Method and system for spatial audio metering using extended reality devices
Provided herein are system, method, and computer program product embodiments for providing an interactive visual representation of loudspeaker sound coverage in a venue. An embodiment enables temporal, spectral, and spatial audio metering from digital audio to venue acoustics. This technology can visualize audio capabilities of one or more loudspeaker arrays using light to provide visualization grouping of large audio channel outputs. This can allow spatial information to be visually represented by mapping directional sound to light beams.
1. A computer-implemented method, comprising:
retrieving, by a first user device, audio content from an audio source;
mapping, by the first user device, a digital visualization of the audio content onto a virtual model to generate a virtual event, wherein the virtual model is a representation of a venue;
comparing, by the first user device, visualizations of audio layouts to illustrate studio-to-venue translation;
generating, by the first user device, a virtual event view, the generating comprising:
assessing a source location and audio signal properties of the audio content;
mapping the audio content to a unique direction, color, or shape of a volumetric light beam; and
overlaying a visualization of the audio content at a location of the venue onto a static scene of the venue in any of: an extended reality, virtual reality, augmented reality, or mixed reality environment;
receiving, by the first user device, a first user input for audio metering interactions with the virtual event; and
updating the virtual event view based on the first user input.
2. The computer-implemented method of claim 1 , wherein the virtual event view corresponds to a location of the virtual event, and wherein the location of the virtual event corresponds to a physical location of the venue.
3. The computer-implemented method of claim 1 , further comprising receiving a second user input from a second user device for audio metering interactions with the virtual event.
4. The computer-implemented method of claim 3 , further comprising transmitting any user input to any user devices, wherein the any user input is configured to update each virtual event view at a corresponding user device.
5. The computer-implemented method of claim 1 , wherein the updating the virtual event view further comprises:
modifying the volumetric light beam based on the first user input; and
displaying the modified volumetric light beam in the virtual event view.
6. The computer-implemented method of claim 1 , further comprising configuring audio signal properties of an audio source at the venue by propagating a user input to the venue.
7. The computer-implemented method of claim 1 , further comprising measuring audio signal properties of an audio source at the venue by using a microphone at the venue.
8. The computer-implemented method of claim 1 , wherein one of the audio signal properties of the audio content comprises any of: a signal volume level, a frequency, a range of frequencies, a signal channel, or a spatial coverage area.
9. The computer-implemented method of claim 1 , wherein the receiving the first user input further comprises receiving an annotation visible by users to propagate across virtual event views.
10. A system, comprising:
a memory; and
a processor coupled to the memory and configured to perform operations, the operations comprising:
retrieving, by a first user device, audio content from an audio source;
mapping, by the first user device, a digital visualization of the audio content onto a virtual model to generate a virtual event, wherein the virtual model is a representation of a venue;
comparing, by the first user device, visualizations of audio layouts to illustrate studio-to-venue translation;
generating, by the first user device, a virtual event view, the generating comprising:
assessing a source location and audio signal properties of the audio content;
mapping the audio content to a unique direction, color, or shape of a volumetric light beam; and
overlaying a visualization of the audio content at a location of the venue onto a static scene of the venue in any of: an extended reality, virtual reality, augmented reality, or mixed reality environment;
receiving, by the first user device, a first user input for audio metering interactions with the virtual event; and
updating the virtual event view based on the first user input.
11. The system of claim 10 , wherein the virtual event view corresponds to a location of the virtual event, and wherein the location of the virtual event corresponds to a physical location of the venue.
12. The system of claim 10 , wherein the operations further comprise receiving a second user input from a second user device for audio metering interactions with the virtual event.
13. The system of claim 12 , wherein the operations further comprise transmitting any user input to any user devices, and wherein the any user input is configured to update each virtual event view at a corresponding user device.
14. The system of claim 10 , wherein the updating the virtual event view further comprises:
modifying the volumetric light beam based on the first user input; and
displaying the modified volumetric light beam in the virtual event view.
15. The system of claim 10 , wherein the operations further comprise configuring audio signal properties of an audio source at the venue by propagating a user input to the venue.
16. The system of claim 10 , wherein the operations further comprise measuring audio signal properties of an audio source at the venue by using a microphone at the venue.
17. The system of claim 10 , wherein one of the audio signal properties of the audio content comprises any of: a signal volume level, a frequency, a range of frequencies, a signal channel, or a spatial coverage area.
18. The system of claim 10 , wherein receiving the first user input further comprises receiving an annotation visible by users to propagate across virtual event views.
19. A non-transitory computer-readable device storing instructions that, when executed by at least one computing device, cause the at least one computing device to perform operations, the operations comprising:
retrieving, by a first user device, audio content from an audio source;
mapping, by the first user device, a digital visualization of the audio content onto a virtual model to generate a virtual event, wherein the virtual model is a representation of a venue;
comparing, by the first user device, visualizations of audio layouts to illustrate studio-to-venue translation;
generating, by the first user device, a virtual event view, the generating comprising:
assessing a source location and audio signal properties of the audio content;
mapping audio content to a unique direction, color, or shape of a volumetric light beam;
overlaying a visualization of the audio content at a location of the venue onto a static scene of the venue in any of: an extended reality, virtual reality, augmented reality, or mixed reality environment;
receiving, by the first user device, a first user input for audio metering interactions with the virtual event; and
updating the virtual event view based on the first user input.
20. The non-transitory computer-readable device of claim 19 , wherein the operations further comprise configuring audio signal properties of an audio source at the venue by propagating a user input to the venue.