IP Library Granted Patent US 11,875,645
Granted Patent B2
US 11,875,645 · App. 17/590,894 · Granted Jan 16, 2024

Gaming systems and methods for dynamic award symbols

Inventors: George Bouvier (Henderson, NV); Mario McGregor (Las Vegas, NV); Kenneth Shawn Soong (Henderson, NV)
Assignee: LNW Gaming, Inc.
G07F17/3267G07F17/3213G07F17/3225
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Quick Facts
Patent No.
US 11,875,645
App. No.
17/590,894
Granted
Jan 16, 2024
Kind
B2
Abstract

A gaming system comprises a display device configured to present a plurality of symbol positions and game-logic circuitry. The game-logic circuitry generates a game cycle counter for a game feature at an initial value, for each game cycle outcome of a plurality of game cycle outcomes, updates the current count of the game cycle counter and causes the display device to: (i) populate the symbol positions with randomly selected symbols and (ii) in response to the randomly selected symbols including an award symbol, present an award sequence for a set of award values associated with the award symbol, wherein the number of award values within the set of award values is at least partially a function of the current count of the game cycle counter. The game-logic circuitry further causes, in response to the current count reaching a termination value, the display device to conclude the game feature.

Claims (39)

1. A gaming machine comprising:

a display device configured to present a plurality of symbol positions; and

game-logic circuitry configured to:

generate a game cycle counter for a game feature and cause the display device to present the game cycle counter, the game cycle counter having a current count established at an initial value;

for each game cycle outcome of a plurality of game cycle outcomes, visually update the current count of the game cycle counter via the display device and cause the display device to:

populate the plurality of symbol positions with randomly selected symbols; and

in response to the randomly selected symbols including an award symbol, present an award sequence for a set of award values associated with the award symbol by visually animating the award symbol to reveal respective award indicia for each award value of the set of award values, wherein a number of award values within the set of award values is at least partially a function of the current count of the game cycle counter; and

in response to the current count reaching a termination value, cause the display device to conclude the game feature.

2. The gaming machine of claim 1 , wherein the game cycle counter increments in response to each game cycle outcome of the plurality of game cycle outcomes.

3. The gaming machine of claim 1 , wherein the number of award values within the set of award values matches the current count.

4. The gaming machine of claim 1 , wherein the set of award values is selected from a set of available award values, and wherein the set of available award values changes based on the current count of game cycle counter.

5. The gaming machine of claim 1 , wherein the game-logic circuitry is configured to cause the display device to present, for game cycle outcomes including multiple award symbols, separate sets of award values for each of the multiple award symbols.

6. The gaming machine of claim 1 , wherein the award sequence is presented in response to the game cycle outcome including the award symbol and at least one additional award condition, the at least one additional award condition including at least one of an additional award symbol populating the plurality of symbol positions, a trigger symbol populating the plurality of symbol positions, the award symbol populating an award position of the plurality of symbol positions, or a random determination.

7. The gaming machine of claim 1 , wherein the award sequence includes presenting the award indicia of the set of award values in a sequential order.

8. The gaming machine of claim 7 , wherein the presenting the set of award values in the sequential order includes organizing the set of award values to increase in value through the sequential order.

9. The gaming machine of claim 1 , wherein the award symbol is a value-bearing symbol having award indicia visually indicating an initial award value of the set of award values prior to the award sequence, the award indicia updated by the display device to visually reveal award indicia for each award value of the set of award values.

10. A method of conducting a game using a gaming system, the gaming system comprising game-logic circuitry and a gaming machine including a display device configured to present a plurality of symbol positions, the method comprising:

generating, by the game-logic circuitry, a game cycle counter for a game feature and causing the display device to present the game cycle counter, the game cycle counter having a current count established at an initial value;

for each game cycle outcome of a plurality of game cycle outcomes, visually updating, by the game-logic circuitry via the display device, the current count of the game cycle counter and causing the display device to:

populate the plurality of symbol positions with randomly selected symbols; and

in response to the randomly selected symbols including an award symbol, present an award sequence for a set of award values associated with the award symbol by visually animating the award symbol to reveal respective award indicia for each award value of the set of award values, wherein a number of award values within the set of award values is at least partially a function of the current count of the game cycle counter; and

causing, by the game-logic circuitry and in response to the current count reaching a termination value, the display device to conclude the game feature.

11. The method of claim 10 , wherein the game cycle counter increments in response to each game cycle outcome of the plurality of game cycle outcomes.

12. The method of claim 10 , wherein the number of award values within the set of award values matches the current count.

13. The method of claim 10 , wherein the set of award values is selected from a set of available award values, and wherein the set of available award values changes based on the current count of game cycle counter.

14. The method of claim 10 further comprising causing, by the game-logic circuitry, the display device to present, for game cycle outcomes including multiple award symbols, separate sets of award values for each of the multiple award symbols.

15. The method of claim 10 , wherein the award sequence is presented in response to the game cycle outcome including the award symbol and at least one additional award condition, the at least one additional award condition including at least one of an additional award symbol populating the plurality of symbol positions, a trigger symbol populating the plurality of symbol positions, the award symbol populating an award position of the plurality of symbol positions, or a random determination.

16. The method of claim 10 , wherein the award sequence includes presenting the award indicia of the set of award values in a sequential order.

17. The method of claim 16 , wherein the presenting the set of award values in the sequential order includes organizing the set of award values to increase in value through the sequential order.

18. The method of claim 10 , wherein the award symbol is a value-bearing symbol having award indicia visually indicating an initial award value of the set of award values prior to the award sequence, the award indicia updated by the display device to visually reveal award indicia for each award value of the set of award values.

19. A gaming system comprising:

a gaming machine comprising a display device configured to present a plurality of symbol positions; and

game-logic circuitry configured to:

generate a game cycle counter for a game feature and cause the display device to present the game cycle counter, the game cycle counter having a current count established at an initial value;

for each game cycle outcome of a plurality of game cycle outcomes, visually update the current count of the game cycle counter via the display device and cause the display device to:

populate the plurality of symbol positions with randomly selected symbols; and

in response to the randomly selected symbols including an award symbol, present an award sequence for a set of award values associated with the award symbol by visually animating the award symbol to reveal respective award indicia for each award value of the set of award values, wherein a number of award values within the set of award values is at least partially a function of the current count of the game cycle counter; and

in response to the current count reaching a termination value, cause the display device to conclude the game feature.

20. The gaming system of claim 19 , wherein the number of award values within the set of award values matches the current count.

Assignments (4)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 2, 2022
From: BOUVIER, GEORGE; MCGREGOR, MARIO; SOONG, KENNETH SHAWN
To: SG GAMING, INC.
Reel/Frame 058858/0074 →
Continuity (1)
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