SYSTEM AND METHOD
A system and method providing for communication and reolution of utility functions between participants, wherein the utility function is evaluated based on local information at the recipient to determine a cost value thereof. A user interface having express representation of both information elements, and associated reliability of the information. An automated system for optimally conveying information based on relevance and reliability.
1 . A method of determining a subjective profile of a person, comprising:
presenting a game for play by the person, wherein the payoff of the game is real and beneficial to the person;
sufficiently observing the game play involving the person to comprehend a risk aversion profile of the person;
employing the comprehended risk aversion profile to modify a rationality expectation for the person.
2 . The method according to claim 1 , wherein the modified rationality expectation is applied to optimize an interaction with the person outside of the game play environment.
3 . The method according to claim 1 , wherein the risk aversion profile is employed to normalize a system in which rationality is presumed.
4 . The method according to claim 1 , further comprising normalizing a system to compensate for the risk aversion profile.
5 . The method according to claim 1 , wherein the game is conducted by an automated processor.
6 . The method according to claim 1 , wherein the game comprises stakes similar to a non-game situation, and wherein the risk aversion profile derived from play of ther game by the person is employed to modify a rationality expectation for the person in the non-game situation.
7 . The method according to claim 1 , wherein the risk aversion profile is employed in a user-agent which acts on behalf of the user.
8 . The method according to claim 1 , wherein the risk aversion profile is employed to subjectivize a presentation of risk data to a user.
9 . The method according to claim 1 , wherein the risk aversion profile is employed to optimize a presentation of objects associated with different risks to a user.
10 . The method according to claim 1 , wherein the risk aversion profile is employed to match the person with another person or process, based on a presumed compatibility.
11 . A system configured to determine a subjective profile of a person, comprising:
an interactive interface configured for use by a person to play a game, the game comprising a risk and a payoff beneficial to the person;
an automated processor configured to monitor sufficient play of the game to derive a risk aversion profile of the person;
a memory configured to store the risk aversion profile; and
an output port configured to communicate a signal in dependence on the risk aversion profile.
12 . The system according to claim 11 , wherein the automated processor is further configured to employ the derived risk aversion profile to modify a rationality expectation for the person.
13 . The system according to claim 12 , wherein the modified rationality expectation is applied with respect to a circumstance outside of the game, to optimize an interaction with the person outside of the game play environment, wherein the game comprises a beneficial payoff to the person.
14 . The sytem according to claim 11 , wherein the game represents a model of an interaction involving a plurality of people, and wherein the risk aversion profile derived from play of ther game by the person is employed to modify a rationality expectation for the person in the interaction.
15 . The system according to claim 11 , wherein the automated processor is configured to employ the risk aversion profile to provide a user-agent which acts on behalf of the user.
16 . The system according to claim 11 , wherein the automated processor is configured to employ the risk aversion profile to optimize a presentation of objects associated with different risks to a user.
17 . The system according to claim 11 , wherein the automated processor is configured to employ the risk aversion profile to match the person with another person or process, based on a presumed compatibility.
18 . A method of generating a user subjective risk aversion profile, comprising:
repeatedly playing a game between an automated processor and the user, the game comprising a range of statistical risks and rewards;
sufficiently observing the game play involving the person to generate a predictive risk aversion profile for the user;
employing the predicted risk aversion profile to normalize an expectation for the person outside of the game.
19 . The method according to claim 18 , wherein the game is an auction, and wherein an automated processor employs the predicted risk aversion profile to bid in an auction on behalf of the user.
20 . The method according to claim 19 , wherein the auction comprises a multi-part auction.