IP Library Granted Patent US 7,204,758
Granted Patent B2
US 7,204,758 · App. 09/986,586 · Granted Apr 17, 2007

Video game apparatus and control method thereof, and program of video game and computer-readable recording medium having program recorded thereon

Assignee: Square Enix Co., Ltd.
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Quick Facts
Patent No.
US 7,204,758
App. No.
09/986,586
Granted
Apr 17, 2007
Kind
B2
Abstract

A video game determines a reward acquired by a player character that has won a battle. If the player character inflicts damage of at least a predetermined value on an enemy character and kills the enemy character, the experience points acquired by the player character increase and the number of acquired items is also increased. If damage inflicted by the player character on the enemy character, immediately before the player character defeats the enemy character, is at least the predetermined value, then the reward of the battle is thus modified favorably for the player.

Claims (62)

1. A computer-readable recording medium having a program of a video game recorded therein, at least one predetermined parameter assigned to a player character in said game being changed when the player character defeats an enemy character, wherein

upon being read by a computer, the program of the video game causes the computer to execute:

comparing an amount of damage inflicted on the enemy character by the player character, immediately before the player character defeats the enemy character, with a threshold value previously set for the enemy character;

changing the parameter stored in a storage device according to a first condition, when the enemy is defeated by an amount of damage that is less than the threshold value; and

changing the parameter stored in the storage device according to a second condition that is different from the first condition, when the enemy is defeated by an amount of damage that is at least the threshold value.

2. The computer-readable recording medium according to claim 1 , wherein

when the amount of damage is less than the threshold value, the changing raises the parameter stored in the storage device by a first value; and

when the amount of damage is at least the threshold value, the changing raises the parameter stored in the storage device by a second value that is greater than the first value.

3. The computer-readable recording medium according to claim 1 , wherein

said predetermined parameter comprises the number of items acquired by the player character; and

when the amount of damage is less than the threshold value, the changing increases the number of items stored in the storage device by a first number; and

when the amount of damage is at least the threshold value, the changing increases the number of items stored in the storage device by a second number that is greater than the first number.

4. The computer-readable recording medium according to claim 1 , wherein

said predetermined parameter comprises the number of items acquired by the player character;

when the amount of damage is less than the threshold value, the changing increases a number of first items stored in the storage device; and

when the amount of damage is at least the threshold value, the changing increases a number of second items that are different from the first items, stored in the storage device.

5. The computer-readable recording medium according to claim 1 , wherein

when the amount of damage is less than the threshold value, the changing changes the probability of acquiring an item to a first probability; and

when the amount of damage is at least the threshold value, the changing changes the probability of acquiring the item to a second probability that is higher than the first probability.

6. The computer-readable recording medium according to claim 1 , wherein a plurality of players operate respective characters in a common virtual space by utilizing a computer network.

7. A video game apparatus comprising:

a computer-readable recording medium having a program of a video game recorded therein, at least one predetermined parameter assigned to a player character in said video game being changed when the player character wins a battle against an enemy character; and

a computer that reads the program from the recording medium and executes the program by reading the program from the recording medium, wherein

upon reading the program from the recording medium, the computer compares an amount of damage inflicted on the enemy character by the player character, immediately before the player character defeats the enemy character, with a threshold value previously set for the enemy character;

changes the parameter stored in a storage device according to a first condition, when the enemy is defeated by an amount of damage that is less than the threshold value; and

changes the parameter stored in the storage device according to a second condition that is different from the first condition, when the enemy is defeated by an amount of damage that is at least the threshold value.

8. The video game apparatus according to claim 7 , wherein

said computer raises the parameter stored in the storage device by a first value, when the amount of damage is less than the threshold value; and

raises the parameter stored in the storage device by a second value that is greater than the first value, when the amount of damage is at least the threshold value.

