IP Library Patent Application 18800858
Patent Application
App. No. 18/800,858

GAMING MACHINE AND METHOD WITH RATCHETING ENHANCEMENT FEATURE

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Quick Facts
Patent No.
US None
App. No.
18/800,858
Abstract

An example method of animating a set of ratcheting objects paired, via a persistent-enhancer table, with game symbols for a game. Each ratcheting object persists across a plurality of game cycles. The method further includes animating, for a first game cycle, an occurrence of a win event using a given game symbol. The method further includes animating an enhancement of a game feature associated with the win event using an enhancer value for one of the set of ratcheting objects that is paired respectively with the given game symbol. The method further includes, in response to animating the enhancement, animating a reset of the enhancer value to a default value. The method further includes animating an increment of each respective enhancer value for other ones of the set of ratcheting objects that were not used for the enhancement. The set of ratcheting objects persists to a subsequent second game cycle.

Claims (36)

1 . A method comprising:

animating, by a presentation assembly of a gaming machine prior to a first game cycle of a plurality of game cycles for a game, a set of ratcheting objects, wherein each one of the set of ratcheting objects is paired, via a persistent-enhancer table, with a separate game symbol of a set of game symbols used for the game, and wherein a respective enhancer value for each one of the set of ratcheting objects is configured to persist, via the presentation assembly, across the plurality of game cycles;

animating, via the presentation assembly for the first game cycle in response to access to at least one pay table stored in a memory device of the gaming machine, an occurrence of a win event using a given game symbol randomly selected by a random number generator from the set of the game symbols, wherein the given game symbol is paired respectively with one of the set of ratcheting objects;

animating for the win event, via the presentation assembly in response to the animating the occurrence of the win event, an enhancement of a game feature associated with the win event using an enhancer value for the one of the set of ratcheting objects that is paired respectively with the given game symbol;

in response to animating the enhancement, animating, via the presentation assembly, a reset of the enhancer value for the one of the set of ratcheting objects to a default value; and

animating, via the presentation assembly, an increment of each respective enhancer value depicted via each of one or more other ones of the set of ratcheting objects that were not used for animating the enhancement of the game feature during the first game cycle, wherein the incremented respective enhancer value of each of the one or more other ones of the set of ratcheting objects persists, via the presentation assembly, to a second game cycle subsequent to the first game cycle.

2 . The method of claim 1 , wherein the enhancement to the game feature comprises an enhancement of an award value for the win event.

3 . The method of claim 1 , wherein the enhancement to the game feature comprises an enhancement to a value associated with a specific portion of a playing area for the wagering game.

4 . The method of claim 1 , wherein the enhancement to the game feature comprises one or more of an enhancement of a feature value of the at least one game symbol, an enhancement to a number of instances of a certain one of the set of game symbols, an enhancement to a frequency of occurrence of one of the set of game symbols, or an enhancement to a degree of morphing of one of the set of game symbols.

5 . The method of claim 1 , wherein the enhancement to the game feature comprises an enhancement to an amount of time that the game feature remains available.

6 . The method of claim 1 further comprising:

detecting, during an additional plurality of game cycles associated with a separate game that occurs prior to the plurality of game cycles, one or more game events in which any of the set of game symbols randomly appears;

incrementing, via the presentation assembly, any respective enhancer value of any of the set of ratcheting objects that pairs with any of the set of game symbols that randomly appeared in the separate game; and

in response to a trigger that ends the separate game, storing, as a respective default value for each of the set of ratcheting objects a current value of each respective enhancer value that appears at the end of the separate game.

7 . The method of claim 1 further comprising detecting, prior to animating the increment of each respective enhancer value of each of the one or more other ones of the ratcheting objects, that the respective enhancer value of each of the one or more other ones of the ratcheting objects has not reached a limit.

8 . The method of claim 1 , wherein the set of persistent ratcheting enhancement objects comprises a set of multipliers, wherein each multiplier in the set of multipliers has an independent value from any other multiplier in the set of multipliers.

9 . A gaming system comprising:

a presentation assembly; and

game-logic circuitry configured to execute instructions, which when executed cause the gaming system to perform operations to:

animate, via the presentation assembly prior to a first game cycle of a plurality of game cycles for a game, a set of ratcheting objects, wherein each one of the set of ratcheting objects is paired, via a persistent-enhancer table, with a separate game symbol of a set of game symbols used for the game, and wherein a respective enhancer value for each one of the set of ratcheting objects is configured to persist, via the presentation assembly, across the plurality of game cycles;

animate, via the presentation assembly for the first game cycle in response to access to at least one pay table stored in a memory device of the gaming system, an occurrence of a win event using a given game symbol randomly selected by a random number generator from the set of the game symbols, wherein the given game symbol is paired respectively with one of the set of ratcheting objects;

