IP Library Granted Patent US 7,429,214
Granted Patent B2
US 7,429,214 · App. 11/056,812 · Granted Sep 30, 2008

Electronic game with real feel interface

Assignee: Mattel, Inc.
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Quick Facts
Patent No.
US 7,429,214
App. No.
11/056,812
Granted
Sep 30, 2008
Kind
B2
Abstract

The present invention relates to an electronic game, including a housing, electronic circuitry positioned within the housing, and a display unit positioned within the housing and electrically coupled to the circuitry. A first sensor is electrically coupled to the circuitry and when activated initiates a first response from the circuitry. A second sensor electrically coupled to the circuitry and when activated prior to activating the first sensor initiates a second response from the circuitry.

Claims (61)

1. An electronic game, comprising:

a hand-held housing;

electronic circuitry positioned within said hand-held housing;

a distance sensor electrically coupled to said circuitry;

a first sensor electrically coupled to said circuitry and when activated initiates a first response from said circuitry, only if said distance sensor is activated within a first time period of the activation of said first sensor; and

a second sensor electrically coupled to said circuitry and when activated prior to activating said first sensor initiates a second response from said circuitry, only if said distance sensor is activated within a second time period of the activation of said second sensor;

said first and second sensors being light sensors, activatable by a change in environmental lighting, and the distance sensor being a non-contact sensor, not activatable by the change in environmental lighting.

2. An electronic game according to claim 1 , further comprising a third sensor.

3. An electronic game according to claim 2 , wherein

said third sensor is electrically coupled to said circuitry and adapted to be activated subsequent to said first and second sensors to initiated said second response, if said distance sensor is activated within a third time period of the activation of said third sensor.

4. An electronic game according to claim 1 , wherein

said third sensor is a sensor selected from the group consisting of infrared sensors and light sensors.

5. An electronic game according to claim 1 , wherein said electrical circuitry includes a microprocessor.

6. An electronic game according to claim 5 , wherein

said microprocessor is programmed to randomly select one of at least two alternatives when only the first sensor is activated.

7. An electronic game according to claim 1 , further comprising

a display unit positioned within said hand-held housing and electrically coupled to said circuitry, said display unit adapted to display at least one of said first and second responses.

8. An electronic card game, comprising:

a housing;

a display disposed within said housing for displaying card images;

electronic circuitry configured to implement the card game and disposed within said housing, said electronic circuitry in electronic communication with said display;

a distance sensor electrically coupled to said circuitry;

a first sensor in electrical communication with said electronic circuitry; and

a second sensor in electrical communication with said electronic circuitry;

wherein activation of said first sensor without activation of said second sensor communicates to said electronic circuitry that an additional card is to be displayed on the display, only if said distance sensor is activated within a first time period of the activation of said first sensor, and wherein activation of the second sensor followed by activation of said first sensor, within a predetermined amount of time, communicates that no additional card is to be displayed, only if said distance sensor is activated within a second time period of the activation of said second sensor;

said first and second sensors being sensors being light sensors, the first and second sensors being activatable by a change in environmental lighting, and the distance sensor being configured to send a signal and receive the reflection of said signal, and not activatable by the change in environmental lighting.

9. An electronic card game according to claim 8 , wherein said display is an electronic display.

10. An electronic card game according to claim 8 , further including a third sensor.

11. An electronic game according to claim 10 , wherein

said third sensor is electrically coupled to said circuitry and adapted to be activated subsequent to said first and second sensors.

12. An electronic card game according to claim 11 , wherein

said third sensor is a sensor selected from the group consisting of infrared sensors and light sensors.

13. An electronic card game according to claim 8 , wherein said electrical circuitry includes a microprocessor.

14. An electronic card game according to claim 13 , wherein

said microprocessor is programmed to randomly select one of at least two cards when the first sensor is activated without activation of said second sensor, if said distance sensor is activated within the first time period of the activation of said first sensor.

15. A method of playing an electronic game, the game including electronic circuitry, an electronic display disposed within a housing and in communication with the electronic circuitry, a distance sensor electrically coupled to said circuitry, a first motion sensor and a second motion sensor, each motion sensor in communication with the electronic circuitry and each motion sensor being light sensors, activatable by a change in environmental lighting, and the distance sensor being a non-contact sensor, not activatable by the change in environmental lighting, the method comprising the steps of

activating the electronic display;

interpreting the electronic display;

activating the first motion sensor without activating the second motion sensor within a first predetermined amount of time, thereby sending a first signal to the electronic circuitry which in turn initiates a first display, if the distance sensor is activated within a first time period of the activation of the first motion sensor and if it is determined that the activation of the first motion sensor is not due to environmental light change;

and activating the first and the second motion sensors within a second predetermined amount of time, thereby sending a second signal to the electronic circuitry which in turn initiates a second display, if the distance sensor is activated within a second time period of the activation of the second motion sensor and if it is determined that the activation of the second motion sensor is not due to environmental light change.

16. A method according to claim 15 , further including

activating a third sensor within the second predetermined amount of time, thereby sending the second signal to the electronic circuitry which in turn initiates the second display, if the distance sensor is activated within a third time period of the activation of the third sensor.

17. A method according to claim 15 , wherein

the interpreting the electronic display step includes interpreting electronically displayed cards.

18. A method according to claim 17 , wherein

the activating the first motion sensor without activating the second motion sensor within a first predetermined amount of time step includes activating the first sensor such that the first display is a display of a hand in cards.

19. A method according to claim 15 , wherein

the activating the first motion sensor without activating the second motion sensor within a predetermined amount of time step includes sending the signal to the electronic circuitry such that the electronic circuitry randomly selects one of at least two predetermined displays.

20. An electronic game according to claim 1 , wherein

the electronic circuitry includes a processor configured to implement the game; and

the first response includes a random display of at least one of two alternatives.

21. An electronic game according to claim 1 , wherein

the electronic circuitry is configured to implement a card game in which a group of cards is displayed;

the first response includes a random display of a card that is added to the group of cards; and

the second response is no additional card is added to the group of cards.

22. A method according to claim 15 , wherein

the electronic circuitry includes a processor; and

the step of activating the first motion sensor without activating the second motion sensor within a first predetermined amount of time includes sending a first signal to the processor which in turn initiates a random display of at least one of two alternatives.

23. A method according to claim 22 , further comprising the steps of implementing a card game in which a group of cards is displayed; and

the first display includes a random display of a card that is added to the group of cards; and

the second display includes no additional card added to the group of cards.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 19, 2008
From: RADICA GAMES LTD.
To: MATTEL, INC.
Reel/Frame 021117/0030 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 19, 2005
From: BRASE, KEVIN; MICHALIK, ALLEN; WOOD, ETHAN; KO, CHI MAN; MANN, DEREK; PARK, CHRIS
To: RADICA GAMES LTD.
Reel/Frame 016253/0596 →
Continuity (2)
Provisional Application 6054383900 · Feb 10, 2004
Related Publication 20050227750A1 · Oct 13, 2005