IP Library Granted Patent US 7,613,616
Granted Patent B2
US 7,613,616 · App. 11/764,795 · Granted Nov 3, 2009

Training a user to execute a sequence of commands in a game environment by using voice control

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Quick Facts
Patent No.
US 7,613,616
App. No.
11/764,795
Granted
Nov 3, 2009
Kind
B2
Abstract

In a gaming system, a user controls actions of characters in the game environment using speech commands. In a learning mode, available speech commands are displayed in a command menu on a display device. In a non-learning mode, the available speech commands are not displayed. A speaker-independent context-sensitive speech recognition module contains a vocabulary of available speech commands. Use of speech commands is combined with input from a controller device to control actions of a character or characters in the game environment.

Claims (44)

1. A method for training a user to utter a sequence of commands in a game environment by using voice control, the method comprising:

executing first instructions stored in memory to determine a context based on a state of the game environment, the first instructions executed using a processor;

displaying a menu of available commands based on the context;

prompting the user to issue a vocal utterance associated with an available command from the menu of available commands;

receiving a vocal utterance from the user;

executing second instructions stored in memory to match the received vocal utterance with an available command from the menu of available commands, whereby the matching of the vocal utterance with an available command selects the command, the second instructions executed using a processor;

adding the selected command to a sequence of commands including commands selected since a previously executed complete command; and

executing the sequence of commands when the sequence of commands forms a complete command.

2. The method of claim 1 , further comprising informing the user of the selected command.

3. The method of claim 2 , wherein the user is visually informed of the selected command.

4. The method of claim 2 , wherein the user is audibly informed of the selected command.

5. The method of claim 1 , further comprising executing third instructions stored in memory to determine whether the sequence of commands forms a complete command, and if the sequence of commands does not form a complete command:

displaying a next menu of available commands, and

prompting the user for a next command associated with an available command from the next menu of available commands, the third instructions executed using a processor.

6. The method of claim 1 , wherein displaying the menu of available commands includes overlaying the menu of available commands on a visual representation of the game environment.

7. The method of claim 6 , wherein the menu of available commands does not obscure a display of the game environment.

8. The method of claim 1 , wherein displaying the menu of available commands includes displaying the sequence of commands.

9. The method of claim 1 , wherein prompting the user to issue the vocal utterance includes displaying a visual prompt or emitting an audible prompt.

10. The method of claim 1 , wherein matching includes disregarding all vocal utterances other than a vocal utterance corresponding to an available command from the menu of available commands.

11. The method of claim 1 , further comprising notifying the user that voice control has been activated.

12. The method of claim 1 , further comprising notifying the user that the sequence of commands is a complete command.

13. The method of claim 12 , wherein the notification is visual or audible.

14. The method of claim 1 , wherein the available command is comprised of multiple commands.

15. A computer-readable storage medium having embodied thereon a program, the program being executable by a processor to perform a method for training a user to execute a sequence of commands in a game environment by using voice control, the method comprising:

determining a context based on a state of the game environment;

displaying a menu of available commands based on the context;

prompting the user to issue a vocal utterance associated with an available command from the menu of available commands;

receiving a vocal utterance from the user;

matching the received vocal utterance with an available command from the menu of available commands, whereby the matching of the vocal utterance with an available command selects the command;

adding the selected command to a sequence of commands including commands selected since a previously executed complete command; and

executing the sequence of commands when the sequence of commands forms a complete command.

16. The computer-readable storage medium of claim 15 , wherein the method further comprises informing the user of the selected command.

17. The computer-readable storage medium of claim 16 , wherein the user is visually informed or audibly informed of the selected command.

18. The computer-readable storage medium of claim 16 , wherein the method further comprises determining whether the sequence of commands forms a complete command, and if the sequence of commands does not form a complete command:

displaying a next menu of available commands, and

prompting the user for a next command associated with an available command from the next menu of available commands.

19. The computer-readable storage medium of claim 15 , wherein prompting the user to issue the vocal utterance includes displaying a visual prompt or emitting an audible prompt.

20. The computer-readable storage medium of claim 15 , wherein the method further comprises notifying the user that voice control has been activated.

21. The computer-readable storage medium of claim 20 , wherein the user is visually notified.

22. The computer-readable storage medium of claim 20 , wherein the user is audibly notified.

23. A system for training a user to execute a sequence of commands in a game environment by using voice control, the system comprising:

a computing device including a processor configured to execute game software and a speech recognition module stored in memory at the computing device;

a display device configured to display a menu of available commands to the user, the menu of available commands based on a context of a state of the game environment determined by the processor executing the game software; and

a microphone configured to receive a vocal utterance from the user, wherein the speech recognition module is configured to match the received vocal utterance with an available command from the menu of available commands, and whereby the matching of the vocal utterance with an available command selects the command, and the game software is further configured to add the selected command to a sequence of commands including commands selected since a previously executed complete command, and the processor is further configured to execute the sequence of commands when the sequence of commands forms a complete command.

Assignments (2)
MERGER Recorded Mar 30, 2020
From: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT LLC
Reel/Frame 053323/0567 →
CHANGE OF NAME Recorded May 4, 2016
From: SONY COMPUTER ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
Reel/Frame 038611/0846 →