SYSTEMS AND METHODS FOR AUGMENTED REALITY
An augmented reality viewer includes components, assemblies, and executable logic to provide a user with the perception of rich augmented reality experiences, including aspects of the aquatic world.
1 . An augmented reality viewer comprising:
at least one sensor positioned to sense a location of at least one of a plurality of real- world objects;
a storage device;
a set of data on the storage device including a virtual object;
a processor connected to the storage device;
a display module on the storage device and executable by the processor to determine a desired display of the virtual object relative to the location of at least one of the real-world objects;
a data stream generator on the storage device and executable by the processor to generate a data stream based on the data and the desired display;
a light generator connected to the processor to receive the data stream and generate light based on the data stream;
a display device positioned to receive the light that is generated and to display the light to a user, wherein the light creates a rendering of the virtual object visible to the user and rendered in accordance with the desired display; and
a vertex animation routine on the storage device and executable with the processor to:
store a virtual object mesh representing the virtual object;
associate a texture with the virtual object mesh; and
manipulate the virtual object mesh to cause movement of the texture and the virtual object in a view of the user.
2 . The augmented reality viewer of claim 1 , wherein the nomadic life object is a fish of a first type, further comprising:
a movement module on the storage device and executable with the processor to articulate a body of the fish in a first back-and-forth manner.
3 . The augmented reality viewer of claim 1 , wherein the virtual object mesh is manipulated to articulate the virtual object.
4 . The augmented reality viewer of claim 1 , wherein the same virtual object mesh is used multiple times to cause movement of the texture and the virtual object.
5 . The augmented reality viewer of claim 1 , wherein the display device displays the light that is generated to a user while the views at least one of the real-world objects.
6 . The augmented reality viewer of claim 5 , wherein the display device is a see-through display device that allows light from the at least one real-world objects to reach an eye of the user.
7 . The augmented reality viewer of claim 1 , further comprising:
a head-worn structure shaped to be worn on a head of the user, wherein the display device is mounted to the head-worn structure and the at least one sensor is of a kind that is suitable to sense movement of the display device due to movement of a head of the user; and
a position adjustment module, executable by the processor, to adjust a location of the virtual object so that, within a view of the user, the virtual object remains stationary relative to the at least one real-world object.
8 . An augmented reality visualization method comprising:
sensing, with at least one sensor, a location of at least one of a plurality of real-world objects;
storing, on a storage device, data including a virtual object;
determining, with a processor, a desired display of the virtual object relative to the location of at least one of the real-world objects;
generating, by the processor, a data stream based on the data and the desired display;
generating, with a light generator, light based on the data stream;
displaying, with a display device, the light that is generated to a user, wherein the light creates a rendering of the virtual object visible to the user and rendered in accordance with the desired display;
storing, with the processor, a virtual object mesh representing the virtual object;
associating, with the processor, a texture with the virtual object mesh; and
manipulating, with the processor, the virtual object mesh to cause movement of the texture and the virtual object in a view of the user.
9 . The method of claim 8 , wherein the nomadic life object is a fish of a first type, further comprising:
articulating, with the processor, a body of the fish in a first back-and-forth manner.
10 . The method of claim 8 , wherein the virtual object mesh is manipulated to articulate the virtual object.
11 . The method of claim 8 , wherein the same virtual object mesh is used multiple times to cause movement of the texture and the virtual object.
12 . The method of claim 8 , wherein the display device displays the light that is generated to a user while the views at least one of the real-world objects.
13 . The method of claim 12 , wherein the display device is a see-through display device that allows light from the at least one real-world objects to reach an eye of the user.
14 . The method of claim 8 , further comprising:
sensing, with the at least one sensor, movement of the display device due to movement of a head of the user; and
adjusting a location of the virtual object so that, within a view of the user, the virtual object remains stationary relative to the at least one real-world object.