IP Library Granted Patent US 11,890,539
Granted Patent B2
US 11,890,539 · App. 17/025,502 · Granted Feb 6, 2024

Video game with automated screen shots

Inventor: Hitoshi Imai (Tokyo, JP)
Assignee: GREE, INC.
A63F13/52A63F13/25A63F13/30A63F13/833A63F2300/8029
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Quick Facts
Patent No.
US 11,890,539
App. No.
17/025,502
Granted
Feb 6, 2024
Kind
B2
Abstract

A system obtains game medium information associated with a game medium in a virtual space. When a predetermined event occurs, the system determines a generation condition for an image of the virtual space based on the game medium information. The system generates an image including the game medium based on the generation condition.

Claims (34)

1. A non-transitory computer-readable medium that stores a computer-executable instruction, wherein the instruction, when executed by circuitry of a system, causes the circuitry to:

obtain game object information associated with a first game object in a virtual space of a game;

in response to a predetermined event occurring, determine a generation condition for an image of the virtual space and the first game object based on the game object information; and

automatically generate the image based on the generation condition by automatically photographing the virtual space and the first game object, wherein the game object information, based on which the generation condition is determined, includes information on relative sizes of the first game object and a second game object in the virtual space, such that the generation condition is determined based on a comparison between the relative sizes of the first and second game objects.

2. The non-transitory computer-readable medium according to claim 1 , wherein

the first and second game objects are two of a plurality of game objects, and

the instruction, when executed by the circuitry, causes the circuitry to:

display the first game object and the second game object in a common virtual space; and

determine the generation condition to generate the image, the image including the first game object and the second game object.

3. The non-transitory computer-readable medium according to claim 2 , wherein

the instruction, when executed by the circuitry, causes the circuitry to identify one of the plurality of game objects included in the image from among multiple of the game objects included in a scene of the game.

4. The non-transitory computer-readable medium according to claim 1 , wherein

the instruction, when executed by the circuitry, causes the circuitry to display a message in a region of the image other than the first game object included in the image.

5. The non-transitory computer-readable medium according to claim 4 , wherein

the instruction, when executed by the circuitry, causes the circuitry to generate the message based on data that accumulates as the game progresses.

6. The non-transitory computer-readable medium according to claim 1 , wherein

the first game object is operated by a first user and the second game object is operated by a second user, and

the instruction, when executed by the circuitry, causes the circuitry to identify the first user and the second user and transmit the image as information associated with both the first user and the second user.

7. The non-transitory computer-readable medium according to claim 1 , wherein

the first game object is operated by a user.

8. A method comprising:

obtaining, by circuitry of a system, game object information associated with a first game object in a virtual space of a game;

in response to a predetermined event occurring, determining, by the circuitry, a generation condition for an image of the virtual space and the first game object based on the game object information; and

automatically generating, by the circuitry, the image based on the generation condition by automatically photographing the virtual space and the first game object, wherein

the game object information, based on which the generation condition is determined, includes information on relative sizes of the first game object and a second game object in the virtual space, such that the generation condition is determined based on a comparison between the relative sizes of the first and second game objects.

9. The method according to claim 8 , wherein

the first game object is operated by a user.

10. A system including circuitry, wherein the circuitry is configured to:

obtain game object information associated with a first game object in a virtual space of a game;

in response to a predetermined event occurring, determine a generation condition for an image of the virtual space and the first game object based on the game object information; and

automatically generate the image based on the generation condition by automatically photographing the virtual space and the first game object, wherein

the game object information, based on which the generation condition is determined, includes information on relative sizes of the first game object and a second game object in the virtual space, such that the generation condition is determined based on a comparison between the relative sizes of the first and second game objects.

11. The system according to claim 10 , wherein

the first game object is operated by a user.

Assignments (2)
CORRECTIVE ASSIGNMENT TO CORRECT THE RECEIVING PARTY STREET ADDRESS AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71308 FRAME: 765. ASSIGNOR(S) HEREBY CONFIRMS THE CHANGE OF NAME. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0252 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071308/0765 →
Priority Claims (1)
JP 2017-138253 · Jul 14, 2017 · national
Continuity (2)
Continuation 16027763 · Jul 5, 2018
Related Publication 20210001221A1 · Jan 7, 2021