IP Library Granted Patent US 7,202,877
Granted Patent B2
US 7,202,877 · App. 11/135,790 · Granted Apr 10, 2007

Sprite rendering

Assignee: Texas Instruments Incorporated
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 7,202,877
App. No.
11/135,790
Granted
Apr 10, 2007
Kind
B2
Abstract

Computation of sprite position and size in JSR-184 with revised modelview matrix made with column vector lengths of original modelview matrix.

Claims (19)

1. A method of image-based rendering, comprising:

(a) finding a first length of a first column vector of a first modelview matrix;

(b) finding a second length of a second column vector of said first modelview matrix;

(c) constructing a second modelview matrix with:

(i) a first column vector of said second modelview matrix having components all equal to 0 except the first component equal to the quotient of said first length divided by a fourth component of a fourth column vector of said first modelview matrix;

(ii) a second column vector of said second modelview matrix having components all equal to 0 except the second component equal to the quotient of said second length divided by said fourth component of said fourth column vector of said first modelview matrix;

(iii) a third column vector of said second modelview matrix having components all equal to 0; and

(iv) a fourth column vector of said second modelview matrix equal to said fourth column vector of said first modelview matrix;

(d) constructing an object space rectangle subject to said second modelview matrix; and

(e) rendering said rectangle;

(f) whereby an image associated with said rectangle can be rendered on the rectangle.

2. The method of claim 1 , wherein:

(a) after step (d) of claim 1 , restoring said first modelview matrix.

3. The method of claim 1 , wherein:

(a) said unit rectangle has vertices at the four points (±0.5, ±0.5, 0).

4. The method of claim 1 , wherein:

(a) said steps (a)–(d) are implemented as a vertex shader program for a graphics processing unit.

5. The method of claim 1 , wherein:

(a) said image of (f) of claim 1 is a texture.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 10, 2005
From: OLSON, THOMAS
To: TEXAS INSTRUMENTS INCORPORATED
Reel/Frame 016382/0188 →
Continuity (2)
Provisional Application 6057315900 · May 21, 2004
Related Publication 20050259107A1 · Nov 24, 2005