device during the sticky wilds feature.

18 . The method of claim 17 , further comprising causing each gaming device to determine the corresponding sticky wild pattern by randomly determining, for each game play, whether one or more selected symbols are to be sticky wild symbols.

19 . The method of claim 18 , further comprising:

causing a single sticky wild seed pattern to be generated; and

causing the single sticky wild seed pattern to be distributed to each gaming device of the plurality of gaming devices.

20 . The method of claim 15 , further comprising, for each gaming device:

causing sticky wild symbols as defined by the single sticky wild seed pattern to be displayed in a game outcome responsive to a first game play on that gaming device after the start of the sticky wilds feature; and

randomly determining, for each subsequent game play on that gaming device while the sticky wilds feature is active, whether one or more selected symbols will be sticky wild symbols.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 24, 2024
From: THOMAS, ALFRED; MASINTER, JOSEPH, II; BURNS, SCOTT
To: ARISTOCRAT TECHNOLOGIES, INC.
Reel/Frame 067524/0945 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 24, 2024
From: PACEY, LARRY
To: ARISTOCRAT TECHNOLOGIES, INC.
Reel/Frame 067524/0979 →