IP Library Granted Patent US 12,377,351
Granted Patent B2
US 12,377,351 · App. 18/081,778 · Granted Aug 5, 2025

Cross-channel blockchain and metaverse integration solutions for gaming systems

Inventors: Mili Dalmia (Bangalore, IN); Sunil Somanna T S (Bangalore, IN); Ramesh Gandhi Mathiyalagan (Chennai, IN)
Assignee: LNW Gaming, Inc.
A63F13/77A63F13/792G06F21/602G07F17/3225G07F17/3244A63F2300/5513A63F2300/552
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Quick Facts
Patent No.
US 12,377,351
App. No.
18/081,778
Granted
Aug 5, 2025
Kind
B2
Abstract

Systems and methods are provided for gaming solutions across different gaming channels, different entities, and different environments using non-fungible token (NFT), blockchain, and/or metaverse components and/or functionality. A gaming device in a physical gaming environment can be synced with a gaming device in a metaverse gaming environment. NFTs can be associated with users, gaming devices, gameplay outcomes, and/or vouchers. NFTs can be actioned to players in a gaming computing environment through one or more gaming channels. NFTs can be actioned across different gaming channels, different entities, and different environments. A cross-channel application can pair a user computing device with a first gaming channel and apply a non-fungible token for personalization of the first gaming channel. The cross-channel application can pair the user computing device with a second gaming channel and a apply the NFT for personalization of the second gaming channel.

Claims (59)

1. A computing system, comprising:

one or more processors; and

one or more non-transitory computer-readable storage media that store instructions that, when executed by the one or more processors, cause the computing system to perform operations, the operations comprising:

syncing a metaverse gaming device of a metaverse gaming environment with a physical gaming device of a physical gaming environment;

receiving data indicative of a first player employing the metaverse gaming device in the metaverse gaming environment;

receiving a request from a second player to employ the physical gaming device in the physical gaming environment;

providing the second player with data indicative of a rejection of the request based at least in part on the data indicative of the first player employing the metaverse gaming device in the metaverse gaming environment;

providing an outcome of a gameplay executed via the metaverse gaming device or the physical gaming device to one or more players in at least one of the metaverse gaming environment or the physical gaming environment;

associating the outcome of the gameplay with a non-fungible token; and

recording data descriptive of the non-fungible token on a blockchain.

2. The computing system of claim 1 , wherein the operations further comprise:

providing the outcome of the gameplay to the one or more players via at least one of the metaverse gaming device or the physical gaming device.

3. The computing system of claim 1 , wherein the operations further comprise:

employing at least one of an augmented reality process or a virtual reality process to provide a metaverse gaming experience associated with the gameplay to a player participating in the gameplay while being located at the physical gaming device or in the physical gaming environment.

4. The computing system of claim 1 , wherein the operations further comprise:

receiving a request from a player employing the metaverse gaming device to allow the player to participate in the gameplay via the metaverse gaming device, the gameplay to be executed via the physical gaming device; and

providing the player with the outcome of the gameplay via the metaverse gaming device.

5. The computing system of claim 1 , wherein the operations further comprise:

associating at least one of the metaverse gaming device or the physical gaming device with a second non-fungible token; and

recording data descriptive of the second non-fungible token on the blockchain.

6. The computing system of claim 1 , wherein recording the data descriptive of the non-fungible token on the blockchain comprises:

recording on the blockchain data descriptive of an association of the outcome of the gameplay with at least one of the non-fungible token, the metaverse gaming device, or the physical gaming device.

7. The computing system of claim 1 , wherein the physical gaming device comprises a table game that is associated with a computing device, and wherein at least one of the table game or the computing device are physically located in the physical gaming environment.

8. The computing system of claim 1 , wherein the physical gaming device comprises a table game that is associated with a computing device, wherein at least one of the table game or the computing device are physically located in the physical gaming environment, and wherein syncing the metaverse gaming device with the physical gaming device comprises:

syncing the metaverse gaming device with the computing device.

9. The computing system of claim 1 , wherein the physical gaming device comprises at least one of an electronic gaming machine or an electronic table game that is physically located in the physical gaming environment.

