IP Library Patent Application 19042435
Patent Application
App. No. 19/042,435

SYSTEMS AND METHODS FOR AUGMENTED REALITY

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Quick Facts
Patent No.
US None
App. No.
19/042,435
Abstract

An augmented reality viewer includes components, assemblies, and executable logic to provide a user with the perception of rich augmented reality experiences, including aspects of the aquatic world.

Claims (41)

1 . An augmented reality viewer comprising:

at least one sensor positioned to sense a location of at least one of a plurality of real- world objects;

a storage device;

a set of data on the storage device including a virtual object;

a processor connected to the storage device;

a display module on the storage device and executable by the processor to determine a desired display of the virtual object relative to the location of at least one of the real-world objects;

a data stream generator on the storage device and executable by the processor to generate a data stream based on the data and the desired display;

a light generator connected to the processor to receive the data stream and generate light based on the data stream;

a display device positioned to receive the light that is generated and to display the light to a user, wherein the light creates a rendering of the virtual object visible to the user and rendered in accordance with the desired display; and

a vertex animation routine on the storage device and executable with the processor to:

store a virtual object mesh representing the virtual object;

associate a texture with the virtual object mesh; and

manipulate the virtual object mesh to cause movement of the texture and the virtual object in a view of the user.

2 . The augmented reality viewer of claim 1 , wherein the nomadic life object is a fish of a first type, further comprising:

a movement module on the storage device and executable with the processor to articulate a body of the fish in a first back-and-forth manner.

3 . The augmented reality viewer of claim 1 , wherein the virtual object mesh is manipulated to articulate the virtual object.

4 . The augmented reality viewer of claim 1 , wherein the same virtual object mesh is used multiple times to cause movement of the texture and the virtual object.

5 . The augmented reality viewer of claim 1 , wherein the display device displays the light that is generated to a user while the views at least one of the real-world objects.

6 . The augmented reality viewer of claim 5 , wherein the display device is a see-through display device that allows light from the at least one real-world objects to reach an eye of the user.

7 . The augmented reality viewer of claim 1 , further comprising:

a head-worn structure shaped to be worn on a head of the user, wherein the display device is mounted to the head-worn structure and the at least one sensor is of a kind that is suitable to sense movement of the display device due to movement of a head of the user; and

a position adjustment module, executable by the processor, to adjust a location of the virtual object so that, within a view of the user, the virtual object remains stationary relative to the at least one real-world object.

8 . An augmented reality visualization method comprising:

sensing, with at least one sensor, a location of at least one of a plurality of real-world objects;

storing, on a storage device, data including a virtual object;

determining, with a processor, a desired display of the virtual object relative to the location of at least one of the real-world objects;

generating, by the processor, a data stream based on the data and the desired display;

generating, with a light generator, light based on the data stream;

displaying, with a display device, the light that is generated to a user, wherein the light creates a rendering of the virtual object visible to the user and rendered in accordance with the desired display;

storing, with the processor, a virtual object mesh representing the virtual object;

associating, with the processor, a texture with the virtual object mesh; and

manipulating, with the processor, the virtual object mesh to cause movement of the texture and the virtual object in a view of the user.

9 . The method of claim 8 , wherein the nomadic life object is a fish of a first type, further comprising:

articulating, with the processor, a body of the fish in a first back-and-forth manner.

10 . The method of claim 8 , wherein the virtual object mesh is manipulated to articulate the virtual object.

11 . The method of claim 8 , wherein the same virtual object mesh is used multiple times to cause movement of the texture and the virtual object.

12 . The method of claim 8 , wherein the display device displays the light that is generated to a user while the views at least one of the real-world objects.

13 . The method of claim 12 , wherein the display device is a see-through display device that allows light from the at least one real-world objects to reach an eye of the user.

14 . The method of claim 8 , further comprising:

sensing, with the at least one sensor, movement of the display device due to movement of a head of the user; and

adjusting a location of the virtual object so that, within a view of the user, the virtual object remains stationary relative to the at least one real-world object.

Assignments (2)
SECURITY INTEREST Recorded Oct 31, 2025
From: MAGIC LEAP, INC.; MENTOR ACQUISITION ONE, LLC; MOLECULAR IMPRINTS, INC.
To: CITIBANK, N.A., AS COLLATERAL AGENT
Reel/Frame 073422/0549 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 19, 2025
From: LEHRICH, DANIEL LEWINN; LUNDMARK, DAVID C.
To: MAGIC LEAP, INC.
Reel/Frame 070261/0380 →