IP Library Patent Application 19176364
Patent Application
App. No. 19/176,364

SYSTEMS AND METHODS FOR CAPTURE AND USE OF LOCAL ELEMENTS IN GAMEPLAY

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Quick Facts
Patent No.
US None
App. No.
19/176,364
Abstract

A computer-implemented method is provided for enabling virtual gameplay. Access is provided to at least one video game in which a player is able to interact with the video game according to a storyline. A player location is detected and stored. A local element is retrieved from a database based on the player location and the local element is correlated to a local element script actuatable in the video game. This local element script is retrieved and actuated in the video game to supplement or replace the video game's storyline.

Claims (25)

1 - 29 . (canceled)

30 . A computer-implemented method of enabling virtual gameplay on a computing device, the method comprising the steps of:

determining a real world player geographic location of the computing device while executing a video game providing the virtual gameplay; and

using a first weather condition associated with the determined real world player geographic location to call a first one of a plurality of application programming interfaces (APIs), the first one of the plurality of APIs modifying a type of non-player characters that will appear during the virtual gameplay.

31 . The method of claim 30 , further comprising, responding to a weather condition change at the determined real work player geographic location by using a second weather condition associated with the determined real world player geographic location to call a second one of the plurality of APIs, the second one of the plurality of APIs further modifying the type of non-player characters that will appear during the virtual gameplay.

32 . The method of claim 30 , wherein the first weather condition is obtained from a news feed.

33 . The method of claim 30 , wherein the first weather condition is retrieved from a website.

34 . The method of claim 30 , wherein a wireless assisted global positioning sensor is used to determine the real world player geographic location.

35 . The method of claim 30 , wherein a device identifier for the computing device is used to determine the real world player geographic location.

36 . The method of claim 30 , wherein the real world player geographic location is a billing address linked to the computing device.

37 . The method of claim 30 , wherein the real world player geographic location is determined during a login process.

38 . The method of claim 30 , wherein the real world player geographic location is periodically determined during gameplay.

39 . The method of claim 30 , further comprising causing the first weather condition to be shown during virtual gameplay.

40 . A computer-implemented method of enabling virtual gameplay on a computing device, the method comprising the steps of:

determining a real world player geographic location of the computing device while executing a video game providing the virtual gameplay;

using a first weather condition associated with the determined real world player geographic location to call a first one of a plurality of application programming interfaces (APIs), the first one of the plurality of APIs modifying a virtual character statistic of a non-player character that will appear during the virtual gameplay.

41 . The method of claim 40 , further comprising, responding to a weather condition change at the determined real work player geographic location by using a second weather condition associated with the determined real world player geographic location to retrieve from a database coupled to the computing device a second one of the plurality of APIs, the second one of the plurality of APIs further modifying the virtual character statistic of the non-player character that will appear during the virtual gameplay.

42 . The method of claim 40 , wherein the first weather condition is obtained from a news feed.

43 . The method of claim 40 , wherein the first weather condition is retrieved from a website.

44 . The method of claim 40 , wherein a wireless assisted global positioning sensor is used to determine the real world player geographic location.

45 . The method of claim 40 , wherein a device identifier for the computing device is used to determine the real world player geographic location.

46 . The method of claim 40 , wherein the real world player geographic location is a billing address linked to the computing device.

47 . The method of claim 40 , wherein the real world player geographic location is determined during a login process.

48 . The method of claim 40 , wherein the real world player geographic location is periodically determined during gameplay.

49 . The method of claim 40 , further comprising causing the first weather condition to be shown during virtual gameplay.