IP Library Granted Patent US 8,758,122
Granted Patent B2
US 8,758,122 · App. 14/083,331 · Granted Jun 24, 2014

Sponsored hybrid games

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Quick Facts
Patent No.
US 8,758,122
App. No.
14/083,331
Granted
Jun 24, 2014
Kind
B2
Abstract

Systems and methods in accordance with embodiments of the invention operate a sponsored hybrid game that includes: a gambling game; an entertainment game; a game world engine constructed to communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger at least one wager in the gambling game; and a sponsorship module integrated with the game world engine constructed to: receive sponsorship terms involving allocation of gameplay resources during sponsored gameplay of the sponsored hybrid game between at least one player profile and at least one sponsor profile; allocate gameplay resources associated with at least one sponsor profile to at least one player profile based on the sponsorship terms for use in sponsored gameplay; and allocate gameplay resources resulting from a payout of gameplay resources during the sponsored gameplay using the sponsorship terms.

Claims (41)

1. A networked sponsored hybrid game, comprising:

a real world engine constructed to provide a randomly generated payout of real world credits from a wager in a gambling game;

a game world engine constructed to communicate gameplay gambling event occurrences based upon a player's skillful execution of an entertainment game that trigger the wager in the gambling game to the gambling game; and

an entertainment software engine coupled to the game world engine over a network, the entertainment software engine constructed to execute the entertainment game providing outcomes upon the player's skillful execution of the entertainment game,

wherein the game world engine integrates a sponsorship module constructed to access a database containing a player profile and a sponsor profile, and the sponsorship module is further constructed to:

receive sponsorship terms involving allocation of gameplay resources during sponsored gameplay of the sponsored hybrid game between the player profile and the sponsor profile, wherein the gameplay resources are elements that are of limited quantity and the consumption of which during play of the entertainment game triggers a wager in a gambling game;

allocate gameplay resources associated with the sponsor profile to the player profile based on the sponsorship terms for use in sponsored gameplay; and

allocate gameplay resources resulting from a payout of gameplay resources during the sponsored gameplay using the sponsorship terms.

2. The sponsored hybrid game of claim 1 , wherein the sponsorship module is further constructed to allocate gameplay resources resulting from a payout of real world credit during the sponsored gameplay by allocating at least a portion of the gameplay resources to at the player profile based on the sponsorship terms.

3. The sponsored hybrid game of claim 1 , wherein the sponsorship module is further constructed to allocate gameplay resources resulting from a payout of real world credit during the sponsored gameplay by allocating at least a portion of the gameplay resources to at least one sponsor profile based on the sponsorship terms.

4. The sponsored hybrid game of claim 1 , wherein the sponsorship module is further constructed to allocate gameplay resources resulting from a real world credit during the sponsored gameplay by allocating at least a portion of the gameplay resources to a profile associated with an operator that hosts the sponsored hybrid game based on the sponsorship terms.

5. The sponsored hybrid game of claim 1 , wherein the sponsorship module is constructed to execute on a sponsorship server and communicate with the game world engine via the network.

6. The sponsored hybrid game of claim 1 , wherein the gameplay resources are selected from the group consisting of real world credits and game world credits.

7. The sponsored hybrid game of claim 1 , wherein the gameplay resources are elements that are not restorable during entertainment gameplay.

8. The sponsored hybrid game of claim 1 , wherein sponsorship terms are generated using a non-player interface constructed to present information associated with a sponsor profile and received by the sponsorship module.

9. The sponsored hybrid game of claim 1 , wherein the sponsorship terms require acceptance prior to commencing the sponsored gameplay by receiving an indication of the acceptance of the sponsorship terms from at least one player profile and at least one sponsor profile.

10. A computer implemented method of operating a networked sponsored hybrid game, the method comprising:

providing a real world engine constructed to provide a randomly generated payout of real world credits from a wager in a gambling game;

providing a game world engine constructed to communicate gameplay gambling event occurrences based upon a player's skillful execution of an entertainment game that trigger the wager in the gambling game to the gambling game; and

providing an entertainment software engine coupled to the game world engine over a network, the entertainment software engine constructed to execute the entertainment game providing outcomes upon the player's skillful execution of the entertainment game,

wherein the game world engine integrates a sponsorship module constructed to access a database containing a player profile and a sponsor profile, with the sponsorship module performing the following:

receiving sponsorship terms involving allocation of gameplay resources during sponsored gameplay of the sponsored hybrid game between the player profile and the sponsor profile, wherein the gameplay resources are elements that are of limited quantity and the consumption of which during play of the entertainment game triggers a wager in a gambling game;

allocating gameplay resources associated with the sponsor profile to the player profile based on the sponsorship terms for use in sponsored gameplay; and

allocating gameplay resources resulting from a payout of gameplay resources during the sponsored gameplay using the sponsorship terms.

