IP Library Granted Patent US 7,095,423
Granted Patent B2
US 7,095,423 · App. 10/622,884 · Granted Aug 22, 2006

System and method for combining independent scene layers to form computer generated environments

Assignee: Evans & Sutherland Computer Corporation
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Quick Facts
Patent No.
US 7,095,423
App. No.
10/622,884
Granted
Aug 22, 2006
Kind
B2
Abstract

A system and method is provided for combining independent scene layers to form computer generated environments. The method includes the operation of constructing a terrain layer using stored terrain data. Another operation is generating a feature layer using feature layer data that is stored separately from the stored terrain data. The feature layer and the terrain layer can then be combined to form a composite scene.

Claims (30)

1. A method for combining independent scene layers to form computer generated environments, comprising the steps of:

constructing a terrain layer using stored terrain data;

generating a feature layer using feature layer data that is configured to be modified independently and stored separately from the stored terrain data;

applying different run-time response rules to the terrain layer and the feature layer;

combining the feature layer and the terrain layer to form a composite environment; and

rendering the composite environment for viewing.

2. A method as in claim 1 , wherein the step of generating a feature layer further comprises the step of generating a plurality of feature layers that are configured to be combined together with other feature and terrain layers.

3. A method as in claim 1 , further comprising the step of determining the locations of features in the feature layer in reference to the terrain layer.

4. A method as in claim 1 , wherein the step of rendering the composite environment for viewing further comprises the step of resolving conflicts between layers.

5. A method as in claim 1 , further comprising the step of defining different run-time response rules for the terrain layer and the feature layer.

6. A method as in claim 5 , wherein the step of defining different run-time response rules for the terrain layer and the feature layer further comprises providing a level-of-detail control for the terrain layer and a separate level-of-detail control for the feature layer.

7. A method as in claim 5 , wherein the step of defining different run-time response rules for the terrain layer and the feature layer further comprises specifying a field-of-view control for the terrain layer and a separate field-of-view control for the feature layer.

8. A method as in claim 1 , further comprising the steps of:

modifying the feature layer; and

recompiling the feature layer independently from the terrain layer.

9. A method for combining independent scene layers to form computer generated environments, comprising the steps of:

a. constructing a terrain layer using stored terrain data;

b. generating a feature layer using feature layer data that is stored separately from the stored terrain data;

c. combining the feature layer and the terrain layer to form a composite environment; and

d. defining a run-time response rule for the terrain layer and a different run-time response rule for the feature layer.

10. A method as in claim 9 , wherein the step of defining different run-time response rules for the terrain layer and the feature layer further comprises providing a level-of-detail control for the terrain layer and a separate level-of-detail control for the feature layer.

11. A method as in claim 9 , wherein the step of defining different run-time response rules for the terrain layer and the feature layer further comprises specifying a field-of-view control for the terrain layer and a separate field-of-view control for the feature layer.

12. A method for combining independent scene layers to form computer generated environments, comprising the steps of:

constructing a terrain layer using stored terrain data;

generating a feature layer using feature layer data that is configured to be modified independently and stored separately from the stored terrain data;

combining the feature layer and the terrain layer to form a composite environment; and

defining a run-time response rule for the terrain layer and a different run-time response rule for the feature layer.

13. A method as in claim 12 , further comprising the step of rendering the composite environment for viewing.

14. A method as in claim 13 , wherein the step of rendering the composite environment for viewing further comprises the step of applying different run-time response rules to the terrain layer and the feature layer.

15. A method as in claim 13 , wherein the step of rendering the composite environment for viewing further comprises the step of resolving conflicts between layers.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 7, 2007
From: EVANS & SUTHERLAND COMPUTER CORPORATION
To: ROCKWELL COLLINS SIMULATION AND TRAINING SOLUTIONS LLC
Reel/Frame 018972/0259 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 18, 2003
From: COSMAN, MICHAEL A.; DAWSON, ROBERT C.; BENNION, HERBER B.
To: EVANS & SUTHERLAND COMPUTER CORPORATION
Reel/Frame 014297/0076 →
Continuity (2)
Provisional Application 6039751300 · Jul 19, 2002
Related Publication 20040017385A1 · Jan 29, 2004