IP Library Granted Patent US 9,196,113
Granted Patent B2
US 9,196,113 · App. 13/801,852 · Granted Nov 24, 2015

Wagering game preference selection

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Quick Facts
Patent No.
US 9,196,113
App. No.
13/801,852
Granted
Nov 24, 2015
Kind
B2
Abstract

A wagering game system and its operations are described herein. In some embodiments, the operations can include presenting, at a wagering game machine, a wagering game including a wagering game element. The operations can include presenting a graphical indicium in association with the wagering game element. The operations can include detecting player selection of the graphical indicium, wherein the player selection of the graphical indicium indicates player liking for the wagering game element. The operations can include modifying the wagering game based on the player liking for the wagering game element.

Claims (79)

1. A method comprising:

presenting, on a display device of an electronic wagering game machine, a wagering game including wagering game elements that are generated by the electronic wagering game machine, wherein the electronic wagering game machine comprises one or more electronic input devices configured to detect a physical item associated with a monetary value that establishes a credit balance and to receive a cashout input that initiates a payout from the credit balance, wherein the credit balance changes based on play of the wagering game;

detecting, via input received at the electronic wagering game machine player, selection of one or more of the wagering game elements during play of the wagering game, wherein the player selection of the one or more of the wagering game elements indicates player liking for the one or more of the wagering game elements;

determining, by a data analyzer of the electronic wagering game machine based on the player selection of the one or more of the wagering game elements, player preferences for the wagering game; and

modifying, by a game customization unit of the electronic wagering game machine, the wagering game based on the player preferences.

2. The method of claim 1 , further comprising:

suspending the wagering game, wherein the player selection occurs during suspension of the wagering game.

3. The method of claim 1 , wherein the modifying the wagering game includes changing one or more of slot reels, a color theme, playing card design, a credit meter, a bet indicator, wagering game audio, volatility, gameplay speed, and wagering game theme.

4. The method of claim 1 , wherein the player selection is detected on a mobile device, and further comprising:

presenting, at least in part on the mobile device, the wagering game including the one or more wagering game elements.

5. The method of claim 1 , wherein the player selection is detected by stylus input, wherein the stylus is associated with a player account, and wherein the player's selections are recorded in the player account.

6. The method of claim 1 , further comprising:

initiating a wagering game session;

storing information about the wagering game session, wherein the information about the wagering game session can be used to recreate the wagering game session; and

presenting a recreation of the wagering game session, including the one or more wagering game elements for selection.

7. The method of claim 6 , wherein the recreation of the wagering game session includes presenting a screenshot of the wagering game, and wherein the one or more wagering game elements are selectable from the screenshot of the wagering game.

8. A method comprising:

presenting, on a display device of an electronic wagering game machine, a wagering game including wagering game elements, wherein the electronic wagering game machine comprises one or more electronic input devices configured to detect a physical item associated with a monetary value that establishes a credit balance and to receive a cashout input that initiates a payout from the credit balance, wherein the credit balance changes based on play of the wagering game;

detecting, via input received at the electronic wagering game machine, selection of one of the wagering game elements;

in response to the detecting selection of the one of the wagering game elements, presenting a graphical user interface in association with the one of the wagering game elements, wherein the graphical user interface is configured to receive player input during play of the wagering game, wherein the player input indicates one of a liking for the one of the wagering game elements and a disliking for the one of the wagering game elements; and

detecting, via the wagering game machine, the player input.

9. The method of claim 8 , further comprising:

modifying the wagering game, wherein the modifying is based, at least in part, on the one of the liking for the one of the wagering game elements and a disliking for the one of the wagering game elements; and

presenting the wagering game.

10. The method of claim 8 , further comprising:

transmitting, for aggregation, the one of the liking for the one of the wagering game elements and the disliking for the one of the wagering game elements.

11. The method of claim 8 , wherein the graphical user interface provides a scale of preference, and wherein a player can indicate the player's degree of preference on the scale of preference.

12. The method of claim 8 , wherein the wagering game elements that are selectable are indicated by visual indicia.

13. The method of claim 8 , the player input constitutes preference data and further comprising:

aggregating the preference data for a plurality of players;

compiling the preference data for the plurality of players into a graphical heat map; and

presenting the graphical heat map of the preference data for the plurality of players on a display device.

14. A wagering game machine comprising:

at least one processor;

a display device;

one or more electronic input devices configured to:

detect a physical item associated with a monetary value that establishes a credit balance, and

receive a cashout input that initiates a payout from the credit balance, wherein the credit balance changes based on play of a wagering game; and

a computer readable storage medium having computer usable code executable on the at least one processor, the computer useable program code including;

code to present, on the display device of a wagering game machine, the wagering game, wherein the wagering game includes wagering game elements; and

code to detect, during play of the wagering game on the wagering game machine, player input, wherein the player input indicates a preference for one of the wagering game elements.

