IP Library Patent Application 19041124
Patent Application
App. No. 19/041,124

SYSTEMS AND METHODS FOR GENERATING SPORTS MEDIA CONTENT FOR AN INTERACTIVE DISPLAY

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Quick Facts
Patent No.
US None
App. No.
19/041,124
Abstract

A method may include receiving data for a game, the data comprising at least one of tracking data or event data. The method may include determining an occurrence of a trigger event within the game based on the data for the game. The method may include providing the data for the game and the occurrence of the trigger event to a first machine learning (ML) model, where the first ML model is trained to generate a graphic based on the data for the game and the occurrence of the trigger event. The method may include receiving, from the first ML model, the graphic, and generating a visual element including the graphic for presentation within a user interface. The visual element may be configured to include an interactive element or be positioned adjacent to the interactive element within the user interface.

Claims (48)

1 . A method comprising:

receiving, by a computing system, data for a game, the data comprising at least one of tracking data or event data;

determining, by the computing system, an occurrence of a trigger event within the game based on the data for the game;

providing the data for the game and the occurrence of the trigger event to a first machine learning model, wherein the first machine learning model is trained to generate a graphic based on the data for the game and the occurrence of the trigger event;

receiving, from the first machine learning model, the graphic based on the data for the game and the occurrence of the trigger event within the game; and

generating, by the computing system, a visual element including the graphic for presentation within a user interface, the visual element being configured to include an interactive element or be positioned adjacent to the interactive element within the user interface.

2 . The method of claim 1 , wherein the trigger event is a pre-determined trigger event type.

3 . The method of claim 1 , further comprising:

dynamically determining, by the computing system and using a second machine learning model, the trigger event.

4 . The method of claim 1 , wherein the graphic is generated further based on one or more of user data, a statistic, or broadcast video data.

5 . The method of claim 4 , wherein the user data represents one or more of user preference data or user behavioral data.

6 . The method of claim 1 , further comprising:

receiving, using the computing system, broadcast video data for the game; and

determining, using a second machine learning model, a segment of the broadcast video data associated with the graphic, wherein the visual element includes the segment of the broadcast video data or a link to the segment of the broadcast video data.

7 . The method of claim 1 , further comprising:

receiving the interactive element, wherein the interactive element represents at least one of a market-based prediction offer, an advertisement, a questionnaire, or a poll, wherein the interactive element was selected based on one or more of the visual element, the graphic, or user data.

8 . The method of claim 1 , further comprising:

outputting, using a second machine learning model, the event data.

9 . The method of claim 1 , wherein the visual element is generated in less than 30 seconds.

10 . A non-transitory computer readable medium comprising one or more sequences of instructions, which, when executed by one or more processors, causes a computing system to perform operations comprising:

receiving, by the computing system, data for a game, the data comprising at least one of tracking data or event data;

determining, by the computing system, an occurrence of a trigger event within the game based on the data for the game;

providing the data for the game and the occurrence of the trigger event to a first machine learning model, wherein the first machine learning model is trained to generate a graphic based on the data for the game and the occurrence of the trigger event;

receiving, from the first machine learning model, the graphic based on the data for the game and the occurrence of the trigger event within the game; and

generating, by the computing system, a visual element including the graphic for presentation within a user interface, the visual element being configured to include an interactive element or be positioned adjacent to the interactive element within the user interface.

11 . The non-transitory computer readable medium of claim 10 , wherein the trigger event is a pre-determined trigger event type.

12 . The non-transitory computer readable medium of claim 10 , wherein the operations further comprise:

dynamically determining, by the computing system and using a second machine learning model, the trigger event.

13 . The non-transitory computer readable medium of claim 10 , wherein the graphic is generated further based on one or more of user data, a statistic, or broadcast video data.

14 . The non-transitory computer readable medium of claim 13 , wherein the user data represents one or more of user preference data or user behavioral data.

15 . The non-transitory computer readable medium of claim 10 , wherein the operations further comprise:

receiving, using the computing system, broadcast video data for the game; and

determining, using a second machine learning model, a segment of the broadcast video data associated with the graphic; and wherein the visual element includes the segment of the broadcast video data or a link to the segment of the broadcast video data.

16 . The non-transitory computer readable medium of claim 10 , wherein the operations further comprise:

receiving the interactive element, wherein the interactive element represents at least one of a market-based prediction offer, an advertisement, a questionnaire, or a poll, and wherein the interactive element was selected based on one or more of the visual element, the graphic, or user data.

17 . The non-transitory computer readable medium of claim 10 , wherein the operations further comprise:

outputting, using a second machine learning model, the event data.

18 . The non-transitory computer readable medium of claim 10 , wherein the visual element is generated in less than 30 seconds.

19 . A computing system, comprising:

a processor; and

a memory having programming instructions stored thereon, which, when executed by the processor, causes the computing system to perform operations comprising:

receiving, by the computing system, data for a game, the data comprising at least one of tracking data or event data;

determining, by the computing system, an occurrence of a trigger event within the game based on the data for the game;

providing the data for the game and the occurrence of the trigger event to a first machine learning model, wherein the first machine learning model is trained to generate a graphic based on the data for the game and the occurrence of the trigger event;

receiving, from the first machine learning model, the graphic based on the data for the game and the occurrence of the trigger event within the game; and

generating, by the computing system, a visual element including the graphic for presentation within a user interface, the visual element being configured to include an interactive element or be positioned adjacent to the interactive element within the user interface.

20 . The computing system of claim 19 , wherein the operations further comprise:

dynamically determining, by the computing system and using a second machine learning model, the trigger event.

Assignments (2)
SECURITY INTEREST Recorded Apr 14, 2026
From: STATS LLC
To: MORGAN STANLEY SENIOR FUNDING, INC., AS COLLATERAL AGENT
Reel/Frame 075390/0491 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 13, 2025
From: HENDRY, NIALL; ALLINSON, KEVIN; BORSUMATO, ANTHONY; LANEGGER, ALEX; MARKO, CHRISTIAN; LUCEY, PATRICK JOSEPH
To: STATS LLC
Reel/Frame 070504/0040 →