animate for the win event, via the presentation assembly in response to the animating the occurrence of the win event, an enhancement of a game feature associated with the win event using an enhancer value for the one of the set of ratcheting objects that is paired respectively with the given game symbol;

in response to animation of the enhancement, animate, via the presentation assembly, a reset of the enhancer value for the one of the set of ratcheting objects to a default value; and

animate, via the presentation assembly, an increment of each respective enhancer value depicted via each of one or more other ones of the set of ratcheting objects that were not used for animating the enhancement of the game feature during the first game cycle, wherein the incremented respective enhancer value of each of the one or more other ones of the set of ratcheting objects persists, via the display, to a second game cycle subsequent to the first game cycle.

10 . The gaming system of claim 9 , wherein the enhancement to the game feature comprises an enhancement of an award value for the win event.

11 . The gaming system of claim 9 , wherein the enhancement to the game feature comprises one or more of an enhancement to a value associated with a specific portion of a playing area for the wagering game, an enhancement of a feature value of the at least one game symbol, an enhancement to a number of instances of a certain one of the set of game symbols, an enhancement to a frequency of occurrence of one of the set of game symbols, or an enhancement to a degree of morphing of one of the set of game symbols, or an enhancement to an amount of time that the game feature remains available.

12 . One or more non-transitory, machine-readable mediums having instructions stored thereon, which when executed by a set of one or more processors causes a gaming system to perform operations comprising:

animating, by a presentation assembly of a gaming machine prior to a first game cycle of a first plurality of game cycles for a first type of game, a set of ratcheting objects, wherein each one of the set of ratcheting objects is paired, via a persistent-enhancer table, with a separate game symbol of a set of game symbols used for a first type of game and for a second type of game, and wherein a respective enhancer value for each one of the set of ratcheting objects is configured to persist, via the presentation assembly, across a first plurality of game cycles for the first type of game and across a second plurality of game cycles for the second type of game;

animating, via the presentation assembly during the first plurality of game cycles for the first type of game in response to access to at least one pay table stored in a memory device of the gaming machine, one or more occurrences of one or more specific game events using one or more selected game symbols randomly selected by a random number generator from the set of the game symbols, wherein each one of the set of game symbols is paired respectively with one of the set of ratcheting objects;

in response to animating the one or more occurrences of the one or more specific game events during the first plurality of game cycles, animating an increment to each respective enhancer value for each of the set of ratcheting objects that paired with the one or more selected game symbols from the set of the game symbols;

in response to a trigger that initiates the second type of game storing, as a respective reset value, a current value of each respective enhancer value for each of the set of ratcheting objects;

animating, via the presentation assembly during a given game cycle from the second plurality of game cycles for the second type of game in response to access to at least one pay table stored in the memory device of the gaming machine, an occurrence of a win event using a given game symbol randomly selected by the random number generator from the set of game symbols; animating for the win event, via the presentation assembly in response to the animating the occurrence of the win event, an enhancement of a game feature associated with the win event using the respective enhancer value for one of the set of ratcheting objects that is paired respectively with the given game symbol;

in response to animating the enhancement, animating, via the presentation assembly, a reset of the respective enhancer value for the one of the set of ratcheting objects to its respective reset value; and

animating, via the presentation assembly, an increment of each respective enhancer value depicted via each of one or more other ones of the set of ratcheting objects that were not used for animating the enhancement of the game feature during the given game cycle from the second plurality of game cycles, wherein the incremented respective enhancer value of each of the one or more other ones of the set of ratcheting objects persists, via the presentation assembly, to either an additional game cycle of the second type of game subsequent to the given game cycle or to one or more third plurality of game cycles of the first type of game.

13 . The one or more non-transitory, machine-readable mediums of claim 12 , wherein the enhancement to the game feature comprises an enhancement of an award value for the win event.

14 . The one or more non-transitory, machine-readable mediums of claim 12 , wherein the enhancement to the game feature comprises one or more of an enhancement to a value associated with a specific portion of a playing area for the wagering game, an enhancement of a feature value of the at least one game symbol, an enhancement to a number of instances of a certain one of the set of game symbols, an enhancement to a frequency of occurrence of one of the set of game symbols, or an enhancement to a degree of morphing of one of the set of game symbols, or an enhancement to an amount of time that the game feature remains available.

Assignments (4)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
SECURITY AGREEMENT Recorded Feb 28, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 070365/0460 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 13, 2024
From: BOUVIER, GEORGE; SOONG, KENNETH SHAWN
To: SG GAMING, INC.
Reel/Frame 068269/0861 →
CHANGE OF NAME Recorded Aug 13, 2024
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 068588/0630 →