IP Library Patent Application 19280875
Patent Application
App. No. 19/280,875

AUDIO MIXING AND EQUALIZATION IN GAMING SYSTEMS

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Quick Facts
Patent No.
US None
App. No.
19/280,875
Abstract

A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.

Claims (47)

1 . A device, comprising:

a plurality of audio input channels including a game audio input channel, a chat audio input channel, and a microphone audio input channel, each audio input channel of the plurality of audio input channels configured to receive a respective audio stream of a gaming system;

a processing system including a processor and a memory that stores executable instructions for execution by the processing system, the processing system comprising:

a first equalizer module configured to independently process the game audio input channel according to a first set of equalization parameters;

a second equalizer module configured to independently process the chat audio input channel according to a second set of equalization parameters;

a third equalizer module configured to independently process the microphone audio input channel according to a third set of equalization parameters;

a graphical user interface configured to allow a user to independently adjust the first set of equalization parameters, the second set of equalization parameters, and the third set of equalization parameters for each respective audio input channel; and

at least one audio output device operatively coupled to the processing system and configured to produce a processed audio stream.

2 . The device of claim 1 , wherein the graphical user interface presents separate controls for each audio input channel.

3 . The device of claim 1 , wherein the processing system is further configured to apply respective equalization parameters to each respective audio stream in real time during operation of the gaming system.

4 . The device of claim 1 , wherein the first equalizer module, the second equalizer module, and the third equalizer module each comprises a parametric equalizer having a plurality of adjustable frequency bands, each band configurable for gain, center frequency, and Q factor.

5 . The device of claim 4 , wherein the processing system is further configured to receive gamer equalizer inputs at the parametric equalizer and to filter, in a plurality of filters, the processed audio stream according to the gamer equalizer inputs.

6 . The device of claim 5 , wherein the processing system is further configured to receive gamer quality (Q) value inputs at the parametric equalizer and to adjust a frequency response of at least one filter of the plurality of filters according to the gamer Q value inputs.

7 . The device of claim 1 , wherein the graphical user interface is further configured to allow the user to store, recall, and apply a plurality of user-defined equalization profiles for each audio input channel.

8 . The device of claim 1 , wherein the graphical user interface is configured to provide a real-time visual representation of an equalization curve for each audio input channel.

9 . The device of claim 1 , wherein the processing system is further configured to apply additional audio effects to at least one of the audio input channels, the additional audio effects selected from the group consisting of noise reduction, volume stabilization, noise gating, and impact noise reduction.

10 . The device of claim 1 , wherein the processing system is further configured to automatically retrieve and apply a user's preferred equalization parameters based on identification of a gaming application being executed.

11 . A method, comprising:

receiving, by a processing system including a processor, a plurality of audio streams from a gaming system;

providing, by the processing system, via a graphical user interface, independent user controls for each respective audio stream of the plurality of audio streams, wherein the independent user controls comprises providing adjustable equalization parameters for each respective audio stream;

receiving, by the processing system, from the graphical user interface, user input specifying a respective equalization parameters of a set of equalization parameters for each respective audio stream;

processing, by the processing system, each respective audio stream using the respective equalization parameters of the set of equalization parameters to generate a respective processed audio stream of a plurality of processed audio streams; and

providing, by the processing system, the plurality of processed audio streams to one or more audio output devices, wherein each respective processed audio stream of the plurality of processed audio streams is independently equalized according to the set of equalization parameters.

12 . The method of claim 11 , wherein the receiving a plurality of audio streams from a gaming system comprises:

receiving, by the processing system, a game audio stream, a chat audio stream, and a microphone audio stream.

13 . The method of claim 12 , wherein the providing the plurality of processed audio streams to one or more audio output devices comprises:

routing, by the processing system, a processed game audio stream and a processed chat audio stream to a headset, and routing a processed microphone audio stream to a remote gaming device.

14 . The method of claim 12 , wherein the providing the independent user controls for each respective audio stream comprises:

displaying, by the processing system, via the graphical user interface, a separate equalizer control panel for each of the game audio stream, the chat audio stream, and the microphone audio stream.

15 . The method of claim 11 , wherein the processing each respective audio stream using the respective equalization parameters of the set of equalization parameters comprises:

applying, by the processing system, a parametric equalizer having a plurality of adjustable frequency bands, each adjustable frequency band of the plurality of adjustable frequency bands being configurable for gain, center frequency, and Q factor.

16 . The method of claim 11 , further comprising:

providing, by the processing system, via the graphical user interface, a real-time visual representation of an equalization curve for each respective audio stream.

17 . A non-transitory machine-readable medium, comprising executable instructions that, when executed by a processing system including a processor, facilitate performance of operations, the operations comprising:

receiving a game audio stream, a chat audio stream, and a microphone audio stream from a gaming system;

providing, via a graphical user interface, user controls for each of the game audio stream, the chat audio stream, and the microphone audio stream, the user controls comprising adjustable equalization parameters for each stream of the game audio stream, the chat audio stream, and the microphone audio stream;

receiving, from the graphical user interface, user input specifying a first set of equalization parameters for the game audio stream, a second set of equalization parameters for the chat audio stream, and a third set of equalization parameters for the microphone audio stream;

processing the game audio stream using the first set of equalization parameters to generate a first processed audio stream;

process the chat audio stream using the second set of equalization parameters to generate a second processed audio stream;

process the microphone audio stream using the third set of equalization parameters to generate a third processed audio stream; and

provide the first processed audio stream, the second processed audio stream, and the third processed audio stream to one or more audio output devices, wherein each stream of the game audio stream, the chat audio stream, and the microphone audio stream is independently equalized according to the set of equalization parameters.

18 . The non-transitory machine-readable medium of claim 17 , wherein the operations further comprise:

providing, via the graphical user interface, a real-time visual representation of an equalization curve for each of the game audio stream, the chat audio stream, and the microphone audio stream.

19 . The non-transitory machine-readable medium of claim 17 , wherein the operations further comprise:

applying at least one additional audio effect to at least one of the game audio stream, the chat audio stream, or the microphone audio stream, the least one audio effect selected from the group consisting of noise reduction, volume stabilization, noise gating, and impact noise reduction.

20 . The non-transitory machine-readable medium of claim 17 , wherein the operations further comprise:

automatically retrieving and applying a preferred set of equalization parameters of a user for each audio stream of the game audio stream, the chat audio stream, and the microphone audio stream, wherein the retrieving and the applying the preferred set of equalization parameters is based on and identification of a gaming application being executed.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 12, 2025
From: STEELSERIES APS
To: GN STORE NORD A/S
Reel/Frame 071995/0038 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 30, 2025
From: MAHLMEISTER, JEFFREY NICHOLAS; DUFFY, SIMON; ALLAIS, PAUL; GREFF, RAPHAEL; PANFIL, THOMAS J.; DEMIERE, CEDRIC; LOPEZ, BATTSENGEL; GIAMUNDO, VINCENZO; PHAM, HONG CONG TUYEN
To: STEELSERIES APS
Reel/Frame 072314/0471 →