Reactive game play
A method and system for playing a player reactive game at a golf entertainment venue are disclosed herein. The system includes golf ball tracking sensors, hitting bays and a server. The golf ball tracking sensors are positioned at a golf driving range. The hitting bays are also at the golf driving range, and each hitting bay has a video display. The server is configured to modify gameplay based on the shot types detected.
1. A system for playing a player reactive game at a golf entertainment venue, the system comprising:
a plurality of golf ball tracking sensors positioned at a golf driving range;
a plurality of hitting bays at the golf driving range, each of the plurality of hitting bays having a video display; and
a server in communication with each of the plurality of golf ball tracking sensors and each video display of the plurality of hitting bays;
wherein the server is configured to detect a type of golf shot the player has hit by performing the following steps, determining what shot types should be detected, gathering the shot characteristics that make up the shot types determined, developing a procedure that compares the determined shot types with the player's shot and informing the game, and reacting to the detected shot type in-game;
wherein the server is configured to transmit positive feedback to the player;
wherein the server is configured to track a progress of different shot types;
wherein the server is configured to modify gameplay based on the shot types detected; and
wherein the server is configured to celebrate shot types in different ways;
wherein the game comprises a plurality of tiles covering an entire virtual outfield of the golf driving range, wherein a golf ball hit by a player at a hitting bay while playing the game is tracked by at least a pair of the plurality of golf ball tracking sensors and the player is awarded with points for virtually hitting tiles of the plurality of tiles.
2. The system according to claim 1 wherein the server is configured to generate a plurality of bonus tiles corresponding to tile previously virtually hit by the player.
3. The system according to claim 2 wherein the serve is configured to award the player with extra points if a bonus tile is hit in the virtual game.
4. The system according to claim 1 wherein the plurality of tiles comprises from 10,000 to 20,000 tiles.
5. The system according to claim 1 wherein each of the plurality of golf ball tracking sensors is a camera sensor.
6. The system according to claim 1 wherein each of the plurality of golf ball tracking sensors is a radar sensor.
7. The system according to claim 1 wherein each tile is a hexagon, square, circle, diamond, triangle, rectangle or polygon.
8. The system according to claim 1 wherein each of the tiles is the same size.
9. The system according to claim 1 wherein each tile has a representative width ranging from 0.1 meter to 10 meters in the virtual outfield.
10. A method playing a player reactive game at a golf entertainment venue, the method comprising:
generating a game on a video display in a hitting bay of a plurality of hitting bays of a golf driving range, wherein the game comprises a plurality of tiles covering an entire virtual outfield of the golf driving range
hitting, by a player, a plurality of shots of golf balls toward the outfield of the golf driving range from the hitting bay of the plurality of hitting bays of the golf driving range;
tracking a flight of each shot of golf balls using a plurality of golf ball tracking sensors positioned at a golf driving range;
detecting a type of golf shot the player has hit by determining what shot types should be detected, gathering the shot characteristics that make up the shot types determined, developing a procedure that compares the determined shot types with the player's shot and informing the game, and reacting to the detected shot type in-game;
transmitting positive feedback to the player;
tracking a player progress of different shot types;
modifying gameplay based on the shot types detected; and
celebrating shot types in different ways;
wherein the game comprises a plurality of tiles covering an entire virtual outfield of the golf driving range, wherein a golf ball hit by a player at a hitting bay while playing the game is tracked by at least a pair of the plurality of golf ball tracking sensors and the player is awarded with points for virtually hitting tiles of the plurality of tiles, and the method further comprises generating a bounce and roll prediction at the server for the tracked golf ball; and combining, at the server, a trace of the flight of the golf ball and the bounce and roll of the golf ball to generate a complete shot of the golf ball in the game.
11. The method according to claim 10 wherein the plurality of tiles comprises from 1000 to 50,000 tiles.
12. The method according to claim 10 wherein the plurality of tiles comprises from 10,000 to 20,000 tiles.
13. The method according to claim 10 wherein each tile is each tile is a hexagon.
14. The method according to claim 10 wherein each of the plurality of golf ball tracking sensors is a camera sensor.
15. The method according to claim 10 wherein each of the plurality of golf ball tracking sensors is a radar sensor.
16. The method according to claim 10 wherein each tile is a square, circle, diamond, triangle, rectangle or polygon.
17. The method according to claim 10 wherein each of the tiles is the same size.
18. The method according to claim 10 wherein each tile has a representative width ranging from 0.1 meter to 10 meters in the virtual outfield.