IP Library Granted Patent US 8,317,596
Granted Patent B2
US 8,317,596 · App. 12/742,376 · Granted Nov 27, 2012

Event-based scheduling of wagering game events

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Quick Facts
Patent No.
US 8,317,596
App. No.
12/742,376
Granted
Nov 27, 2012
Kind
B2
Abstract

Wagering game systems and methods are disclosed in which the occurrence of a triggering event causes a community game to begin. Further, the occurrence of an event may cause a wagering game or wagering game service such as a progressive game to be reconfigured.

Claims (39)

1. A computer-implemented method of initiating a community game on a gaming system including one or more gaming machines, the method comprising:

receiving, via one or more input devices, an input indicative of a wager to initiate a respective wagering game on each of the one or more gaming machines;

displaying, via one or more display devices, a wagering game on each of the one or more gaming machines;

detecting, via one or more processors, a triggering event that is independent of a game event occurring in any wagering game being displayed on the one or more gaming machines, the triggering event comprising a non-random event associated with an identity of one or more players at the one or more gaming machines; and

conducting a community game in response to detecting the triggering event.

2. The method of claim 1 , wherein the triggering event comprises the presence of a particular player at one of the one or more gaming machines.

3. The method of claim 1 , wherein the triggering event comprises the presence of a particular class of player at at least one of the one or more gaming machines.

4. The method of claim 1 , wherein the triggering event further comprises a server detected event.

5. The method of claim 1 , wherein the triggering event further comprises the presence of at least a predetermined number of players having at least a predetermined class level at at least the predetermined number of the one or more gaming machines.

6. A computer-implemented method of reconfiguring a gaming machine on a gaming system, the method comprising:

receiving, via one or more display devices, an input indicative of a wager to initiate a respective wagering game on each of the one or more gaming machines;

displaying, via one or more display devices, a wagering game on each of the one or more gaming machines;

detecting, via one or more processors, a triggering event that is independent of a game event occurring in any wagering game being displayed on the one or more gaming machines, the triggering event comprising a non-random event associated with an identity of one or more players at the one or more gaming machines; and

reconfiguring a wagering game machine component of at least one of the one or more gaming machines in response to detecting the triggering event.

7. The method of claim 6 , wherein the triggering event further comprises a passage of a predetermined amount of time since a designated event.

8. The method of claim 6 , wherein the triggering event further comprises a number of game credits on the one or more gaming machines exceeding a predetermined amount.

9. The method of claim 6 , wherein the triggering event further comprises a game play frequency at the one or more gaming machines exceeding a predetermined amount.

10. The method of claim 6 , wherein the triggering event further comprises an actual hold or actual payback percentage reaching a predetermined threshold on the one or more gaming machines.

11. The method of claim 6 , wherein the triggering event further comprises a number of base wagering games being played on the one or more gaming machines exceeding a predetermined amount.

12. A gaming system including a community gaming event, the gaming system comprising:

a community game server communicably connected to one or more gaming machines;

one or more display devices;

one or more input devices;

one or more processors; and

one or more memory devices storing instructions that, when executed by at least one of the one or more processors, cause the gaming system to:

receive, via at least one of the one or more input devices, an input indicative of a wager initiating a respective wagering game on each of the one or more gaming machines;

display, via at least one or the one or more display devices, a wagering game on each of the one or more gaming machines;

detect, via at least one of the one or more processors, a triggering event that is independent of a game event occurring in any wagering game being displayed on the one or more gaming machines, the triggering event comprising a non-random event associated with an identity of one or more players at the one or more gaming machines; and

initiating, via the community server, a community game in response to detecting the triggering event.

13. The system of claim 12 , wherein the triggering event comprises the presence of a particular player at one of the one or more gaming machines.

14. The system of claim 12 , wherein the triggering event comprises the presence of a particular class of player at at least one of the one or more gaming machines.

15. The system of claim 12 , wherein the triggering event further comprises the presence of at least a predetermined number of players having at least a predetermined class level at at least one of the one or more gaming machines.

16. The system of claim 12 , further comprising a server operable to maintain configuration data defining one or more triggering events.

17. The system of claim 16 , further comprising a user interface operable to create, read, update or delete portions of the configuration data.

18. A machine-readable, non-transitory medium having machine-executable instructions stored thereon, the instructions, when executed by at least one processor in a gaming system, cause the gaming system to perform a method comprising:

receiving, via one or more display devices, an input indicative of a wager to initiate a respective wagering game on each of the one or more gaming machines;

displaying, via one or more display devices, a wagering game on each of the one or more gaming machines;

detecting, via one or more processors, a triggering event that is independent of a game event occurring in any of wagering game being displayed on the one or more gaming machines, the triggering event comprising a non-random event associated with an identity of one or more players at the one or more gaming machines; and

conducting a community game in response to detecting the triggering event.

Assignments (6)
RELEASE OF SECURITY INTEREST Recorded Apr 21, 2022
From: BANK OF AMERICA, N.A.
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.; BALLY GAMING, INC.; DON BEST SPORTS CORPORATION
Reel/Frame 059756/0397 →
CHANGE OF NAME Recorded Jan 20, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051643/0528 →
RELEASE OF SECURITY INTEREST IN PATENTS (RELEASES REEL/FRAME 034530/0318) Recorded Nov 5, 2018
From: DEUTSCHE BANK TRUST COMPANY AMERICAS
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.; WMS GAMING INC.
Reel/Frame 047924/0701 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0464 →
SECURITY AGREEMENT Recorded Dec 4, 2014
From: BALLY GAMING, INC; SCIENTIFIC GAMES INTERNATIONAL, INC; WMS GAMING INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 034530/0318 →
SECURITY AGREEMENT Recorded Dec 18, 2013
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.
To: BANK OF AMERICA, N.A., AS COLLATERAL AGENT
Reel/Frame 031847/0110 →