15. The apparatus of claim 14 , wherein the wagering game elements are one or more of slot reels, a background color, playing card design, a credit meter, a bet indicator, a wagering game audio icon, a wagering volatility icon, a gameplay speed icon, and a wagering game theme icon.

16. The apparatus of claim 14 , the computer useable program code further including:

code to present a preference selection menu associated with the one of the wagering game elements on the wagering game machine in response to the player input selecting the one of the wagering game elements, wherein the preference selection menu provides a scale of preference, and wherein a player can indicate the player's degree of preference on the scale of preference.

17. The apparatus of claim 14 , the computer useable program code further including:

code to store information about the wagering game, wherein the information about the wagering game can be used to recreate the wagering game; and

code to present a recreation of the wagering game, including the wagering game elements for selection after the wagering game.

18. A wagering game machine comprising:

at least one processor;

one or more electronic input devices configured to:

detect a physical item associated with a monetary value that establishes a credit balance, and

receive a cashout input that initiates a payout from the credit balance, wherein the credit balance changes based on play of a wagering game; and

a computer readable storage medium having computer usable code executable on the at least one processor, the computer usable program code including code to;

present, at a wagering game machine, a wagering game including wagering game elements;

detect player selection of one or more of the wagering game elements during play of the wagering game, wherein the player selection of the one or more of the wagering game elements indicates player liking for the one or more of the wagering game elements;

transmit, via a communications network to a wagering game server, an indication of the player liking for the one or more of the wagering game elements;

receive, at the wagering game machine from the wagering game server, player preferences for the wagering game based on the player liking for the one or more of the wagering game elements; and

modify the wagering game based on the player preferences.

19. The apparatus of claim 18 , wherein the one or more of the wagering game elements are one or more of slot reels, a color theme, playing card design, a credit meter, a bet indicator, wagering game audio, wagering volatility, gameplay speed, and wagering game theme.

20. The apparatus of claim 18 , wherein the player selection is detected via a mobile device, the computer usable program code further including code to:

present, at least in part on the mobile device, the wagering game including the one or more wagering game elements.

21. The apparatus of claim 18 , the computer usable program code further including code to:

initiate a wagering game session;

store information about the wagering game session, wherein the information about the wagering game session can be used to recreate the wagering game session; and

present a recreation of the wagering game session, including the one or more wagering game elements for selection.

22. One or more non-transitory machine-readable storage media, having instructions stored therein, which, when executed by one or more processors causes the one or more processors to perform operations that comprise:

presenting, on a wagering game machine, a wagering game including wagering game elements, wherein the wagering game machine includes one or more electronic input devices configured to detect a physical item associated with a monetary value that establishes a credit balance and to receive a cashout input that initiates a payout from the credit balance, wherein the credit balance changes based on play of the wagering game;

detecting selection of one of the wagering game elements;

in response to the detecting selection of the one of the wagering game elements, presenting a graphical user interface in association with the one of the wagering game elements, wherein the graphical user interface is configured to receive player input during play of the wagering game, wherein the player input indicates one of a liking for the one of the wagering game elements and a disliking for the one of the wagering game elements; and

detecting the player input.

23. The one or more non-transitory machine-readable storage media of claim 22 , wherein the operations further comprise:

modifying the wagering game, wherein the modifying is based, at least in part, on the one of the liking for the one of the wagering game elements and a disliking for the one of the wagering game elements; and

presenting the wagering game.

24. The one or more non-transitory machine-readable storage media of claim 22 , wherein the operations further comprise:

transmitting, for aggregation, the one of the liking for the one of the wagering game elements and the disliking for the one of the wagering game elements.

25. The one or more non-transitory machine-readable storage media of claim 22 , the player input constitutes preference data, and wherein the operations further comprise:

aggregating the preference data for a plurality of players;

compiling the preference data for the plurality of players into a graphical heat map; and

presenting the graphical heat map of the preference data for the plurality of players on a display device.

Assignments (11)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CORRECTIVE ASSIGNMENT TO CORRECT THE THE NUMBERS 7963843, 8016666, 9076281, AND 9257001 PREVIOUSLY RECORDED AT REEL: 051642 FRAME: 0910. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Mar 21, 2023
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 063122/0307 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
RELEASE OF SECURITY INTEREST Recorded Apr 21, 2022
From: BANK OF AMERICA, N.A.
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.; BALLY GAMING, INC.; DON BEST SPORTS CORPORATION
Reel/Frame 059756/0397 →
CHANGE OF NAME Recorded Jan 19, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0910 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0464 →
SECURITY AGREEMENT Recorded Dec 18, 2013
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.
To: BANK OF AMERICA, N.A., AS COLLATERAL AGENT
Reel/Frame 031847/0110 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 25, 2013
From: ROBBINS, RICHARD B.; DANILO, BRIAN K.; GUINN, ANDREW C.; LOUIE, DANIEL P.
To: WMS GAMING, INC.
Reel/Frame 031670/0730 →