Gaming machine and pull tab system and method for reducing volatility
View Patent ↗A system and method involving a finite pool database containing a plurality of finite pools populated with winning and non-winning outcomes. Once a random finite pool is selected, a random winning or non-winning outcome is selected therefrom. Depending on the selection of a winning outcome or a non-winning outcome a first or second award database is contacted and used to identify the winning or non-winning award. The system and method may be used with class II, III and pull tab games.
1 . A gaming system comprising:
a finite pool database comprising multiple finite pools populated with winning and non-winning outcomes;
said multiple finite pools used to determine whether an associated game outcome is a winning outcome or non-winning outcome;
a first award database and second award database, said first award database containing awards associated with winning outcomes and said second award database containing awards associated with non-winning outcomes; and
a random selector for selecting a finite pool from said multiple finite pools, a winning or non-winning outcome from said selected finite pool and/or awards from said first award database and/or said second award database.
2 . The gaming system of claim 1 wherein said multiple finite pools, first award database and second award database are re-set once depleted.
3 . The gaming system of claim 1 further comprising multiple finite pool databases, each one based on a bet and/or denomination being played.
4 . The gaming system of claim 1 wherein said winning and non-winning outcomes relate to class II and III games.
5 . The gaming system of claim 4 wherein said first award database and second award database are populated with bingo card outcomes for class II games.
6 . The gaming system of claim 1 wherein said winning and non-winning outcomes relate to slot games or pull tab games.
7 . A gaming method comprising:
creating a finite pool database comprising multiple finite pools populated with winning and non-winning outcomes;
creating said multiple finite pools comprising a number of winning outcomes and a number of non-winning outcomes;
selecting a finite pool from said plurality of finite pools;
using said selected finite pool to determine whether an associated game outcome is a winning outcome or non-winning outcome;
creating a first award database and second award database wherein said first award database contains awards associated with winning outcomes and said second award database contains awards associated with non-winning outcomes; and
utilizing a random selector for selecting a finite pool from said plurality of finite pools, winning and non-winning outcomes from said selected finite pool and awards from said first award database and/or said second award database.
8 . The method of claim 7 further comprising re-setting a selected finite pool once said number of winning outcomes and said number of non-winning outcomes are depleted.
9 . The gaming method of claim 7 wherein said winning and non-winning outcomes relate to slot games or pull tab games.
10 . The gaming method of claim 7 wherein said winning and non-winning outcomes relate to class II and III games.
11 . The gaming system of claim 10 wherein said first award database and second award database are populated with bingo card outcomes for class II games.
12 . The gaming method of claim 7 further comprising multiple finite pool databases, each one associated with a bet and/or denomination being played.
13 . The gaming method of claim 7 further comprising replacing randomly selected awards associated with winning outcomes and replacing randomly selected awards associated with non-winning outcomes relative to a slot game.
14 . The gaming method of claim 7 further comprising not replacing randomly selected awards associated with winning outcomes and not replacing randomly selected awards associated with non-winning outcomes relative to a pull tab game.
15 . A gaming system for a slot game or pull tab game comprising:
a finite pool database comprising a plurality of finite pools populated with winning and non-winning outcomes;
said plurality of finite pools used to determine whether an associated game outcome is a winning outcome or non-winning outcome;
a first award database and second award database, said first award database containing awards associated with winning outcomes and said second award database containing awards associated with non-winning outcomes;
a random selector for selecting one of said plurality of finite pools, outcomes from a selected finite pool and awards from said first award database and/or said second award database;
wherein said finite pool is re-set once said number of winning outcomes and said number of non-winning outcomes are depleted;
wherein said awards are removed from said first award database and said second award database during a pull tab game; and
wherein said awards are replaced in said first award database and said second award database during a class II or III game.
16 . The gaming system of claim 15 wherein said multiple finite pools, first award database and second award database are re-set once depleted.
17 . The gaming system of claim 15 further comprising multiple finite pool databases, each one associated with a bet and/or denomination being played.
18 . The gaming system of claim 15 wherein said winning and non-winning outcomes relate to class II and III games.
19 . The gaming system of claim 18 wherein said first award database and second award database are populated with bingo card outcomes for class II games.