IP Library Granted Patent US 9,129,484
Granted Patent B2
US 9,129,484 · App. 14/533,961 · Granted Sep 8, 2015

Non-transitory computer-readable storage medium storing game program, and information processing device

Inventors: Tomoya Watanuki (Tokyo, JP); Sadaaki Satsuma (Tokyo, JP); Akihiro Suga (Tokyo, JP); Satoshi Kagami (Tokyo, JP); Keisuke Kamiyama (Tokyo, JP); Shota Tanaka (Tokyo, JP); Makoto Yamaguchi (Tokyo, JP)
Assignee: DeNA Co., Ltd.
G07F17/329G07F17/3274G07F17/3281
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Quick Facts
Patent No.
US 9,129,484
App. No.
14/533,961
Granted
Sep 8, 2015
Kind
B2
Abstract

A program causes a computer to execute a process of, upon receiving a content request from a player, consuming the lottery point associated with the player, and executing a lottery game for the player, upon receiving a support request for supporting a first player playing the lottery game by a second player, giving a lottery point to the first player and the second player without consuming a play point of the second player, upon receiving a special support request for supporting a first player playing the lottery game by a second player, consuming a play point of the second player and giving a lottery point to the first player and the second player, and limiting the number of executions of the support process to a predetermined number or smaller and permitting execution of the special support process a number of times larger than the predetermined number.

Claims (22)

1. A non-transitory computer-readable medium including instructions configured to be executed in a processor of a gaming device, the instructions comprising:

determining a first quantity of points to award to a player in response to support operations whereby support provided by the player to another player is limited to a first frequency;

determining a second quantity of points different from the first quantity to award to a player in response to special support operations whereby special support provided by the player to another player is limited to a second frequency different from the first frequency;

placing a plurality of game content candidates eligible for selection in a game content placement area; and

enabling points acquired by the player to be used to purchase game content from the game content candidates place in the game content placement area.

2. The non-transitory computer-readable medium according to claim 1 , wherein:

the placing of the plurality of game content candidates eligible for selection in the game content placement area further comprises

placing a plurality of the game content including special game content in the game content placement area, and

a time allowed for placing the special game content in the game content placement area is limited to a specified predetermined time period.

3. The non-transitory computer-readable medium according to claim 1 , wherein:

if special game content has been placed in the game content placement area, imposing restrictions such that the player is not given the entire game content placed in the game content placement area.

4. The non-transitory computer-readable medium according to claim 1 , wherein:

the gaming device is directed to carry out:

counting respectively, the number of times the player has provided support to another player and the number of times the player has provided special support to another player,

and,

if special game content has been placed in the game content placement area, increasing the probability of the special game content being selected from the plurality of the game content placed in the game content placement area in accordance with the frequency obtained by counting during the count processing.

5. A gaming device, comprising:

a processor configured to:

determine a first quantity of points to award a player in response to support operations whereby support provided by the player to another player is limited to a first frequency;

determine a second quantity of points different from the first quantity to award a player in response to special support operations whereby special support provided by the player to another player is limited to a second frequency different from the first frequency;

place a plurality of game content candidates eligible for selection in a game content placement area; and

enable points acquired by the player to be used to purchase game content from the plurality of game contents placed in the game content placement area.

Assignments (1)
CHANGE OF ADDRESS Recorded Feb 10, 2022
From: DENA CO., LTD.
To: DENA CO., LTD.
Reel/Frame 059805/0970 →
Priority Claims (1)
JP 2013-128301 · Jun 19, 2013 · national
Continuity (2)
Continuation 14173668 · Feb 5, 2014
Related Publication 20150057066A1 · Feb 26, 2015