ELECTRONIC GAME SYSTEMS AND METHODS WITH A DYNAMIC WHEEL
An electronic gaming device includes a display device configured to display an electronic game that includes a dynamic wheel feature, a storage device storing a weighted table for the dynamic wheel feature, a processor programmed to: activate the dynamic wheel feature including displaying a wheel where each wheel section identifies an award; display an initial spin of the wheel; provide an initial award value by identifying a first entry in the weighted table indicating an initial award value; remove wheel sections from the displayed wheel that have award values that are less than or equal to the initial award value; perform a second spin of the wheel; and provide a second award value by identifying a second entry in the weighted table based on the third random number and which has an associated award value that is greater than the initial award value.
1 . An electronic gaming system comprising:
at least one memory storing a plurality of weight tables thereon; and
at least one processor configured to execute instructions stored in the at least one memory that, when executed, cause the at least one processor to:
activate a bonus wheel feature for an electronic game, wherein activation of the bonus wheel feature includes displaying a wheel that includes a plurality of wheel sections, each wheel section identifies an award that may be awarded during a spin of the wheel;
perform an initial spin of the wheel and increment a spin counter to a first value in response to performing the initial spin, wherein the initial spin identifies an initial award;
activate a dynamic wheel feature, wherein activation of the dynamic wheel feature includes displaying a removing of wheel sections from the wheel that include award values that are less than or equal to the initial award;
identify a first weight table from the plurality of weight tables based on the first value of the spin counter; and
determine to activate a first bonus respin of the wheel based on a lookup of the first weight table using a first output of a random number generator (RNG) and increment the spin counter to a second value in response to activating the first bonus respin.
2 . The electronic gaming system of claim 1 , wherein the instructions, when executed, further cause the at least one processor to:
identify a second weight table of the plurality of weight tables based on the second value of the spin counter; and
determine to activate a second bonus respin of the wheel based on a lookup of the second weight table using a second RNG output.
3 . The electronic gaming system of claim 2 , wherein the first weight table has a first weight probability for activating the first bonus respin and the second weight table has a second, different weight probability of activating the second bonus respin.
4 . The electronic gaming system of claim 3 , wherein the first weight probability is greater than the second weight probability.
5 . The electronic gaming system of claim 1 , wherein the instructions, when executed, further cause the at least one processor to:
perform the first bonus respin of the wheel, wherein the first bonus respin identifies a first bonus award; and
display a removing of wheel sections from the wheel that include award values that are less than or equal to the first bonus award.
6 . The electronic gaming system of claim 5 , wherein performing the first bonus respin of the wheel includes:
generating an interim random number using the RNG;
identifying an interim section of the wheel based on an additional weighted table and the interim random number; and
discarding the interim random number and identified interim section when an associated award value of the interim section is less than or equal to the initial award.
7 . The electronic gaming system of claim 1 , wherein activation of the dynamic wheel feature is based on a lookup of an additional weight table using an additional RNG output.
8 . The electronic gaming system of claim 1 , wherein removing wheel sections from the wheel further comprises displaying a section burning animation for each wheel section that has an associated award value less than the initial award.
9 . A non-transitory computer readable medium storing instructions that, when executed by at least one processor, cause at least one processor to:
activate a bonus wheel feature for an electronic game, wherein activation of the bonus wheel feature includes displaying a wheel that includes a plurality of wheel sections, each wheel section identifies an award that may be awarded during a spin of the wheel;
perform an initial spin of the wheel and increment a spin counter to a first value in response to performing the initial spin, wherein the initial spin identifies an initial award;
activate a dynamic wheel feature, wherein activation of the dynamic wheel feature includes displaying a removing of wheel sections from the wheel that include award values that are less than or equal to the initial award;
identify a first weight table from a plurality of weight tables stored on the medium based on the first value of the spin counter; and
determine to activate a first bonus respin of the wheel based on a lookup of the first weight table using a first output of a random number generator (RNG) and increment the spin counter to a second value in response to activating the first bonus respin.
10 . The non-transitory computer readable medium of claim 9 , wherein the instructions, when executed, further cause the at least one processor to:
identify a second weight table of the plurality of weight tables based on the second value of the spin counter; and
determine to activate a second bonus respin of the wheel based on a lookup of the second weight table using a second RNG output.
11 . The non-transitory computer readable medium of claim 10 , wherein the first weight table has a first weight probability for activating the first bonus respin and the second weight table has a second, different weight probability of activating the second bonus respin.
12 . The non-transitory computer readable medium of claim 11 , wherein the first weight probability is greater than the second weight probability.
13 . The non-transitory computer readable medium of claim 9 , wherein the instructions, when executed, further cause the at least one processor to:
perform the first bonus respin of the wheel, wherein the first bonus respin identifies a first bonus award; and
display a removing of wheel sections from the wheel that include award values that are less than or equal to the first bonus award.
14 . The non-transitory computer readable medium of claim 13 , wherein performing the first bonus respin of the wheel includes:
generating an interim random number using the RNG;
identifying an interim section of the wheel based on an additional weighted table and the interim random number; and
discarding the interim random number and identified interim section when an associated award value of the interim section is less than or equal to the initial award.
15 . The non-transitory computer readable medium of claim 9 , wherein activation of the dynamic wheel feature is based on a lookup of an additional weight table using an additional RNG output.
16 . The non-transitory computer readable medium of claim 9 , wherein removing wheel sections from the wheel further comprises displaying a section burning animation for each wheel section that has an associated award value less than the initial award.
17 . A method of providing an electronic game with a dynamic wheel feature, the method comprising:
activating a bonus wheel feature for an electronic game, wherein activation of the bonus wheel feature includes displaying a wheel that includes a plurality of wheel sections, each wheel section identifies an award that may be awarded during a spin of the wheel;
performing an initial spin of the wheel and increment a spin counter to a first value in response to performing the initial spin, wherein the initial spin identifies an initial award;
activating a dynamic wheel feature, wherein activation of the dynamic wheel feature includes displaying a removing of wheel sections from the wheel that include award values that are less than or equal to the initial award;
identifying a first weight table from a plurality of weight tables based on the first value of the spin counter; and
determining to activate a first bonus respin of the wheel based on a lookup of the first weight table using a first output of a random number generator (RNG) and increment the spin counter to a second value in response to activating the first bonus respin.
18 . The method of claim 17 further comprising:
identifying a second weight table of the plurality of weight tables based on the second value of the spin counter; and
determining to activate a second bonus respin of the wheel based on a lookup of the second weight table using a second RNG output.
19 . The method of claim 18 , wherein the first weight table has a first weight probability for activating the first bonus respin and the second weight table has a second, different weight probability of activating the second bonus respin.
20 . The method of claim 19 , wherein the first weight probability is greater than the second weight probability.