IP Library Granted Patent US 9,694,285
Granted Patent B2
US 9,694,285 · App. 15/174,722 · Granted Jul 4, 2017

Audio headset system and apparatus

Inventors: Antonio Meneses (San Diego, CA); Gerard Lambert Block (West Hollywood, CA); Scott Michael Terrell (La Mesa, CA); Thomas John Roberts (Alpine, CA)
Assignee: Performance Designed Products LLC
A63F13/54A63F13/215A63F13/98H04S3/004A63F2300/6063
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 9,694,285
App. No.
15/174,722
Granted
Jul 4, 2017
Kind
B2
Abstract

According to one embodiment of the technology described herein, a audio headset system is provided, comprising: a speaker; a signal processor configured to process source audio received from an audio source, to produce processed audio from the source audio, and to output the processed audio to the speaker; and a control unit configured to control operation of the signal processor according to an audio profile, wherein the audio profile causes the signal processor to selectively mix, delay, phase shift, and equalize the source audio, thereby producing processed audio.

Claims (52)

1. A method, comprising:

displaying on a display a graphical user interface, the graphical user interface displaying: a listing of one or more audio profiles, each of the one or more audio profiles associated with a video game and specifying how to mix, delay, phase shift, or equalize a source audio;

receiving first data generated by a user selecting one of the one or more audio profiles;

in response to receiving the data: storing the selected audio profile in a memory of an audio headset, wherein a processor of the audio headset selectively mixes, delays, phase shifts, or equalizes a source audio based on a stored audio profile;

displaying a listing of a plurality of audio profiles stored in the audio headset, each of the plurality of stored audio profiles associated with a video game and specifying how to mix, delay, phase shift, or equalize a source audio;

receiving second data generated by a user selecting one of the plurality of audio profiles stored in the audio headset; and

in response to receiving the second data, applying the selected one of the plurality of audio profiles stored in the audio headset to the audio headset such that the processor of the audio headset selectively mixes, delays, phase shifts, or equalizes a source audio based on the selected audio profile.

2. The method of claim 1 , where the listing of the plurality of stored audio profiles is displayed on a display of the audio headset, and wherein the second data is generated by the user physically manipulating an input device of the audio headset.

3. The method of claim 1 , wherein the display is a display coupled to a computer system, and wherein the first data is generated by the user physically manipulating an input device of the computer system.

4. The method of claim 3 , wherein the listing of the plurality of audio profiles stored in the audio headset is displayed on the display coupled to the computer system, and wherein the second data is generated by the user physically manipulating an input device of the computer system.

5. The method of claim 4 , wherein the computer system is a video game console and the input device is a video game controller.

6. The method of claim 1 , wherein the graphical user interface further displays a listing of the video games associated with the one or more audio profiles.

7. The method of claim 1 , wherein the graphical user interface further displays a listing of a plurality of user profiles, the method further comprising:

receiving second data generated by a user selecting one of the plurality of user profiles;

in response to receiving the second data, displaying the plurality of audio profiles stored in the audio headset.

8. The method of claim 7 , wherein the selected user profile is stored in the memory of the audio headset.

9. The method of claim 1 , further comprising:

displaying on a display of the graphical user interface a control for modifying a mix, delay, phase shift, or equalization setting associated with an audio profile stored in the audio headset;

receive second data generated by a user actuating the control; and

in response to receiving the second data, modifying the mix, delay, phase shift, or equalization setting associated with an audio profile stored in the audio headset.

10. A method, comprising:

displaying on a display a graphical user interface, the graphical user interface displaying: a listing of one or more audio profiles, each of the one or more audio profiles associated with a video game and specifying how to mix, delay, phase shift, or equalize a source audio, wherein the graphical user interface further displays a listing of the video games associated with the one or more audio profiles;

receiving first data generated by a user selecting one of the one or more audio profiles;

in response to receiving the data: storing the selected audio profile in a memory of an audio headset, wherein a processor of the audio headset selectively mixes, delays, phase shifts, or equalizes a source audio based on a stored audio profile;

receiving second data generated by a user selecting one of the video games; and

in response to receiving the second data, displaying a listing of a plurality of audio profiles associated with the selected video game.

11. A method, comprising:

displaying on a display of an audio headset a listing of one or more audio profiles stored in a memory of the audio headset, each of the one or more audio profiles associated with a video game and specifying how to mix, delay, phase shift, or equalize a source audio;

receiving first data generated by a user selecting one of the one or more stored audio profiles, wherein the first data is generated by the user physically manipulating an input device of the audio headset;

in response to receiving the first data, applying the selected the audio profile to the audio headset such that a processor of the audio headset selectively mixes, delays, phase shifts, or equalizes a source audio based on the selected audio profile;

displaying on the display of the audio headset a listing of a plurality of user profiles stored in the memory of the audio headset; and

receiving second data generated by a user selecting one of the plurality of stored user profiles.