11. The computer implemented method of claim 10 , wherein the sponsorship module allocates gameplay resources resulting from a payout of gameplay resources during the sponsored gameplay by allocating at least a portion of the gameplay resources to at least one player profile based on the sponsorship terms.

12. The computer implemented method of claim 10 , wherein the sponsorship module allocates gameplay resources resulting from a payout of gameplay resources during the sponsored gameplay by allocating at least a portion of the gameplay resources to at least one sponsor profile based on the sponsorship terms.

13. The computer implemented method of claim 10 , wherein the sponsorship allocates gameplay resources resulting from a payout of gameplay resources during the sponsored gameplay by allocating at least a portion of the gameplay resources to a profile associated with an operator that hosts the sponsored hybrid game based on the sponsorship terms.

14. The computer implemented method of claim 10 , wherein the sponsorship module is constructed to execute on a sponsorship server and communicate with the game world engine via the network.

15. The computer implemented method of claim 10 , wherein the gameplay resources are selected from the group consisting of real world credits and game world credits.

16. The computer implemented method of claim 10 , wherein sponsorship terms are generated using a non-player interface constructed to present information associated with a sponsor profile and received by the sponsorship module.

17. The computer implemented method of claim 10 , wherein the sponsorship terms require acceptance prior to commencing the sponsored gameplay by receiving an indication of the acceptance of the sponsorship terms from at least one player profile and at least one sponsor profile.

18. A non-transitory machine readable medium containing processor instructions, where execution of the instructions by one or more processors causes the one or more processors to perform a process comprising:

providing a real world engine constructed to provide a randomly generated payout of real world credits from a wager in a gambling game;

providing a game world engine constructed to communicate gameplay gambling event occurrences based upon a player's skillful execution of an entertainment game that trigger the wager in the gambling game to the gambling game; and

providing an entertainment software engine coupled to the game world engine over a network, the entertainment software engine constructed to execute the entertainment game providing outcomes upon the player's skillful execution of the entertainment game,

wherein the game world engine integrates a sponsorship module constructed to access a database containing a player profile and a sponsor profile, with the sponsorship module performing the following:

receiving sponsorship terms involving allocation of gameplay resources during sponsored gameplay of the sponsored hybrid game between the player profile and the sponsor profile, wherein the gameplay resources are elements that are of limited quantity and the consumption of which during play of the entertainment game triggers a wager in a gambling game;

allocating gameplay resources associated with the sponsor profile to the player profile based on the sponsorship terms for use in sponsored gameplay; and

allocating gameplay resources resulting from a payout of gameplay resources during the sponsored gameplay using the sponsorship terms.

19. The non-transitory machine readable medium of claim 18 , wherein the sponsorship module allocates gameplay resources resulting from a payout of gameplay resources during the sponsored gameplay by allocating at least a portion of the gameplay resources to at least one player profile based on the sponsorship terms.

20. The non-transitory machine readable medium of claim 18 , wherein the sponsorship module allocates gameplay resources resulting from a payout of gameplay resources during the sponsored gameplay by allocating at least a portion of the gameplay resources to at least one sponsor profile based on the sponsorship terms.

Assignments (6)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Apr 10, 2018
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 045888/0454 →
TRANSFER OF SECURITY INTEREST Recorded May 23, 2017
From: ACAS, LLC (F/K/A AMERICAN CAPITAL, LTD.)
To: SPV 47, LLC
Reel/Frame 042554/0313 →
CONVERSION OF HOLDER OF SECURITY INTEREST Recorded May 11, 2017
From: AMERICAN CAPITAL, LTD
To: ACAS, LLC
Reel/Frame 042447/0187 →
SECURITY INTEREST Recorded Dec 30, 2016
From: GAMBLIT GAMING, LLC
To: AMERICAN CAPITAL, LTD.
Reel/Frame 041226/0652 →