10. The computing system of claim 1 , wherein the metaverse gaming device comprises at least one of an application instance, an application object, a system image, or a virtual machine that corresponds to the physical gaming device.

11. A computer-implemented method, comprising:

syncing, by a computing system operatively coupled to one or more processors, a metaverse gaming device of a metaverse gaming environment with a physical gaming device of a physical gaming environment;

receiving data indicative of a first player employing the physical gaming device in the physical gaming environment;

receiving a request from a second player to employ the metaverse gaming device in the metaverse gaming environment; and

providing the second player with data indicative of a rejection of the request based at least in part on the data indicative of the first player employing the physical gaming device in the physical gaming environment;

providing, by the computing system, an outcome of a gameplay executed via the metaverse gaming device or the physical gaming device to one or more players in at least one of the metaverse gaming environment or the physical gaming environment;

associating, by the computing system, the outcome of the gameplay with a non-fungible token; and

recording, by the computing system, data descriptive of the non-fungible token on a blockchain.

12. The computer-implemented method of claim 11 , further comprising:

providing, by the computing system, the outcome of the gameplay to the one or more players via at least one of the metaverse gaming device or the physical gaming device.

13. The computer-implemented method of claim 11 , further comprising:

employing, by the computing system, at least one of an augmented reality process or a virtual reality process to provide a metaverse gaming experience associated with the gameplay to a player participating in the gameplay while being located at the physical gaming device or in the physical gaming environment.

14. The computer-implemented method of claim 11 , further comprising:

receiving, by the computing system, a request from a player employing the metaverse gaming device to allow the player to participate in the gameplay via the metaverse gaming device, the gameplay to be executed via the physical gaming device; and

providing, by the computing system, the player with the outcome of the gameplay via the metaverse gaming device.

15. The computer-implemented method of claim 11 , further comprising:

associating, by the computing system, at least one of the metaverse gaming device or the physical gaming device with a second non-fungible token; and

recording, by the computing system, data descriptive of the second non-fungible token on the blockchain.

16. The computer-implemented method of claim 11 , wherein recording, by the computing system, the data descriptive of the non-fungible token on the blockchain comprises:

recording, by the computing system, on the blockchain data descriptive of an association of the outcome of the gameplay with at least one of the non-fungible token, the metaverse gaming device, or the physical gaming device.

17. The computer-implemented method of claim 11 , wherein the physical gaming device comprises a table game that is associated with a computing device, and wherein at least one of the table game or the computing device are physically located in the physical gaming environment.

18. A computing system, comprising:

one or more processors; and

one or more non-transitory computer-readable storage media that store instructions that, when executed by the one or more processors, cause the computing system to perform operations, the operations comprising:

receiving data indicative of a first player employing a metaverse gaming device in a metaverse gaming environment;

receiving a request from a second player to employ a physical gaming device in a physical gaming environment; and

providing the second player with data indicative of a rejection of the request based at least in part on the data indicative of the first player employing the metaverse gaming device in the metaverse gaming environment;

associating a voucher with a non-fungible token actioned to the first player in the metaverse gaming environment, wherein the voucher is configured to be redeemable to action the non-fungible token to one or more entities in at least one of the metaverse gaming environment or a second environment being different from the metaverse gaming environment;

providing the voucher to the first player;

recording on a blockchain data descriptive of at least one of the voucher, the non-fungible token, or the first player;

receiving data indicative of the first player redeeming the voucher to action the non-fungible token to an entity in the second environment; and

recording on the blockchain the data indicative of the first player redeeming the voucher to action the non-fungible token to the entity in the second environment.

Assignments (4)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
SECURITY AGREEMENT Recorded Feb 28, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 070365/0460 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 26, 2023
From: DALMIA, MILI; T S, SUNIL SOMANNA; MATHIYALAGAN, RAMESH GANDHI
To: SG GAMING, INC.
Reel/Frame 062491/0326 →
Continuity (2)
Provisional Application 63294110 · Dec 28, 2021
Related Publication 20230201725A1 · Jun 29, 2023
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