IP Library Granted Patent US 12,475,653
Granted Patent B2
US 12,475,653 · App. 18/789,593 · Granted Nov 18, 2025

Efficient capture and delivery of walkable and interactive virtual reality or 360 degree video

Inventors: Jan Goetgeluk (Austin, TX); Benjamin John Drakes (Cardigan, GB)
Assignee: Virtuix Holdings Inc.
G06T19/003G06F3/011G06T15/205
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Quick Facts
Patent No.
US 12,475,653
App. No.
18/789,593
Granted
Nov 18, 2025
Kind
B2
Abstract

Disclosed are systems and methods for generating a walkable 360-degree video or virtual reality (VR) environment. 360-degree video data is obtained for a real-world environment and comprises a plurality of chronologically ordered frames captured by traversing a first path through the real-world environment. One or more processing operations are applied to generate a processed 360-degree video, which can be displayed to a user of an omnidirectional treadmill. Locomotion information is received from one or more sensors of the omnidirectional treadmill, wherein the locomotion information is generated based on a physical movement on or within the omnidirectional treadmill. Using the received locomotion information, one or more playback commands for controlling playback of the processed 360-degree video are generated. One or more selected frames of the processed 360-degree video are rendered for presentation and display to the user, based on the one or more playback commands.

Claims (48)

1 . A method comprising:

receiving locomotion information from one or more sensors, wherein the locomotion information is generated based on physical movement of a user within an omnidirectional treadmill;

generating, using the received locomotion information, one or more playback commands for controlling playback of one or more of a plurality of processed 360-degree videos, wherein the plurality of processed 360-degree videos are generated from 360-degree video data obtained by traversing one or more of a plurality of paths through a real-world environment, the plurality of processed 360-degree videos including a plurality of virtual paths corresponding with the plurality of paths through the real-world environment,

wherein at one or more locations along the plurality of virtual paths at least two of the plurality of virtual paths intersect.

2 . The method of claim 1 , further comprising:

generating, based on the plurality of processed 360-degree videos, a walkable virtual reality (VR) environment including the plurality of virtual paths.

3 . The method of claim 1 , wherein the received locomotion information includes a direction of locomotion on the omnidirectional treadmill.

4 . The method of claim 1 , wherein the received locomotion information includes a speed of locomotion.

5 . The method of claim 4 , wherein an elapsed time between rendering one or more frames of the plurality of processed 360-degree videos is proportional to the speed of locomotion.

6 . The method of claim 1 , wherein the one or more playback commands includes adjustments to a playback speed of the plurality of processed 360-degree videos.

7 . The method of claim 1 , further comprising:

calculating a direction of virtual movement along a virtual path, the calculating based on the received locomotion information; and

obtaining one or more frames from the plurality of processed 360-degree videos in response to a determination that the calculated direction of the virtual movement corresponds to a traversal direction in which the 360-degree video data was captured along a path of the plurality of paths through the real-world environment.

8 . The method of claim 1 , wherein processing the 360-degree video data to generate the processed 360-degree videos comprises performing one or more of:

stabilization;

top and tailing;

cropping;

adjusting playback speed; and

mirroring.

9 . A system comprising:

at least one processor; and

a memory having instructions therein, which when executed by the at least one processor cause the system to:

receive locomotion information from one or more sensors, wherein the locomotion information is generated based on physical movement of a user within an omnidirectional treadmill;

generate, using the received locomotion information, one or more playback commands for controlling playback of one or more of a plurality of processed 360-degree videos, wherein the plurality of processed 360-degree videos are generated from 360-degree video data obtained by traversing one or more of a plurality of paths through a real-world environment, the plurality of processed 360-degree videos including a plurality of virtual paths corresponding with the plurality of paths through the real-world environment,

wherein at one or more locations along the plurality of virtual paths at least two of the plurality of virtual paths intersect.

10 . The system of claim 9 further comprising instructions, which when executed by the at least one processor, causes the system to:

generate, based on the plurality of processed 360-degree videos, a walkable virtual reality (VR) environment including the plurality of virtual paths.

11 . The system of claim 9 , wherein the received locomotion information includes a direction of locomotion on the omnidirectional treadmill.

12 . The system of claim 9 , wherein the received locomotion information includes a speed of locomotion.

13 . The system of claim 12 , wherein an elapsed time between rendering one or more frames of the plurality of processed 360-degree videos is proportional to the speed of locomotion.

14 . The system of claim 9 , wherein the one or more playback commands includes adjustments to a playback speed of the plurality of processed 360-degree videos.

15 . The system of claim 9 , further comprising instructions, which when executed by the at least one processor, causes the system to:

calculate a direction of virtual movement along a first virtual path, the calculating based on the received locomotion information; and

obtain one or more frames from the plurality of processed 360-degree videos in response to a determination that the calculated direction of the virtual movement corresponds to a traversal direction in which the 360-degree video data was captured along a path of the plurality of paths through the real-world environment.

16 . The system of claim 9 , wherein processing the 360-degree video data to generate the processed 360-degree video data comprises performing one or more of:

stabilization;

top and tailing;

cropping;

adjusting playback speed; and

mirroring.

17 . At least one non-transitory computer-readable medium storing instructions therein, which when executed by at least one processor cause the at least one processor to:

receive locomotion information from one or more sensors, wherein the locomotion information is generated based on physical movement of a user within an omnidirectional treadmill;

generate, using the received locomotion information, one or more playback commands for controlling playback of one or more of a plurality of processed 360-degree videos, wherein the plurality of processed 360-degree videos are generated from 360-degree video data obtained by traversing one or more of a plurality of paths through a real-world environment, the plurality of processed 360-degree videos including a plurality of virtual paths corresponding with the plurality of paths through the real-world environment,

wherein at one or more locations along the plurality of virtual paths at least two of the plurality of virtual paths intersect.

18 . The at least one non-transitory computer-readable medium of claim 17 , further comprising instructions, which when executed by the at least one processor, causes the at least one processor to:

generate, based on the plurality of processed 360-degree videos, a walkable virtual reality (VR) environment including the plurality of virtual paths.

19 . The at least one non-transitory computer-readable medium of claim 17 , wherein the received locomotion information includes a direction of locomotion on the omnidirectional treadmill.

20 . The at least one non-transitory computer-readable medium of claim 17 , wherein the received locomotion information includes a speed of locomotion.

Assignments (4)
SECURITY INTEREST Recorded Dec 22, 2025
From: VIRTUIX HOLDINGS INC.
To: STREETERVILLE CAPITAL, LLC
Reel/Frame 073293/0982 →
SECURITY INTEREST Recorded Nov 3, 2025
From: VIRTUIX HOLDINGS INC.
To: STREETERVILLE CAPITAL, LLC
Reel/Frame 072766/0625 →
SECURITY INTEREST Recorded Aug 29, 2025
From: VIRTUIX HOLDINGS INC.
To: STREETERVILLE CAPITAL, LLC
Reel/Frame 072769/0698 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 2, 2024
From: GOETGELUK, JAN; DRAKES, BENJAMIN JOHN
To: VIRTUIX HOLDINGS INC.
Reel/Frame 068775/0733 →