IP Library Granted Patent US 12,469,358
Granted Patent B1
US 12,469,358 · App. 18/340,763 · Granted Nov 11, 2025

Gaming machine and pull tab system and method for reducing volatility

Inventor: Justin Tilemahos Georgilas (Las Vegas, NV)
G07F17/3223G07F17/3225G07F17/3244G07F17/3262G07F17/329
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Quick Facts
Patent No.
US 12,469,358
App. No.
18/340,763
Granted
Nov 11, 2025
Kind
B1
Abstract

A system and method involving a finite pool database containing a plurality of finite pools populated with winning and non-winning outcomes. Once a random finite pool is selected, a random winning or non-winning outcome is selected therefrom. Depending on the selection of a winning outcome or a non-winning outcome a first or second award database is contacted and used to identify the winning or non-winning award. The system and method may be used with class II, III and pull tab games.

Claims (36)

1 . A gaming system comprising:

a finite pool database comprising multiple finite pools populated with winning and non-winning outcomes;

said multiple finite pools used to determine whether an associated game outcome is a winning outcome or non-winning outcome;

a first award database and second award database, said first award database containing awards associated with winning outcomes and said second award database containing awards associated with non-winning outcomes; and

a random selector for selecting a finite pool from said multiple finite pools, a winning or non-winning outcome from said selected finite pool and/or awards from said first award database and/or said second award database.

2 . The gaming system of claim 1 wherein said multiple finite pools, first award database and second award database are re-set once depleted.

3 . The gaming system of claim 1 further comprising multiple finite pool databases, each one based on a bet and/or denomination being played.

4 . The gaming system of claim 1 wherein said winning and non-winning outcomes relate to class II and III games.

5 . The gaming system of claim 4 wherein said first award database and second award database are populated with bingo card outcomes for class II games.

6 . The gaming system of claim 1 wherein said winning and non-winning outcomes relate to slot games or pull tab games.

7 . A gaming method comprising:

creating a finite pool database comprising multiple finite pools populated with winning and non-winning outcomes;

creating said multiple finite pools comprising a number of winning outcomes and a number of non-winning outcomes;

selecting a finite pool from said plurality of finite pools;

using said selected finite pool to determine whether an associated game outcome is a winning outcome or non-winning outcome;

creating a first award database and second award database wherein said first award database contains awards associated with winning outcomes and said second award database contains awards associated with non-winning outcomes; and

utilizing a random selector for selecting a finite pool from said plurality of finite pools, winning and non-winning outcomes from said selected finite pool and awards from said first award database and/or said second award database.

8 . The method of claim 7 further comprising re-setting a selected finite pool once said number of winning outcomes and said number of non-winning outcomes are depleted.

9 . The gaming method of claim 7 wherein said winning and non-winning outcomes relate to slot games or pull tab games.

10 . The gaming method of claim 7 wherein said winning and non-winning outcomes relate to class II and III games.

11 . The gaming system of claim 10 wherein said first award database and second award database are populated with bingo card outcomes for class II games.

12 . The gaming method of claim 7 further comprising multiple finite pool databases, each one associated with a bet and/or denomination being played.

13 . The gaming method of claim 7 further comprising replacing randomly selected awards associated with winning outcomes and replacing randomly selected awards associated with non-winning outcomes relative to a slot game.

14 . The gaming method of claim 7 further comprising not replacing randomly selected awards associated with winning outcomes and not replacing randomly selected awards associated with non-winning outcomes relative to a pull tab game.

15 . A gaming system for a slot game or pull tab game comprising:

a finite pool database comprising a plurality of finite pools populated with winning and non-winning outcomes;

said plurality of finite pools used to determine whether an associated game outcome is a winning outcome or non-winning outcome;

a first award database and second award database, said first award database containing awards associated with winning outcomes and said second award database containing awards associated with non-winning outcomes;

a random selector for selecting one of said plurality of finite pools, outcomes from a selected finite pool and awards from said first award database and/or said second award database;

wherein said finite pool is re-set once said number of winning outcomes and said number of non-winning outcomes are depleted;

wherein said awards are removed from said first award database and said second award database during a pull tab game; and

wherein said awards are replaced in said first award database and said second award database during a class II or III game.

16 . The gaming system of claim 15 wherein said multiple finite pools, first award database and second award database are re-set once depleted.

17 . The gaming system of claim 15 further comprising multiple finite pool databases, each one associated with a bet and/or denomination being played.

18 . The gaming system of claim 15 wherein said winning and non-winning outcomes relate to class II and III games.

19 . The gaming system of claim 18 wherein said first award database and second award database are populated with bingo card outcomes for class II games.

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