9. The video game apparatus according to claim 7 , wherein

said predetermined parameter comprises the number of items acquired by the player character; and

the computer increases the number of items stored in the storage device by a first number, when the amount of damage is less than the threshold value; and

the computer increases the number of items stored in the storage device by a second number that is greater than the first number, when the amount of damage is at least the threshold value.

10. The video game apparatus according to claim 7 , wherein

said predetermined parameter comprises the number of items acquired by the player character; and

the computer increases a number of first items stored in the storage device, when the amount of damage is less than the threshold value; and

the computer increases a number of second items, that are different from the first items, stored in the storage device, when the amount of damage is at least the threshold value.

11. The video game apparatus according to claim 7 , wherein

said predetermined parameter comprises the number of items acquired by the player character; and

the computer changes the number of items the player character acquires by using a first item acquisition factor, when the amount of damage is less than the threshold value; and

the computer changes the number of the items the player character acquires by using a second item acquisition factor that is higher than the first item acquisition factor, when the amount of damage is at least the threshold value.

12. The video game apparatus according to claim 7 , wherein the video game comprises an on-line game in which a plurality of players operate respective characters in a common virtual space by utilizing a computer network.

13. A control method of a video game apparatus including a computer and a display device that displays an image of a video game, at least one predetermined parameter assigned to a player character in said video game being changed when the player character wins a battle against an enemy character, the method comprising:

comparing an amount of damage inflicted on the enemy character by the player character, immediately before the player character defeats the enemy character, with a threshold value previously set for the enemy character;

changing the parameter stored in a storage device according to a first condition, when the enemy is defeated by an amount of damage that is less than the threshold value; and

changing the parameter stored in the storage device according to a second condition that is different from the first condition, when the enemy is defeated by an amount of damage that is at least the threshold value.

14. The control method of a video game apparatus according to claim 13 , wherein

when the amount of damage is less than the threshold value, the changing raises the parameter stored in the storage by a first value; and

when the amount of damage is at least the threshold value, the changing raises the parameter stored in the storage device by a second value that is greater than the first value.

15. The control method of a video game apparatus according to claim 13 , wherein

said predetermined parameter comprises the number of items acquired by the player character; and

when the amount of damage is less than the threshold value, the changing increases the number of items stored in the storage device by a first number; and

when the amount of damage is at least the threshold value, the changing increases the number of items stored in the storage device by a second number that is greater than the first number.

16. The control method of a video game apparatus according to claim 13 , wherein

said predetermined parameter comprises the number of items acquired by the player character; and

when the amount of damage is less than the threshold value, the changing increases a number of first items stored in the storage device; and

when the amount of damages is at least the threshold value, the changing increases a number of second items, that are different from the first items, stored in the storage device.

17. The control method of a video game apparatus according to claim 13 , wherein

said predetermined parameter comprises the number of items acquired by the player character; and

when the amount of damage is less than the threshold value, the changing changes the number of the items the player character acquires by using a first item acquisition factor; and

when the amount of damage is at least the threshold value, the changing changes the number of items the player character acquires by using a second item acquisition factor that is higher than the first item acquisition factor.

18. The control method of a video game apparatus according to claim 13 , wherein the video game comprises an on-line game in which a plurality of players operate respective characters in a common virtual space by utilizing a computer network.

Assignments (3)
CHANGE OF NAME Recorded Mar 4, 2009
From: KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO., LTD.)
To: KABUSHIKI KAISHA SQUARE ENIX (ALSO AS SQUARE ENIX CO., LTD.)
Reel/Frame 022368/0822 →
MERGER Recorded May 27, 2003
From: SQUARE CO., LTD.
To: KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO., LTD.)
Reel/Frame 014074/0196 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 28, 2001
From: TSUCHIDA, TOSHIRO; NAKAZAWA, TAKATSUGU
To: SQUARE CO., LTD
Reel/Frame 012410/0500 →
Priority Claims (1)
JP 2001-097576 · Mar 29, 2001 · national
Continuity (1)
Related Publication 20020142848A1 · Oct 3, 2002