12. The method of claim 11 , wherein each of the plurality of stored user profiles is associated with one or more audio profiles stored in the memory of the audio headset.

13. The method of claim 11 , further comprising:

the audio headset receiving an audio profile from a computing system communicatively coupled to the audio headset; and

the audio headset storing the received audio profile in the memory.

14. A method, comprising:

displaying on a display of an audio headset a listing of one or more audio profiles stored in a memory of the audio headset, each of the one or more audio profiles associated with a video game and specifying how to mix, delay, phase shift, or equalize a source audio;

receiving first data generated by a user selecting one of the one or more stored audio profiles, wherein the first data is generated by the user physically manipulating an input device of the audio headset;

in response to receiving the first data, applying the selected the audio profile to the audio headset such that a processor of the audio headset selectively mixes, delays, phase shifts, or equalizes a source audio based on the selected audio profile;

the audio headset receiving an audio profile from a computing system communicatively coupled to the audio headset; and

the audio headset storing the received audio profile in the memory, wherein the received audio profile is a modified version of an audio profile previously stored in the audio headset, and wherein the received audio profile modifies at least one of a mix, delay, phase shift, or equalization setting of the audio profile previously stored in the audio headset.

15. An audio headset, comprising:

a memory storing one or more audio profiles, each of the one or more stored audio profiles associated with a video game and specifying how to mix, delay, phase shift, or equalize a source audio;

one or more input components configured to allow a user of the audio headset to select:

one of the one or more stored audio profiles; and

one or more user profiles stored in the memory, where each of the one or more user profiles is associated with at least one of the one or more stored audio profiles;

an electronic display configured to display: a visual indication of a selected one of the one or more audio profiles stored in the memory;

a processor configured to selectively mix, delay, phase shift, or equalize a source audio based on a selected audio profile, thereby producing processed audio; and

a speaker.

16. The audio headset of claim 15 , wherein the electronic display is a touchscreen display comprising the one or more input components.

17. The audio headset of claim 15 , wherein the electronic display is configured to display a visual indication of a selected one of the listing of one or more user profiles stored in the memory.

Assignments (13)
RELEASE OF SECURITY INTEREST Recorded May 1, 2026
From: BANK OF AMERICA, N.A.
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 075315/0067 →
SECURITY INTEREST Recorded Apr 30, 2026
From: PERFORMANCE DESIGNED PRODUCTS LLC
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 075311/0507 →
RELEASE OF SECURITY INTEREST Recorded Aug 14, 2025
From: BANK OF AMERICA, N.A.
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 072470/0260 →
ASSIGNMENT OF SECURITY AGREEMENT Recorded Aug 4, 2025
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 072338/0059 →
RELEASE OF SECURITY INTEREST Recorded Aug 1, 2025
From: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 072337/0391 →
RELEASE OF SECURITY INTEREST Recorded Mar 15, 2024
From: FIFTH THIRD BANK, NATIONAL ASSOCIATION
To: PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 066895/0786 →
SECURITY INTEREST Recorded Mar 14, 2024
From: PERFORMANCE DESIGNED PRODUCTS LLC
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 066796/0562 →
SECURITY INTEREST Recorded Mar 14, 2024
From: VOYETRA TURTLE BEACH, INC.; TURTLE BEACH CORPORATION; PERFORMANCE DESIGNED PRODUCTS LLC
To: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
Reel/Frame 066797/0517 →
PATENT SECURITY AGREEMENT Recorded Sep 1, 2020
From: PERFORMANCE DESIGNED PRODUCTS LLC
To: FIFTH THIRD BANK, NATIONAL ASSOCIATION
Reel/Frame 053657/0655 →
RELEASE OF SECURITY INTEREST Recorded Jun 29, 2020
From: ARK ANGELS VIII LLC
To: PERFORMANCE DESIGNED PRODUCTS, LLC
Reel/Frame 053082/0001 →
SECURITY INTEREST Recorded Jan 28, 2020
From: EAST WEST BANK
To: ARK ANGELS VIII LLC
Reel/Frame 051723/0138 →
SECURITY INTEREST Recorded Jan 27, 2017
From: PERFORMANCE DESIGNED PRODUCTS LLC
To: EAST WEST BANK
Reel/Frame 041517/0476 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 12, 2016
From: MENESES, ANTONIO; BLOCK, GERARD; TERRELL, SCOTT; ROBERTS, THOMAS J.
To: PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 039138/0898 →
Continuity (3)
Continuation 14025694 · Sep 12, 2013
Provisional Application 61700768 · Sep 13, 2012
Related Publication 20160317928A1 · Nov 3, 2016