IP Library Granted Patent US 9,691,218
Granted Patent B2
US 9,691,218 · App. 14/249,222 · Granted Jun 27, 2017

System and method to provide user-configurable preferences and/or options for team play on a single gaming machine

Inventors: Martin Lyons (Las Vegas, NV); Brett Jackson (Las Vegas, NV); Ian Arrowsmith (Las Vegas, NV); William Wadleigh (Las Vegas, NV)
Assignee: Bally Gaming, Inc.
G07F17/3223G07F17/3227G07F17/3274
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Quick Facts
Patent No.
US 9,691,218
App. No.
14/249,222
Granted
Jun 27, 2017
Kind
B2
Abstract

A method and system to provide user-configurable preferences and/or options for team play on a single gaming machine is disclosed. According to one embodiment, a computer-implemented gaming system comprises a memory device having stored thereon a gaming application that enables multiplayer, turn-based gameplay among one or more players. A computer-processing unit is operatively connected to the memory device and processes the gaming application to enable the one or more players to specify a condition for determining when a player's turn at gameplay ends. Processing the gaming application further includes determining that the condition is satisfied for a current player and generating a message to indicate that the current player's turn at gameplay is terminated. A display presents the generated message to the one or more players.

Claims (50)

1. A computer-implemented gaming system, comprising:

a gaming machine memory device having stored thereon a gaming application that enables multiplayer, turn-based gameplay of a primary game among two or more players;

a plurality of input devices including:

(a) an acceptor of a first physical item associated with a first monetary value; and

(b) a cashout button actuatable to cause an initiation of a payout associated with a credit balance;

a gaming machine computer-processing unit that is operatively connected to the gaming machine memory device and processes the gaming application to:

enable the two or more players to specify a condition for determining when a player's turn at primary gameplay ends, wherein the condition for determining when a player's turn at primary gameplay ends is player-selectable prior to beginning primary gameplay and includes at least the following options for the condition:

a preset number of primary games greater than one are played by each player per turn;

an unlimited number of primary games are played by a player until the player wins a primary game; and

an unlimited number of primary games are played by a player until the player accumulates a preset number of game points;

determine that the condition is satisfied for a current player; and generate a message to indicate that the current player's turn at primary gameplay is terminated; and

a gaming machine display that displays the generated message to the two or more players.

2. The computer-implemented gaming system of claim 1 , wherein the computer processing unit further processes the gaming application to enable the two or more players to specify whether accumulated game points are shared among multiple player gaming accounts.

3. The computer-implemented gaming system of claim 1 , wherein the computer-processing unit further processes the gaming application to track and assign individual accumulation of game points by each player to respective player gaming accounts.

4. The computer-implemented gaming system of claim 1 , wherein to enable the two or more players to specify a condition comprises to provide a plurality of preset conditions from which the one or more players select.

5. The computer-implemented gaming system of claim 1 , wherein the computer processing unit further processes the gaming application to enable the two or more players to be added to a team.

6. The computer-implemented gaming system of claim 5 , wherein the computer-processing unit further processes the gaming application to identify and add a player to the team based on the player's login credentials for a third-party, social-networking account.

7. The computer-implemented gaming system of claim 1 , wherein the computer processing unit further processes the gaming application to determine an order of gameplay among the two or more players based on at least one of a user-preset order and a random order.

8. The computer-implemented gaming system of claim 7 , wherein the computer processing unit further processes the gaming application to enable the two or more players to change the order of gameplay during a player's turn.

9. The computer-implemented gaming system of claim 1 , further comprising a single user-input interface for receiving user input from the two or more players.

10. A computer-implemented gaming system, comprising:

a plurality of input devices including: (a) an acceptor of a first physical item associated with a first monetary value; and (b) a cashout button actuatable to cause an initiation of a payout associated with a credit balance;

a non-transitory, computer-readable gaming machine medium having stored thereon computer-executable instructions that, when executed by a gaming machine computer processor, cause the gaming machine computer processor to:

provide a multiplayer, turn-based primary game among one or more players;

enable the one or more players to specify a condition for determining when a player's turn at primary gameplay ends;

determine that the condition is satisfied for a current player; wherein the condition for determining when a player's turn at primary gameplay ends is player-selectable prior to beginning primary gameplay and includes at least the following options for the condition:

a preset number of primary games greater than one are played by each player per turn;

an unlimited number of primary games are played by a player until the player wins a primary game; and

an unlimited number of primary games are played by a player until the player accumulates a preset number of game points;

generate a message to indicate that the current player's turn at primary gameplay is terminated; and

display, via a gaming machine display, the generated message to the one or more players.

11. The non-transitory, computer-readable medium of claim 10 , further comprising computer-executable instructions, that when executed by the computer processor, cause the computer processor to enable the one or more players to specify whether accumulated game points are shared among multiple player gaming accounts.

12. The non-transitory, computer-readable medium of claim 10 , further comprising computer-executable instructions, that when executed by the computer processor, cause the computer processor to track and assign the individual accumulation of game points by each player to his respective gaming account.

13. The non-transitory, computer-readable medium of claim 10 , wherein to enable the one or more players to specify a condition comprises to provide a plurality of preset conditions from which the one or more players select.

14. The non-transitory, computer-readable medium of claim 10 , further comprising computer-executable instructions that, when executed by the computer processor, cause the computer processor to enable the one or more players to be added to a team.

15. The non-transitory, computer-readable medium of claim 14 , further comprising computer-executable instructions that, when executed by the computer processor, cause the computer processor to identify and add a player to the team based on the player's login credentials for a third-party, social-networking account.

16. The non-transitory, computer-readable medium of claim 10 , further comprising computer-executable instructions that, when executed by the computer processor, cause the computer processor to determine an order of gameplay among the one or more players based on at least one of a user-preset order and a random order.

17. The non-transitory, computer-readable medium of claim 16 , further comprising computer-executable instructions that, when executed by the computer processor, cause the computer processor to enable the one or more players to change the order of gameplay during a player's turn.

18. A computer-implemented method, comprising:

providing a gaming machine memory device having stored thereon a gaming application that enables multiplayer, turn-based gameplay of a primary game among two or more players;

providing a plurality of input devices including: (a) an acceptor of a first physical item associated with a first monetary value; and (b) a cashout button actuatable to cause an initiation of a payout associated with a credit balance;

providing a gaming machine computer-processing unit that is operatively connected to the memory device;

displaying a multiplayer, turn-based primary game to one or more players on a gaming machine computer-driven display;

receiving, via a gaming machine user-input device, user input from the one or more players, the user input includes specifying a condition for determining when a player's turn at primary gameplay ends;

performing calculations based on the primary game's instructions and user-specified parameters to determine that the condition is satisfied for a current player; wherein the condition for determining when a player's turn at primary gameplay ends is player-selectable prior to beginning primary gameplay and includes at least the following options for the condition:

a preset number of primary games greater than one are played by each player per turn;

an unlimited number of primary games are played by a player until the player wins a primary game; and

an unlimited number of primary games are played by a player until the player accumulates a preset number of game points;

generating a message to indicate that the current player's turn at primary gameplay is terminated; and

displaying, via the gaming machine display, the generated message to the current player on the computer-driven display.

Assignments (7)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
CHANGE OF NAME Recorded Jan 18, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051641/0820 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 25, 2014
From: LYONS, MARTIN; JACKSON, BRETT; ARROWSMITH, IAN; WADLEIGH, WILLIAM
To: BALLY GAMING, INC.
Reel/Frame 032761/0790 →
Continuity (2)
Provisional Application 61810511 · Apr 10, 2013
Related Publication 20140309028A1 · Oct 16, 2014